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- Sep 12, 2011
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Thank you.
This is going to sound very, very stupid, but help me out please: could you define what a roll means in this context? Is it just grabbing someone and moving him sideways? That's it? Regardless of leg placement (that'd be a red, i understand now!) it would still be penalized?
The issue i have with these sort of things ( i have a lot but one of the main ones) is that it appears the people coming up with these marvelous ideas see players are robots, who just need to adjust some parameters in their cpu and voila! Everything is fixed. It's mind blowing.
These are very fast paced, dynamic situations where players have no only to make split second decisions; they also have to execute them in a context where there are a LOT of things out of their control (i.e. 3 or more other players whose actions they do not control nor know in advance). And the rule changes sometimes expect the players to go from 100 kph to 0 from one weekend to the other, disregarding decades of training, drilling, and muscle memory. The point of training, THE ENTIRE BLOODY point is to make some things instinctive. This destroy so much of that.
I get that player safety is paramount, but there has to be a better way to address this.
This weekend a guy at the pub said: 'it's not just that i dont get the rules anymore. I'm not even asking the rules to make sense. Just please for the love of god stop changing them. I can't keep up with the changes'. I believe he has a point.
This is going to sound very, very stupid, but help me out please: could you define what a roll means in this context? Is it just grabbing someone and moving him sideways? That's it? Regardless of leg placement (that'd be a red, i understand now!) it would still be penalized?
The issue i have with these sort of things ( i have a lot but one of the main ones) is that it appears the people coming up with these marvelous ideas see players are robots, who just need to adjust some parameters in their cpu and voila! Everything is fixed. It's mind blowing.
These are very fast paced, dynamic situations where players have no only to make split second decisions; they also have to execute them in a context where there are a LOT of things out of their control (i.e. 3 or more other players whose actions they do not control nor know in advance). And the rule changes sometimes expect the players to go from 100 kph to 0 from one weekend to the other, disregarding decades of training, drilling, and muscle memory. The point of training, THE ENTIRE BLOODY point is to make some things instinctive. This destroy so much of that.
I get that player safety is paramount, but there has to be a better way to address this.
This weekend a guy at the pub said: 'it's not just that i dont get the rules anymore. I'm not even asking the rules to make sense. Just please for the love of god stop changing them. I can't keep up with the changes'. I believe he has a point.