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Suggestions/ideas for Rugby 2012

It might have already been mentioned but I can't be bothered going through this whole thread.... I would really love to be able to do more with the half back as in the previous ***les the only thing you can do against the ai is pass, making it point less having a good player at half back. Just some sort of separation between the half back and the rucks and mauls in terms of the animation so the half back can take advantage of the a & b gaps around the rucks and mauls, therefore making guys like Genia, Fotuali'i, Weepu ect. more effective in attack.

Side note: With the way Sonny Bill is playing the offload has to be looked at as well!!
 
1. Open play kicking should be more fluid and not look so rigid. It must also take into account weather conditions on the day so you can't kick 50m into wind to clear your lines.
2. Should be a difference in atmosphere for home and away games like hostile crowds for grudge matches.
3. Team form should come into play if forms bad team performance is reduced making it harder to win.
4. Teams should feel and play very differently depending on there strengths and weaknesses. Forward dominant teams should play a more aggressive tight game opposed to fast backs team slinging it wide and lots of offloading.
5. Players and teams need to be accurately represented (let us help you as team fans)
6. A manager mode to replace the world league is a must even if you say it wont happen its a MUST. Players should be able to play with their teams in the proper leagues and transfer players properly instead of credits and trading players.
7. Different styles of sidestepping so not everyone does the same slow sidestepping, maybe even throw in a goose step.
8. Opposition players do different styles of defence such as blitz, out to in and drift making it harder to beat them with moves.
9. Opposition players don't just follow the player with the ball, so for example they will run to the corner flag to try and cut your player off instead of running across the pitch then joining a group of people chasing you.
10. More dynamic flow to moves and make them more challenging so that you can't just press a button and watch the move be executed.
11. An automatic difference from playing at a club level and playing at international, so if you play a club team v international its automatically harder than club v club.
12. Probably abit to early for this but a Be a pro style element giving you a different view and letting create and control one player.
13. Different styles of scoring tries for example sliding in from couple of yards, big celebration dive, just dotting ball down.
14. Video ref for held up tries, drives over the line etc.
15. Players retire on the up and unders and kicks.
16. Opposition randomly momentum kill with penalties.
17. Different refs who have different levels of acceptance of cheating some more leniant than others.
18. Loads of real life players, teams, leagues, stadiums and competitions.
19. Good comentators with an wide array of comentry chat.
20. Blood injuries with 10 minute replacements with possibility of them not coming back on.

Just some ideas for starters.
 
It might have already been mentioned but I can't be bothered going through this whole thread.... I would really love to be able to do more with the half back as in the previous ***les the only thing you can do against the ai is pass, making it point less having a good player at half back. Just some sort of separation between the half back and the rucks and mauls in terms of the animation so the half back can take advantage of the a & b gaps around the rucks and mauls, therefore making guys like Genia, Fotuali'i, Weepu ect. more effective in attack.

Side note: With the way Sonny Bill is playing the offload has to be looked at as well!!

Yeah, this is a good point... maybe get a motion capture of the pass ;)
 
I'm really pleased to see some great recent suggestions here. Some of which I'll be putting into a 'best of' suggestion list thread starting sometime soon! :)
 
all ask is for some realistic stats!
Some backs in '08 were running at like 50s and 60's
 
Hi, Im new here and this is my first post.

I wouldn't mind seeing a fully licenced Magner's League (fully licenced teams, etc). Or even the Top 14 from France. Something that would make me want to play loads more than the current clutch of competitions, from which memory serves is only: 6 nations, tri-nations, world cup, english premier league, super 14, and european cup (Heineken Cup) and world league.
 
Ideas for Rugby 2012:

Better kicking options.
Harder game modes.
24/7 mode. e.g enable it and any transfers will be automatically changed.
More realistic pace control.
Better set plays.
Custom set plays.
Create own team and player.
Realistic abilities.
Better rankings.
Be a Pro.
Manager mode.
Create own tournaments.
Get the backs to ruck.
Not have players' abilities deteriate by loads if they're in a different position.
 
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i heard in a recent interview with hb studios that there will be no MANAGER MODE!!!!
that is the most dumbest idea ive ever heard what am i going to play when im bored more and more quick matches ???!!!!
 
1. Referees - I think it would be great if you could choose Referees from different countries and there is a distinct difference between the way the Southern Hemisphere and Northern Hemisphere referee the game with the new law changes.

2. Breakdown - I think it should be more difficult to keep players on their feet. The ref should also shout 'roll away' 'release' 'ruck, hands off'

3. Scrum - There should be some controversial decisions at scrum time with penalties and free kicks sometimes going to the wrong team as currently the scrum is a bit of a lottery.

4. Yellow/Red Cards - Should be used a lot more especially when a lot of penalties are conceded in the opposition 22. Assistant Referees should come in with their recommendations of what to do with regard to foul play.
 
hey guys, I must say to the guys at HB Studios, there is a lot of love for u here at TRF and that u guys dont see money here but the love for the game. (i now i do) u guys did a great job with rugby 06 AND rugby 08, u made a lot improvements since rugby 05.(and dont let the haters get to u, in the the words of 1 of the best rappers ever (Eminem): 'haters can make like bees with no stingers, and drop dead, No more beef flingers'.) With the passing system i would like to know if u tried looking at a very old rugby game (Jonah Lomu Rugby PS1) it had a good and Challenging passing system. another thing is saving the ball from going out after it crosses the line but not touching the ground. like catching it in mid air and passing it back in, while still in air.(also something i miss from Jonah Lomu Rugby PS1) thanks for the great games and i think it is save to say u guys can only improve with every release. thanks TRF and all members for all the support u have shown to the guys at HB Studios.
 
should be able to tackle players into touch as they dive, as well as being able to hold the ball up in goal and also difficulty were line breaks are not as easy especially in multiplayer
 
30-player-squads for Club tournaments and 6/3N, but for RWC and Lions Tour they should be 35!
And... well, hoping for Autumn International / Spring Tours... customized series of 3-4 matches (4 only in case of Home Nations tour).
(35 players also for AI :D )
 
Hi there everyone. first proper post! I am a massive fan of Pro Evo, and would love to see a 'Master League' type mode in this game, which incorporates the league, the cup, european cups and internations, with training, youth squad, coaches, and so on.

Also, as a lot of people of said a majorly brilliant edit mode (see Pro Evo again for an example of this), especially if HB are unable to ascertain all the proper licences.
 
It would be great if there was an option "create tournament", because if not we would be playing the same torunaments every time. It would be good to make the game with more realistic movements.
 
Another good idea, would be to make a better manager mode including real tournaments instead of the world league. And also to include more competitions in the game, like the NPC or the Currie Cup.
 
First time on here, and I've come to the understanding that HB aren't making the game with EA. However, I believe they should really try to make some sort of ultimate team downloadable content, it would be amazing.
 
Hi, i have just joined as i heard of a possible new release of a rugby game! Here are some thoughts (PS3 detailed!!)

When going into a ruck/ when getting tackled and going to the floor, you should be able to press a buttom (maybe hold it) to push the ball back towards your team. this could be pressing - holding R3 or if you want a strugle maybe consider taping R3 or L3 or both together. This should be harder for the harder the team you play e.g New Zealand as they hold more of a turn over thret. it addition to this you should be able to tell players to add or take away players in a ruck situation. This could be done by the up/left/right/down buttons (not the analogue sticks).

The kicking animations, should be down to all kinds of considerations e.g. the player (power), the weather, the opposition, and the type of play. If its a conversion or a penalty then you should have the kickers stance e.g. Jonny Wilkinsons hands together and squating while moving his feet while looking from the ball to the posts and back again. Then include their run up or approach to the ball before kicking it a following through. The same with a punt, how they mark where the penalty for example is and their steps back before the correct pace of a run up. Also include a person bringing on the tee and them taking a drink.

The limitations to the larger kickers should be straight forward as they just cant kick as far as Dan Carter! Keep this basic but follow the rules e.g. be inside your 22 meter to be able to kick the ball straight into touch.

On previous rugby games the set plays have been ok but you need more of a variety e.g. choosing a set play before the play has started like you would in real life. Keep it though so if the opposition mess your set play up you can adapt to it and not just loose the ball, maybe just not get over the game line or go backwards from where you were. You will also need the play to have all the nessicery dummy runners to put your opponents off.

Your lineout options should include more options of who to throw the ball to, who is going to lift who (rate the lifters as well as the jumpers ability). This will make it better and have more opportunities to create a turn over. You should also create your own set plays for a lineouts, who goes where. There should be movement in the lineouts e.g. dummy jumpers and people running forward and backwards. There should be not 3 or 4 choices, it should be 5 or 6. This could include first, second, third pods then a forward at the back with no lifters, a long through where a back runs onto it, and a forward running from the middle of the lineout to the front taking the early short ball with no lifters. Also include the choice of having a shorter line out.

More tackling comes with the style of play you play and the style of play your opposition plays. You dont need more or less tackling e.g. New Zealand will cause more tackling to be made as well as tackling themselves as they wont miss as many tackles as other teams! Of couse you should be able to control your player to tackle the oposition but you should also have a button (like fifa) where you can hold sprint (L2/R2/L1/R1) and chase them down to tackle them e.g. X button. You should also be able to call a second player (also like fifa) to tackle one player so its two on one.

Scrum, scrum, scrum... the most boring part of rugby now a days. This should be realistic in one sense but NOT TOO MUCH as it will take up the whole game like real life and that will be frustration and boring on a game. so maybe one calapse in 2 scrums. You could control a wheeling scrum by L2/R2 and to move the scrum to the left or right, press and hold R2/L2 and the anallogue sticks. You can have a power bar for both teams but don't make it like a game you would find on your computer on the internet. Be able to reach the maximum bar and and if you go over it the scrum will colapse. This should also be in comparability to the oposition e.g. if they are getting weaker then don't keep going as that will also lead to a colapse. Maybe include feeding as it does happen, include the oportunity for a turn overBe sensible. This is a part of a game that will make or break you or the opposition or the game itself!

Referee's don't always make mistakes. Sometimes they will but most of the time they won't as they have the TV referee if they are not feeling like them can make a decision. Make sure they are in the right position so they dont get in your way. Make sure they are always giving instructions. Maybe if you want mistakes it could be based on their positioning, but then they can speak to the touch judge if in doubt.

The weather should have an effect on the game but not decide the game. It should create more knock ons and more mistakes which may lead to chances for the oposition.

You can't change the rules as it will make the game rubbish as theres no point making a rugby game without the rules. You could however be able to change or edit the rules but if you permanently change it people who are fans of rugby will see it as not the rules and relies this every time.

No doubt about it, it has to have online. Yes you can include a CPU oponent and different challenges but online gives it that extra edge where if people want to play friends or if they are too good for the CPU they can test themselves against other people who are in the same situation. The layout/design should be simple but effective e.g like a call of duty game which should include a good server where you don't get diconnected often and if people leave the game during the game, it should count as a lose for the leaver and a win for the person who gets chucked out the game with nothing! Not only should you just have the games where you can change the time, have competions like you would on skate e.g. drop goal competions from different angles and distances with different kickers who have different abilities with different weather conditions. Another example is the fastest try, how long can you hold them up. How much points can you get in a certain time. etc.

Make sure there is no glitches in the game giving people easy ways to win and obviously patch up injury problems and make sure it doesnt freeze as that was ultimatly the worst of the previous games. Make sure your statistics can be seen.

Extras: Include all the practice modes e.g. set peices and goal kicking, have a challenge mode like 2008 as it gives the game extra e.g. 2007 world cup final (Cueto try that wasn't), Different game modes e.g. world cup, super 14, 6 nations.etc. It should also include regular updates of changes in shirts and transfers. Include a creation mode, where you can create your own club side, start from the bottom and make your way to the top. Create your logo, name, stadium and kit and once you have got enough money you can upgrade this. Make the transfers like fifa i the depth of money/costing and young players coming through. This should be in a career mode and should be limited to 20 seasons.

Include more ranges of difficulties as only three are too easy. The last game was too easy even on the hardest difficulty as with the backs i was scoring every play. Make a difficulty that you have to play almost perfect to beat the CPU where they dont miss any tackles unless the skills are timed perfectly such as side steps and shoulder charges.

If there is anything anyone would like to add then please do because i believe that i have missed things, Thanks.
 
it would be great if cirtain players were better at certain moves, such as sonny bill williams and his off load ect
also
- multiplayer for 2-4 people
- quick throughins instead of lineouts if you choose
 
it would be great if cirtain players were better at certain moves, such as sonny bill williams and his off load ect
also
- multiplayer for 2-4 people
- quick throughins instead of lineouts if you choose
 

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