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Suggestions/ideas for Rugby 2012

First, i havent read all of the suggestions so far so if i repeat appologies ..

Game Modes:
-Personally i didnt like World League mainly because it isnt real, so i would like to see real leagues and competitions such as, Guiness Prem, Magners etc.
-Lions tours
-All international competitions
-Career mode this could include playing/managing a club or country or both.

Gameplay
-Different tackle animations
-blood replacements
-different player animations i.e. Shane Williams side step
-create a move, create a set piece
 
would love to see a hitstick and more control over tackling i.e low high scrag etc also a 'be a pro' game mode like in the fifa games ai must be better in rugby 08 the winger was pretty much glued to the touchline players need to actually run lines instead of following the player with the ball and obviously a set play creator needs to be added
 
Sorry if i repeat anything..

They should do what the fifa games do where you get rated at the end of the game.
And then players can get called up to the international side if they have been playing well
These would be cool to see.
 
Suggestion/Question about Rugby 2012...

Hi all!
This is a suggestion more than anything but if there are answers I'd love to know, anyway...
I could not play Rugby 2012 without a good amount of licenesed boots and moreover, an edit mode.
I am sure some people will say "Boots don't matter, it's the gameplay" but to me the small things really add up and I would struggle to play a game without proper boots and an edit mode the same way I struggled to play Rugby 08.
It is beyond question that with an edit mode the game will generate more sales as people will no longer be wary of largely underrated players and things like that.
Please please HB can you add an edit mode to keep everybody including me content and also add real boots into the game.

Thanks
 
Please add an Edit Mode HB Studios, i would rather edit the players and teams myself, rather than have updated rosters.

And please have full rosters if the ITM Cup or Currie Cup is in this game instead of making up players .

And let us edit everything about the players please including hair and boots, and more options to choose from when creating a player eg. More than 50 hair styles and at least 100 custom faces.

U guys would be awesome if u added this.
 
Yes to Manager Mode! It has to be done! Look at what Fifa and Madden have done set up some kind of system like that?!

If the time and money was put into Rugby as Fifa and Madden it could be one of the best games created.

A sevens game play too? it is going to be in the 2016 games isnt it?

Be a pro mode? like on madden where u work your way through trainings and stuff

All of the comps e.g itm cup etc

it needs to be harder gameplay!

online play

online rooster update

proper trainings.
 
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I think that something the game lacked in previous versions was an ability to control the patterns and "lines" that players run outside of the set piece. it was very repetetive and a bit too simple for the player to control their style of play and where they place certain players and how they develop an attack through the phases. A cool idea would be to control certain formations when attacking, the same way as the player could choose defensive formations. for example there could be a wide formation, where players spread the field and pass the ball accross until they get to an overlapp or a mis match and have an attacking opportunity. others could be a mid field crash ball where one player runs a hard line straight into the defense and has a few supporting players in a pod around him. those players would help provide quick ball and start another phase. there could also be ones for slow ball, pick and goes, etc. An interesting concept would be to implement a system where the player can control two players movements at once. One player could use the left stick and if the player holds down some sort of modifier button etc. then they would be able to control the next player down the line with the right stick. Another way to give the player a more realistic experience would be to use the right stick as a sort of hit stick, or stepover stick, which I know a lot of people have also been suggesting. It could also how a player goes into the tackle, meaning if they push the stick forward before getting into contact then they will throw their weight forward at the opponent, or side to side to perform cuts and other moves. There were certain times in the game when i wish i had a fullback coming through the gap, or a big forward there to take the ball up and recycle. I think controlling the style of attack should be the main focus on the new game. it would be really cool and add a whole lot of realism if you could control where your players line up down the field, which lines and what kind of attack they want to do, whether it be go wide for the score or take it straight up the middle with the big boys.
 
-Manager system (training, ticket prices, managerial decisions, youth development, player attribute development)
-Better player creation with more variability
-Simple chip and chase kick button
-Team defensive patterns (e.g Chiefs and Stormers rush defence)
-Better editing capability (especially if licensing is left out so the money can be used for other means) of player names, teams and attributes.
-Different players with a line running attribute (e.g Conrad Smith or Lee byrne), and/or being able to control a second persons running lines
-Kicking in general, particularly grubbers and chip kicks, to be faster (players are very rarely tackled while kicking though this happens often in the other games)
-If stars are needed, keep them minimal (e.g Dan Carter, Richie McCaw, Fourie Du Preeze, Victor Matfield, Schalk Burger, David Pocock for SH, not too sure on NH?)

If all of these were covered, it would be a significantly better than any of the other games, simple and relatively few though can completely change the quality of the game
 
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Right then, my first contribution here. I have read a few pages and have generally agreed with the wide spoken ideas but I haven't seen some that I feel would make the game both more realistic and therefore far more realistic.

To start I would have an abilities/traits section for every player. Much like in Rugby 05/06/08 but in greater detail and with the option for any amount of abilities. I would also have bad traits as this would open the game up and enhance the need for gameplans.

Among the Abilities/Traits would be these:
Players it would apply to as an example are alongside.
* Denotes possible weaknesses about this ability/trait
Runs into contact - Andy Powell, Ma'a Nonu
Runs into space - Tom Croft, Conrad Smith
Carries the ball in one hand - Sonny Bill-Williams, Radike Samo * Hard tackles can knock ball free
Offloads often - Sonny Bill-Williams, Chris Hala'uifia
Tackles low "Tree-Cutter" - Berrick Barnes, Joe Worsley
Tackles high "Man and Ball" - Jason White, Quade Cooper * Low strength can result in being 'bumped'
Tackles hard - Jerry Collins, Courtney Lawes * more susceptibleto Sidesteps
Takes long Drop Goals - Frans Steyn, Juan Martin Hernandez
Long Passes - Quade Cooper,
Finisher - H.Gear, Chris Ashton * Has kind of 'Fifa luck' like Torres + C.Ronaldo when near try line (I hope you understand this)
Huge boot - Damian Traille, Zane Kirchener, Andy Goode
Counter rucks - Brad Thorn, Courtney Lawes
Great footwork "step out of a phonebox" - Shane Williams, Kurtley Beale
Picks the crowd up - Tenderi 'Beast' Mtawarira, Spies * Can hear 'BEAST' when he runs. Cover tackles - Bakkies Botha, Brad Thorn * Seems to always be 'there'
Enforcer - Bakkies Botha, Brad Thorn *Aggressive, hard tackling, takes one for the team
Jumper - Victor Matfeild, Steve Borthwick
Lineout Stealer - Victor Matfeild, Tom Croft
Stands up in the tackle - Hipkiss, Jamie Roberts * can start mauls from their carries if not tackled low
Makes 2 man tackles - Croft, Gethin Jenkins
Turn over specialist - Pocock, Brussow
Link man - Ritche McCaw, Martyn Williams
Fetcher - Lewis Moody, Schalk Burger
Charges kicks - Lewis Moody, Jimmy Cowan
Goes for intercepts - Bryan Habana, JDV * If missed, likely try opportunity
Comes off wing (defense) - Allesana Tuilagi, Paul Sackey * If missed, likely try opportunity
Looks for the ball - Allesana Tuilagi, Tommy Bowe
Runs good lines - Tommy Bowe, Mils Muliaina
Attacks the fringes - Ben Youngs, Fourie du Preez
Nerves of steel - Jonny Wilkinson, James O'Connor
Weak Nerves - Matt Giteau
Can be shaken - Quade Cooper, Ronan O'Gara *ie big hits and hard running may put them out of their stride
Takes quick penalties - Ben Youngs, Will Genia
Breaks the gainline - Jamie Roberts, Ma'a Nonu
Plays flat on the gainline - Quade Cooper, Shane Geraghty
Receives the ball deep - Jonny Wilkinson, Morne Steyn
Kicks Up and Unders - Morne Steyn, Ronan O'Gara
Poor under the high ball - Ian Balshaw,
Excellent under the high ball - Geordan Murphy, Rob Kearney
Big hand-off - Sione Luaki, Adam Ashley-Cooper
Drops the shoulder - Allesana Tuilagi, Jonah Lomu
Stays wide - Shane Horgan, Tom Croft, Peirre Spies
Scrummager - Dan Cole, Carl Hayman
Lifter - Andrew Sheridan, Carl Hayman
Leader - Ritchie McCaw, Brian O'Driscoll
Good at the dark arts- Schalk Burger, Ritchie McCaw
Huge Goal Kicker "Punisher" - Frans Steyn,
Mr Consistent - Ritchie McCaw, Jonny Wilkinson
Inconsistent - Freddie Michelak, Gavin Henson
High tackle count - Theirry Dusatoir, Gethin Jenkins
Never stops running - Ritchie McCaw, Brad Thorn
Disrupts Mauls - Simon Shaw, Brad Thorn
Selfish - Mils Muliaina, Bryan Habana
Moves to wings on defense - Ronan O'Gara,
Chases restarts well - Keiran Read, Tom Croft
Gets arms free - Toby Flood

These are a few but they would make the game far more playable. For example;
If you run at Ronan O'Gara early with Jamie Roberts and Andy Powell he might miss touch with his next kick.
If you attempt wide pass from Quade Cooper, Bryan Habana will look to intercept, if he misses then you are through on goal with James O'Connor but Bakkies Botha will track you across and force a try out wide.

With regards to the "FIFA luck" if you have ever played against Torres, C.Ronaldo, Messi, Drogba etc you can make a perfect challenge but the will 'somehow' receive the ball again from a dodgy bounce of the ball and be through on goal.

Other player additions worth using would be noticing former clubs, this may make them more determined or make them celebrate less if they score. The addition of a players favorite opponents would be cool, for example Ritchie McCaw would love to get his hands on George Smith and that would make the A.I run into him more, adding spice. Similarly The Aus and NZ back rows look to make a mark on each other.



The crowd could make a huge difference to the game. Hearing "BEAST" every time Mtawarira goes on a charge would add to the atmosphere nicely. As would hearing "Tigers, Tigers, Tigers" If Leicester were awarded a 5m scrum or if they started a maul that got driving. That is not a hard aspect to accommodate but would make a huge impact to the what people thought of the game.

Being a big Tigers and England fan, i would love to see the scrummaging changed. But I'm not a fan of the self controlled engagement. I say that you should have a 'Madden-Like' option before the scrum, where you have a "team talk" and decide what you want the guys to do, ie Bore in, Put the squeeze on, win the hit, Wheel open, Wheel blind, Collapse if retreating and so on and so forth. After that it should be down to an intelligent A.I system, the abilities of the props, locks and back rows' scrummaging and the ref's interpretation of what they are doing.


Having played plenty of Football Manager games too the options that they have for team customization are terrific and would add to the way you could play the game. For example

Sliders in team management:
Individuals
Often-------------Rarely
Hits rucks *
Carries *
Tackles *
Support Carrier *

Finally a unmovable Workrate bar would be useful because if you told a player to hit all the rucks, make lots of carries support the carrier all the time and have a high tackle count they would need to be Sir Ritchie himself to have the fitness. Having a full bar would tire the player quickly and add realism.

Team

Having options for key opposition player would help. If the game is realistic then it would need this. To accomodate the Ma'a Nonu's and Jamie Roberts' of the game.
Mark tightly * Will close down the player or gang tackle
Put pressure on * Kickers and catchers, will get high intensity charge downs

Overall team options would help too.

Mentality: Gung Ho, Running, Kick chase, Territory, Possesion
Freedom High-----------Low
Width: Wide, Mixed, Tight
Defense: Blitz, Drift, Blanket, Up and In, Up and Out, Custom

But some may choose against all of the options, and this is avoidable by starting the teams with an accurate set-up.

Finally having Bogey teams and Rivals would add spice, Bogey teams would initially fight hard to break the trend of results but once they are 10-15 points down there heads drop and they turn into damage limitation. Rivals would run hard, put big (occasionally late) hard tackles in, and the crowd could add to the atmosphere.

That is all I have to add on non-controllable parts of the game but I think having a realistic attack and defense is not too optimistic, if the A.I was set up to how I have spoken and followed it well, controlling players would be a joy but a challenge if set up correctly. I would use the basis of these controls:
(XBOX 360)

With the ball
A Punt, Double tap for low punt
B Pass right, with a 'FIFA-Style' power, to add realism
X Pass left, Whilst tackled an offload will be available to left and right if there is support and a low tackle allowing the offload is made,
Y Grubber (Tap), Chip (Tap twice)

LB Power Moves (Used with RS)
LB + Up Forearm smash/drop the shoulder
LB + Down Hold ball tightly, to stop it from being ripped
LB + Right Right hand fend, when no opponent is near will hold ball in left hand and 'prime' the right. Holding halfway does the same and a full extension causes a powerful, quick fend, subject to timing
LB + Left Left hand fend, when no opponent is near will hold ball in right hand and 'prime' the left. Holding halfway does the same and a full extension causes a powerful, quick fend, subject to timing
LB + Down then Up A slide to the line for that in the corner moment or a 'pick and go' try.
LB + Up Twice, a charge and then leg drive
LB + Up then Down, a "bump and spin" From 'Smoking' Joe Rokocoko

RB Skillful moves (Used with RS)
RB + Up Hop, can be followed by sidesteps, swerves, dummies
RB + Down Stand up/ Stop avoids tackles
RB + Right Swerve right (keeps speed, changes angle)
RB + Left Swerve left (keeps speed, changes angle)
RB + Right then Left Sidestep left
RB + Left then Right Sidestep right
RB + Up Twice, dummy kick

Right Stick
Calls for runners, ie
RS left, runner attempts to run a line on the left (call should appear on screen by a number)
RS right, runner attempts to run a line on the right
RS Up, Head down, used for hit-ups to built speed, passing is inaccurate with head down
RS Down, Get support from players behind before contact, puts ball on hip, turns shoulder and players will join once contact is established

LT Check speed/slow down, used to stand up cover tackles, make accurate passes and draw the man
RT Sprint


Without Ball (Defense)

A Normal low Tackle, hold until player has stopped but release once ruck is formed. Charge down, in right situation (hold)
B Press opponent from right. Jump for high Ball (when under ball)
X Press opponent from left
Y Normal high Tackle, hold until player has stopped but release once ruck forms

RS Hit Stick
RS + Up, High, hard hit easy to step because of lineup motion
RS + Down, Low tackle "Tree-cutter", stops the run but allows offloads
RS + Left, hit and spin left, if the opponent is near touch this can take them out. If support is on the left this takes the player to them helping to the turnover
RS + Right hit and spin right
RS + Down then Up, Dump tackle (easy to fend off while down)
RS + Down then Up to left, dump left
RS + Down then Up to right, dump right
RS + Up then Down, Driving tackle, requires timing. also Drop tackle, to stop charges near the line,
RS + Up and right to left/ left to right , tap tackle (From Behind)

LB Change Player
RB Go for the ball, player grabs ball and either rips it free or starts a maul. (Low success rate in wrong circumstances)

LT Square to player with ball
RT Sprint

LT+RT Jockey player with ball

When near a ruck press:
A to join ruck
B to become right guard
X to become left guard

Once in ruck :

RS Up, Push
RS Down, Guard/ Pull opponent towards you
RS Right, Turn opponent to right/roll off ball
RS Left, Turn opponent to left/roll off ball

A Use hands
B Slow down ball
X Seal off ball
Y Grab Scrumhalf


Just a few thoughts, I'd love to hear your views.
 
Defense(Especially goal line defence) needs to be beter in rugby 08 i foud there was no poing goinf for DG or penalties cause tries just came to Tries need to be hard to come by for rugby 12 tp be acurate rugby simulatioun
 
jst came up with this..
Instead of in '08 where it shows your team already engaged in the scrum, you can have buttons to press before each scrum so when the ref yells "TOUCH" you press circle/B or any other button etc.. and then you "PAUSE"... when the ref yells "ENGAGE!" you press triangle to engage and if you time it early you can then get penalized for early engagement. If not you can contest for the scrum which will make things more interesting.. Also having the halfback feeding the scrum automatically will make this easier.
 
I would love a set piece editor.
More difficulty levels or Better AI for example not kicking the ball away when they have an overlap or not offloading when there are no defenders near.
Dive tackles should be based on the players tackling ability.
Would also be nice if you could grow your players in a world league tournament.
 
In all the previous rugby games, created players had big heads and they were easy to spot on the field. Hopefully HB are gonna change this...?
 
Manager mode is a must!
player stats need to be more accurate, pierre spies is listed as a flyhalf in rugby 08 for crying out loud
team line-ups are should be first choice. do research to please fanatical countries who see a 3rd choice player being in the first team because ea sports saw him play there on the end of year tour when there was an injury crisis.(k floors in rugby 08 for the springboks)
there should be game breaker moments that allow star players to do special things like: habana intercepts and scores;o'driscoll cuts the defence; mccaw turns over the ball on his own try line, frans steyn kicks a 60m penalty. this will go down well with the fans
there should be a road to the world cup mode where you start off as a regular player and have to keep moving to the next level(club to country to starter for country) based on performances
like in rugby 08 have a challenge mode where you can unlock legends of rugby world cup from major countries like: sean fitzpatrick, john eales, martin johnson, joost van der westhuysen and jonah lomu
defense systems need to be implaced ie drift, rush
more lineout options
stats at the end of the game showing each players tackles made/missed or running/kicking meters gained
the new haka must be included
 
I've wanted to see a man of the match and player ratings after each game for years now! Please implement that.

Also, how about being able to view the top goal kickers, try scorers etc. on a specific tournament?

Btw, some of you guys are suggesting very unrealistic features... C'mon guys, lets give some ideas that HB would actually be able to implement with their budget
 
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Two Ideas:

1) I think that there should be two or three kinds of impact players:
For example:
-> The current impact player would be players such as Dan Carter, Conrad Smith etc.
-> And the legendary impact player would be old legends such as Jonny Wilkinson, Tana Umaga, Jonah Lomu etc.
-> There could even be a upcoming/rising impact player e.g Quade Cooper, Aaron Cruden etc Altough it would be hard to predict which players will come under this category.

2) While the teams do their national anthems, they should make the players not wear their head gear and make them put it on afterwards

In terms of the New Zealand Haka, it is considered disrespectful for both teams to be wearing head gear during it.
 
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