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Suggestions/ideas for Rugby 2012

how about when in the game the scrum half tries to do a box kick or when the fly half kicks the ball the camera slows down and you have to quickly tap a button to charge the ball down.
 
I think that when you have a final you should have all the logo's change like in the Super 15 final it should say final on both the ground logo, but also on the shirts. Another Idea is that we have different type of boots with different colours. Im sick of just white and black boots. Why cant we have like Nike Mercurials, Adidas f50's or even Assics lethal with like 5 different colour options.
 
I agree with you 100% dan the man... When players are close to the line, you should be able to press L3 or something which makes them tip toe away from the line or something.

Yes like in this video Jarryd Hayne has the awareness to stay in ( Should've been beinifit of the doubt ) http://www.youtube.com/watch?v=wnjA0aMhoDg ( This is a highlights package but just look out for green boots )
 
I have one suggestion, something I've always wanted to see in all these Rugby and even FIFA games.
Have the ability to play as a player (or yourself) in a dedicated position on the field, throughout the game, could be as a First person POV or 3rd person POV.

e.g. if you want to be the lock, prop, wing, no.8 what ever your choice is then that's your position through out the game, the game uses AI to determine the actions of the other players based on real world stats, but your player is completely controlled by you as the player.

You know how kool it would be if you could play as Kurtley Beale ( Im an aussie so he is my pick ) and play fullback, it would be fun because if they make a break you have to decide weather to go for the ball player or the person backing up.
 
maybe have mater when passing like fifa do for passes, where holding l1 or r1 would go longer and a tap would be a pop pass, and u could control it with the meter.
 
I think the same pass system as in jonah lomu : push quickly L1 or R1 once for a pass, twice for a pop pass and three times for a longer pass.
Go on HB ! And many Thanks to Mr Mario from Sidhe who takes time to answer some of our questions. And By the way : Allez les Bleus !!!
 
-Rugby Sevens mode
-Upgraded character creator
-Manager Mode
-Numbers in the lineout
-Different types of tackle
-Different passes on the run

Team ratings going up and down depending on players and performance

-Celebrations, swallow dives etc
 
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Over complicating the passing system would be a mistake, and I don't think HB would be stupid enough to make it.

The flow of the game relies on a high percentage of passes going to hand. In professional rugby, not withstanding the occasional knock-on or wayward pass, about 90-95% of passes are completed. Putting in any kind of manual system would be cumbersome. If too much skill/application was required just to put through the hands, the game could be completely ruined. I'm happy with passing being large automated, and the developers looking at adding a little more complexity to rucks, malls and set pieces.

You all know I'm right. I always am.
 
player records.
like number of international tries. Shane Williams lead try scorer for wales.
Ronan O'gara top point scorer in six nations.
Number of tries scored, conversions etc in players history.
All of these that can be extended with each game played.
But can be reset and updated with real life.
 
player creation - in depth, detailed
ultimate team
online play
try celebrations (swallow dive)
customisable set pieces
having your created player start out as a low level player and working up to the top
have all the leagues and competions, aviva premiership, super rugby, world cup, tri nations, six nations all that
individual player specialities, e.g sonny bill williams off load, quade cooper step
 
HI HB studios

I just want to tell u that using the right analogue stick as a technical
gameplay technique was really good. Please improve the up/down motion
with the stick for sidestepping and improve the hand-off technique. Also
try and implement a dummy pass technique with the stick. straight up fakes
a dummy left, and stick down fakes dummy right.

thanks
 
My design team have finalised the box art for my upcoming game, 'Super Cool & Awesome Rugby'.

More news to follow.

SCAR.jpg
 
Get rid of the impossible drop kick method of '08 and go back to how it was in '06. Editable backline moves with dummy runners. Defenders that stay in their position in the defensive line as opposed to having random 50m gaps in the defensive line while players run around like headless chickens off slow ball. Ability to compete at scrums. Ability to keep the ball for more than 5 phases without getting turned over. Ability for scrum halfs to actually make the occasional break. Not getting turned over everytime your star player gets tackled, especially after making a break. Better opposition, even on the hardest mode the previous games have been way too easy. Different moves to be more effective against different sides at different times to score tries. A 3 on 2 blind off a ruck has always been a guaranteed try in rugby games 2 or 3 times per game. Magners League, French Top 14, updated kits and team rosters, obviously rosters were repeated between 06 and 08 with the odd player like james hook thrown in without being researched.
 
watch this, and learn.

http://www.youtube.com/watch?v=sZCqoUQDnY4
Obviously, other than the arrangement of people on the pitch, this is roughly how I'd like the game to turn out, obviously with a rugby style (ball passing behind, man on man tackling, ruck, maul, lineout etc)

Other than that, we need a man marking system, it was horribly cringey to watch all 15 of the players from the opposite team running at full pace to catch a winger in previous games.

I know a lot of people will be saying, "remake backbreaker" but its probably not possible on a small budget. But it really is the future in contact sport gaming. It's a damn good game and disregarding it would be a very bad idea!
 
Here, here.

It seems its too late for the rugby games approaching; we would know by now if they were making use of this techonology. Hopefully it won't be long before games with old fashioned physics engines are laughed at. I bet Madden still outsold this game by 10 to 1.

Edit
I just read some reviews, and it seems that, euphoria physics aside, the game is riddled with problems.
 
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I think that the most important thing is to incorporate the key factors of rugby into the game. For example, in offense, the keys to success are running lines and exploiting gaps, therefore what happens off the ball is as important as what happens on the ball, therefore you should somehow be able control the support runners, perhaps using the R2/L2 buttons, such as the man running outside you is running a straight line, but assuming he is to your left, R2 makes him run an out to in line, and L2 makes him run an in to out line in an attempt to lose his marker, and making sprinting constant, because lets be honest who ever "jogged" anywhere in rugby 08?
The key to defense is a flat line and good tacklers. Perhaps have a more intelligent AI attacking force who look to exploit gaps if you step out of the line and fail to make the hit? And dedicate a button to tackling, where a tap is a tap tackled, a press is a normal tackle and a short hold is a dump tackle, but the longer you press the button the more risky the tackle is for conceding penalties, and if you try and make the wrong type of takle, eg trying to dump a winger sprinting past you for example, there is a decent chance of the tackle being unsuccessful?
Moreover in the modern game kicking and pick-and-go's have become much more important. Kicking animations should be quicker with more variety of kicks such as chips or low punts, and in turn the defense should be more receptive of this, with wingers standing slightly back out of the line as in real life and the odd back row perhaps lingering deep in anticipation of a kick? As for the pick-and-go's they depend on the rucks, you should be able to get as quick ball as the situation would reward, and the less forwards you commit to the ruck in order to win the ball the more men you should have to leach on to a pick and go and secure the ball at the next breakdown, etc, you should also have the ability to choose to either pick and go or commit to the ruck.

EXTRAS

As we see more and more wingers tracking in field nowadays such a Chris Ashton, perhaps this should be incorporated, and expanded, with more intelligent automatic placing of players off the ball, like the blindside wingers coming in-field, or excess forwards lingering in midfield ready to offer support.

If possible also some create modes like create a set piece move would be good, as the ones on rugby 08 were very ineffective. If not, at least be able to execute simple switches, miss pass and crash ball moves instantly and 9/10 times successfully perhaps through pressing an arrow button?

Just general presentation:
much improved commentary
better graphics
crowds chanting their teams songs such as england: swing low, france: aller les bleus, northampton: oh when the saints
Video ref's are called into action at least 1/2 times every match and play a massive role in the results so they would be a massive bonus to have
just generally the whole match day experience, all the build up etc all add to the success of the game

ultimately it is a rugby SIMULATION game, therefore all the little presentation details are important

and i understand that they are on a limited budget, but they say they are focusing on gameplay and not doing a career mode therefore they should really be able to incorporate the majority of the above as i dont think any of it requires to much money or effort to implement
 

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