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TRF EA Rugby '06 NZ Tournament

Well, I hate the crusaders, but my only chance in this situation is if i be them, this way i may atleast hav some kind of advantage. I agree with being able to change teams for each matchup and tossing a coin, otherwise its not fair to get stuck with a crap team. Are we alowed to choose europe tams aswell? If so i can see alot of Biarritz vs crusaders.

So, whoever wins the toss chooses the team, and the other person gets home advantage?
 
What we have so far....

30 September and 01 October

Main Singles Competition

RULES:

Super 14 and European teams only.
If both players want the same team then they toss a coin and winner chooses. then the loser gets home advantage.

Location: RANDOM
Wind: High/Max
Half Length: 10mins
Difficulty: Elite

Camera View: SIDE
knockons: DEFAULT
injuries: DEFAULT
Fatigue: DEFAULT
Drop goals: NORMAL

Extra comps to think about:

doubles tri nations
singles internationals
 
If the loser of the toss gets home field advantage, then why does it say random? Why is the wind on strong?
 
When you are selecting teams, coin toss loser will be the home team (the screen indicates HOME on one side and AWAY on the other - the RANDOM applies only to the stadium selection. And wind on strong is so that it gives a variation in the game eg you may be playing into a strong wind or vice versa.
Wind at Strong is the only wind that actually affects a game - any lower and you dont notice it.
 
wind on strong because its more variable, we never decided what the loser got, if anything. he just put that there.

from what i can remember anyway
 
Originally posted by woosaah@Jun 7 2006, 11:29 AM
wind on strong because its more variable, we never decided what the loser got, if anything. he just put that there.

from what i can remember anyway
I put it there coz i think its a good idea from Ceejay.

We are still in the idea stage of the rules so the more ideas the better - woosah or C A Iverson are the guys organising and the official rules will come from them.
 
Well, I've been flat out at work and have caught only the occasional glimpse of what's been going on in the thread for the last day or so.

I do have to say though, it's great to see so many ideas being thrown around, and I'm sure Woosaah would agree that the final game format and rules will be an averaging out of everyones best ideas.

Danny's pretty close to the formula IMO, but maybe by Friday we'll have the definitive format. We still must allow time for any holes to be picked out of these ideas. No offense to anyone, but if there are any flaws in our plans they need to be exposed.

Keep the idea rolling guys.
 
^^^^^^^^^^^^^^^^^^^^^^

agreed

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I think the loser of the toss should get to be home, at their home staduim, or whatever stadium they choose.

How does the wind always being strong provide any more variation than it always being weak? If its the same everygame then whats the point? Might as well leave it random if you can (then i might actually get a kick)

Does wind effect general play?
 
Originally posted by CeeJay@Jun 7 2006, 12:40 PM
I think the loser of the toss should get to be home, at their home staduim, or whatever stadium they choose.

How does the wind always being strong provide any more variation than it always being weak? If its the same everygame then whats the point? Might as well leave it random if you can (then i might actually get a kick)

Does wind effect general play?
Punting is affected, ball can be blown out/in field when just kicking down the line. Makes goal kicking harder, which may decide some games basically :)
 
Yeah i suppose, it will always be in a different direction, and that will create diversity. I will hav to start practising in strong winds.

Im gonna start practising soon, if any of you 'good' guys could give me some MP tips to use against my mate i would be stoked!

Do set plays play a big role in MP?
 
Personally i dont use any set plays in MP, its too scripted and most gamers will recognise which move is hapening and just shut you down.

Biggest tip for MP would be to mix it up as much as possible - this way your opponent doesnt get a grasp of your plan. Try chipping over the top to the wingers - or peeling off the rucks with forwards, then spreading wide.

Human defence presents more gaps to i feel, so watch for them to run wide then slip thru the inside on them.
 
What about from scrums, in SP you can open the field up with set plays from scrums.
 
Best i bring up this situation too - maybe it needs to be in the rules.

When you choose a shot at goal it forces the opponents team back to the goaline, this can be used by attacking team to gain lots of ground by doing a short kick and regathering.

Perhaps we need to make a rule that if you do have a shot at goal you need to kick full power to ensure that it at least gets to the defending team.

Any thoughts?
 
I've found SP's to be useful at mauls and set plays and there is a couple which are good for rucks, and I'm talking about multi player too.

Not all of them are any good, but one or two are useful, scripted or not. I seriously doubt that we've all got them all memorised, but I'm sure we all know some of them.

As for wind I believe strong is fine, but how about if two players both want medium? Shouldn't they be able to have it? My suggestion for that is: strong unless both agree otherwise.

Edit - In reference to danny's point above, I belive a goal kick attempt limit of 60m should be imposed. I've tried numerous long distance attempts and with Wilko and Carter have only managed a personal best of 52m.

I've seen that trick employed by dobrien7, and it's bascially outlawed in our comps. Thanks for bringing it up Danny. :bravo:
 
Thats fair enough about the wind Iversen.

I strongly agree that the short kick at goal needs to be banned, ive scored tries on unsuspecting mates that way!
 

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