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Suggestions/ideas for Rugby 2012

How about the ability to play as a referee and try and control the game?

You start at low levels and the better you are at managing the game, the better the games you get to referee. As you go up you get random law questions that if you fail affect your progression. After games an assessor reports on things you did well and things you missed.
 
How about the ability to play as a referee and try and control the game?

You start at low levels and the better you are at managing the game, the better the games you get to referee. As you go up you get random law questions that if you fail affect your progression. After games an assessor reports on things you did well and things you missed.

worse idea EVER!
 
I knew it would go down well
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Online gaming?

Is there any possibility of having something online? Like Football Manager Online or something, where we would be able to manage Rugby teams and play against other people online?

Sorry, for my noob question. I just arrived in the forum.

We have a team in Goal Line Blitz (American Football sim), and I just love online sports' sims.

If you want to take a look at our team in Goal Line Blitz, you can visit our blog: http://miamigiantsquids.blogspot.com/. We also hiring players and GMs for the next season. If you want to join just contact us through the blog's form.
 
Just a few thoughts I've had over the last couple of days...
I system for lineout throws has already been discussed I believe.

Down on the Right analog stick powers the hookers throw, pushing up delivers the timing and direction.
As for the jumper I'd probably go for a Madden or Rugby08 style mini playbook from which you have 10 seconds (as an example) to choose a lineout combination. So you'd choose the numbers (just like choosing the shotgun or dime line formation in Madden). In rugby this would just be the number of players in the lineout. Then each lineout numbers would have a variety of jumping/movement options with different targets resulting in off the top ball or a maul setup. Once the hooker draws back the ball to throw you then hit one of the 4 pad options (X,Y,A,B on xbox for example) to send that play into motion. You also need to time the release of the throw and the power to hit that jumper. Maybe a final tap of the A button to tap the ball down off the top.

For scrums again use the right analog stick.
Ref calls Crouch = Move stick Down
Ref calls Touch = Move stick Right (towards opposition to make front row touch opposition).
Ref calls Pause = Move stick Left and Hold. At this point you'd hold the stick away from the oppositions direction and power up the scrum by tapping the A button.
Ref calls Engage = Move stick Right. Direction of the right stick movement on engage determines the angle the front row takes the hit. If you hit slightly downwards then the scrum might collapse. If you hit upwards then you might get folded up and lose the scrum. The ref would penalize you for bad hits and for not touching long enough or for jumping the engage call but you could try to anticipate the call to get a better hit.

Fir kicking I reckon move to a system using a kind of archery target on the field. So the better the accuracy of a kicker the tighter the rings. The center of the target is where the kick would be aiming. But the kick could go anywhere inside the outer ring depedning on pressur and fatigue (and a random chance factor too). So you could put the bullseye right on the touchline to try and gain as much yardage. But the ball might get slightly sliced (towards the outside if the outer ring) and go out on the full. So kickers with poor stats would become inaccurate and risky to kick with. Because real life rugby kicking is more a measure of accuracy rather than power. I'd also go so far ad to have tighter kicking targets for the strong foot if a player. And large targets for their weak foot. So if a player kids when moving to their right them they use their right foot and left foot for left movements when kicking. Better skilled player would have less disparity between left and right footed kicks.


perfect idea with the scrum- a MUST
 
How about different kicking animations for different kickers, e.g Jonny Wilkinson and Toby Flood, it might be a small detail, but it adds an extra aspect of reality to the games.
 
How about different kicking animations for different kickers, e.g Jonny Wilkinson and Toby Flood, it might be a small detail, but it adds an extra aspect of reality to the games.

Small bit of good news it looks like this is one of the only features we can safely assume to be in the game at this stage.
 
A lot better and realistic animations. Passing in 08' looked very robotic...need an animation for a skip pass, normal distance spin pass and a short pop pass. Also not just one animation for one action...eg. same step everytime...not very realistic, also when props can do it. Need a short step, jink, etc. that are done according to a players attributes. Eg. prop...can't really step, wing can do the step; big heavy centre with the jink.
 
Have acreate a team function And A be a star modewhere you bring a player to greatness, have offloading more unique traits to certain players and allow backs to ruck I always lost the ball in rugby 08 because I couldn't ruck over my tackled man with my backs
 
When you pass it on the inside it just drops even though there was somebody pretty close have wingers coming on the inside and have the passing go to a person. If they are near
 
Probably something to think about in the future now but with rucks and mauls there needs to be a certain amount of 'momentum' factor worked in. In previous games playing against a better team just meant you lost the ball every time you had a ruck or mall. Whereas its harder to win turnovers from better opposition,even weaker teams can often secure 2/3 phases just through momentum.
 
One thing I would really like Rugby World Cup to have is a development of the NPC kicking game. It seems in 08 that they kick it only when they are inside their 22 and when you kick it to them they always run it back. It would be great if there was a game of ping pong sometimes!
 
you need liscencing and regular updates for teams <br><br>also it would be nice if you could start of as a player (be a pro sort of thing) and work up to manager mode sort of thing <br>every player has its own personality so someone like jonathan davies would use his power to break through the defensive line <br>need to improve the kicking as it was terrible on 08 <br>create a club (with option of making your own players for the club)<br>more leagues like magners league super 15 top 14 aviva premiership and championship <br>have lions tour in career or option to play for barbarians <br>better transfer system and more realistic<br>better line out system <br>
 
I think that most of the good suggestions have been made but I think that a mode that is similar to Ultimate Team on FIFA 11 could be fun. Also, I think that a fantastic online multiplayer could turn this from a good game into a really great game.
 
when a player is moved out of position it would be nice if they didn't suddenly lose their handling skills
 
I dunno if anyone else has felt this but to me, the pitches in games always feel shorter than real ones. I don't get the feeling of "grinding inches"
 

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