Originally posted by raziel_eire@Jan 10 2005, 02:20 PM
well they've bound to have done somethin to the gameplay (hopefully introduced some!)
Yeah I know that, but in the last game they barely mentioned the gameplay.
I have put in bold the features which directly relate to the actual gameplay (the most important thing in a rugby game)
The features from EASports.com.au for Rugby 2004
Features:
* Teams/Players:
95 teams in all
Over 2000 players in all
All World Cup qualifying teams (plus international teams that did not qualify)
All Super 12 teams
All the European Cup teams
3 model levels; ?high, medium and low res depending on characters on screen
Player form and injuries
All new highly detailed motion capture for bone-crunching tackles, scrums, lineouts, kicking and passing
All new AI engine
Player editor offering changes to every element of each player on your team including height, weight, look and playing attributes
* Tournaments/Modes:
Training pitch
World Cup
Tri Nations
6 Countries
Bledisloe Cup
Super 12
European Cup
British Tour
Historic Matches
World League (The flagship tournament that allows you to fully trade/customize your player/team/tournament and play right through a career style mode.)
* Stadiums:
75 Stadiums in all from around the world, including all the World Cup Stadiums. Essentially there is a home stadium for each team included in the game, some teams use the same stadium
Varying pitch types; ?normal, hard, soggy, muddy
Real time pitch wearing and weather conditions
Dynamic crowds that support the home team
High Grade lighting and shadows
* Licenses:
Australian Rugby Union (ARU)
South African Rugby Union (SARFU)
Rugby Football Union (RFU)
Scottish Rugby Union (SRU)
Federation Francaise de Rugby (FFR)
Super 12
* Audio:
New in game audio, captured at actual rugby games that reflect crowd emotion
Play by play commentary from the BBC's John Inverdale and Channel 7?s Gordon Bray