thanks for the info what will happen if henson is in the 30 man squad but not on the game?
Also, wed have coined a new catchphrase - From now on an "ash Splash" performed by Sean O'Brien will hensforth be known as a "Mite Flight", being as seemingly every time I got the ball controlling him I managed to score (complete with a big swallow dive!)! :lol:
Any video??
AI does concede penalties in Open Play!
Also You may want to hear, I beat Olyy 36 - Nil
We played side-on view as that's the one that we all play on normallyAlso, what view did you guys play, a mix of end-on and side view or what? I'm a fan of side-view so was wondering how clear that looks as far as seeing the depth of your backline positions clearly.
Worth noting that our teams ratings differed by 30+ points
It was good to see (though horribly frustrating) that team ratings really do effect things, and it's not by chance
For example, in 08 you'd do about 3 pick and drives and you'd get turned over - whereas GetofmeLand picked and drove for 50+ metres before getting a try :lol:
I also lost every single scrum (mine and his feed)
Some player likenesses are spot on (Andrew Sheridan, for example, is the spitting image - most are, to be fair) though some are just recognisable (When playing against Cymro (Wales) Shane Williams went off injured after 5mins to be replaced by George North who was so-so, could kinds recognise him, but without the name I'd have trouble placing him)
I echo what Cymro said about the stadiums, they look fantastic - the Aviva especially
We played side-on view as that's the one that we all play on normally
However when Cymro played the AI he played end on - with end on you've got the option of it being behind the attacking team all the time or behind your team all the time
Also, I just fired up 08 for a quick game with my 360 controller and the difference is ridiculous - you notice it more after playing RWC going back to 08, but the movements of the players around the pitch it's 10x better in RWC, just for starters
This is possible, however I'm not sure how effective it is as I simply didn't try it! I tended to leave it as standard, and then if the opposition was a good rucking team and I was losing ball (I found that SA were good at the breakdown, for example) I'd set it to "nearest player" in the hope of securing more of my own ballCan you change the ruck tactic on the fly, once you have already chosen, example: you choose forward support, you plan on going up the middle, you see your wing out wide open, can you then choose to change to first player to ruck, to help contain the ball at the ruck out wide? Do you know what I mean? I think that would add tremendously strategy and skill to the game play and to ruck strategy, or is it simply not that deep? AJ if you see this question you can chime in. I am hoping the rucking system with the tactics makes it deeper then what most people realize.
Thanks again
Cheers and Salud
To be honest, I didn't notice, so I'd say it's the same as previous
I had no problems with it though, and could see where gaps/half gaps were
Using the right analogue stick at a ruck/scrum/maul can give you a better look at the pitch though - it's used to choose which set piece to use, but you've got to hold it for a second or two to lock in which set piece to do - While it's locking in the view zooms out and gives you a look at more of the pitch/the offensive/defensive lines so you can judge which to do
A couple of times I just used this to look at what the defence was doing rather than actually do a set piece
This is possible, however I'm not sure how effective it is as I simply didn't try it! I tended to leave it as standard, and then if the opposition was a good rucking team and I was losing ball (I found that SA were good at the breakdown, for example) I'd set it to "nearest player" in the hope of securing more of my own ball
One more thing to add before I hit the hay:
Quick tap penalties are actually quicktap! No more getting tackled as soon as you press the button
Running a penalty is a good option as well - I pressed the "take penalty" button (X) as soon as I pressed "Run" on the penalty options, and the person was mid-tap by the time the menu had gone
This + the chip kick were two things I remember specifying in the requests bit, so I'm very glad that they're both in and both work so well