best_fullback
Academy Player
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- Jan 23, 2006
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This is another aspect of the game of Rugby that is different enough from Defence and Attack that I believe it warrants its own thread.
In modern rugby there is now a lot of emphasis on the kicking game due to the recent rule changes that have taken place.
How do you feel about the current kicking system in Rugby 08? Like? Dislike?
Are there any additions you would make to the current system, or possibly remove aspects to make it simpler?
How do you feel about the goalkicking in Rugby 08?
Please if you have any suggestions please speak up!
My personal suggestions:
At the moment I feel the Rugby 05/06/08 out of hand kicking system is too easy.
Firstly punts: The kicking arrow shows the whole flight of the ball so you can easily just pop it out of touch on the opponents 22 from your tryline with someone like Carter or Wilkinson. Too unrealistic.
Not for the first time I want to see the return of a JLR feature in the way of the kicking arrow. This arrow only extended a few meters away from the kicker (slightly more if a better kicker) so it made judgement of kicks that much trickier and sometimes you wouldn't find touch because if it; much more akin to real life. Then I wouldn't mind a power bar for punts or the JLR system of the arrow extending the longer you held down kick.
Another possible addition to this could be the possibility to do spiral and end-over-end punt kicks. Many kickers vary between the two for accuracy (end-over-end) and more distance (spiral). A simple modifier button such as L2 could be used. E.g. for a normal end over end punt just use X and you will have a straight kicking arrow. By holding L2 and X it will produce a slightly curved arrow to indicate the direction of the spiral. The obvious advantage of the spiral is that if you judge it correctly it will bend and follow the touchline to gain extra meters.
Wind should be taken into account more so that kicks will move in the air accordingly.
Up and Unders: This is becoming an increasingly more frequently used in the modern game when recieving a kick and running back into traffic or trying to pin the opponent back in their 22 to force and error or possibly get possession. The sign of a good up and under is one that hangs in the air long enough and with the right amount of distance so that supporting players can compete for it.
The Rugby 05/06/08 system I thought was ok but you couldn't really change the distance on the kick very easily meaning the kick never went far enough and sort of missed the point of what an up and under is meant to acheive.
I wouldn't mind a similar small kicking arrow as I have suggested above for up and unders so the whole flight isn't shown and then just an X on the area where it is going to come down. This X I feel should start at a medium size and gradually get smaller as the ball moves in the air and comes down at its exact location. This would add the uncertainty element that there is when using up and unders.
For crossfield kicks the up and under system should just be used but (given that you will be able to control the distance better as I have suggested) you just extend the distance as to how you see fit.
There should also be a good jumping/competing implemented in the use of kicks as when playing against the CPU they never jumped and you could easily just steal possession every time. Also the jumping animation was wierd because the player just jumped up with both hands above their head. How often do you see that? I think when you jump the player should jump with their arms out infront of them to take into their chest, as in real life.
Again, wind should be taken into account more so that kicks will move in the air accordingly.
Grubbers/Chips: Grubbers were ok in the previous games but again far too ineffective, trys were hardly ever scored off of them. Again a small arrow should be used but because it is a grubber the execution of the kick needs to happen a lot quicker. Fly halves can usually do a grubber in a blink of an eye and you should be able to do the same if you see an opening behind the defensive line.
As for chips (which have been completely neglected) I think by double tapping the punt button would work well so if you see a gap behind the defence a quick double tap will perform a small chip over the heads of the defence. The same arrow should be used as before but obviously smaller. After the second tap holding down would increase power.
Drop Goals: Please, please, please HB do away with the 08 'stop the bar on the green bit' system. It was so bad. Again I think it just needs a standard small arrow so that you can aim for the posts but the size will make it trickier to land them.
Again, wind should be taken into account more so that kicks will move in the air accordingly.
Goal Kicking: At the moment I think this is ok, and I wouldn't be too bothered if it didn't change. However I feel, like with drop goals a lot of emphasis is placed on stopping the line on the orange line when the bar is coming down really fast and if you don't you pretty much always miss.
I like the system used on kicking kings on the BBC website here. The important difference is you do accuracy first, and its a lot easier. Then power after. This means you can pretty much always get kicks going where you want them but then the 3rd aspect of wind is taken into account so you have to judge accordingly. I think the wind on 08 for goal kicking was fine and its pretty much the same on kicking kings.
That is pretty much my 2 cents on kicking. I feel as well as these changes the two most important mechanics that should be taken into account are wind and the speed it takes to complete the kick. In the previous games grubbers would take ages so you would get tackled and knock on far too much when doing them. Short quick kicks like chips and grubbers should take the same time (maybe a little longer) that it would to operate a normal pass. Distance kicks on the other hand will take longer as the kicker will usually take a run up into the kick.
What are your thoughts?
In modern rugby there is now a lot of emphasis on the kicking game due to the recent rule changes that have taken place.
How do you feel about the current kicking system in Rugby 08? Like? Dislike?
Are there any additions you would make to the current system, or possibly remove aspects to make it simpler?
How do you feel about the goalkicking in Rugby 08?
Please if you have any suggestions please speak up!
My personal suggestions:
At the moment I feel the Rugby 05/06/08 out of hand kicking system is too easy.
Firstly punts: The kicking arrow shows the whole flight of the ball so you can easily just pop it out of touch on the opponents 22 from your tryline with someone like Carter or Wilkinson. Too unrealistic.
Not for the first time I want to see the return of a JLR feature in the way of the kicking arrow. This arrow only extended a few meters away from the kicker (slightly more if a better kicker) so it made judgement of kicks that much trickier and sometimes you wouldn't find touch because if it; much more akin to real life. Then I wouldn't mind a power bar for punts or the JLR system of the arrow extending the longer you held down kick.
Another possible addition to this could be the possibility to do spiral and end-over-end punt kicks. Many kickers vary between the two for accuracy (end-over-end) and more distance (spiral). A simple modifier button such as L2 could be used. E.g. for a normal end over end punt just use X and you will have a straight kicking arrow. By holding L2 and X it will produce a slightly curved arrow to indicate the direction of the spiral. The obvious advantage of the spiral is that if you judge it correctly it will bend and follow the touchline to gain extra meters.
Wind should be taken into account more so that kicks will move in the air accordingly.
Up and Unders: This is becoming an increasingly more frequently used in the modern game when recieving a kick and running back into traffic or trying to pin the opponent back in their 22 to force and error or possibly get possession. The sign of a good up and under is one that hangs in the air long enough and with the right amount of distance so that supporting players can compete for it.
The Rugby 05/06/08 system I thought was ok but you couldn't really change the distance on the kick very easily meaning the kick never went far enough and sort of missed the point of what an up and under is meant to acheive.
I wouldn't mind a similar small kicking arrow as I have suggested above for up and unders so the whole flight isn't shown and then just an X on the area where it is going to come down. This X I feel should start at a medium size and gradually get smaller as the ball moves in the air and comes down at its exact location. This would add the uncertainty element that there is when using up and unders.
For crossfield kicks the up and under system should just be used but (given that you will be able to control the distance better as I have suggested) you just extend the distance as to how you see fit.
There should also be a good jumping/competing implemented in the use of kicks as when playing against the CPU they never jumped and you could easily just steal possession every time. Also the jumping animation was wierd because the player just jumped up with both hands above their head. How often do you see that? I think when you jump the player should jump with their arms out infront of them to take into their chest, as in real life.
Again, wind should be taken into account more so that kicks will move in the air accordingly.
Grubbers/Chips: Grubbers were ok in the previous games but again far too ineffective, trys were hardly ever scored off of them. Again a small arrow should be used but because it is a grubber the execution of the kick needs to happen a lot quicker. Fly halves can usually do a grubber in a blink of an eye and you should be able to do the same if you see an opening behind the defensive line.
As for chips (which have been completely neglected) I think by double tapping the punt button would work well so if you see a gap behind the defence a quick double tap will perform a small chip over the heads of the defence. The same arrow should be used as before but obviously smaller. After the second tap holding down would increase power.
Drop Goals: Please, please, please HB do away with the 08 'stop the bar on the green bit' system. It was so bad. Again I think it just needs a standard small arrow so that you can aim for the posts but the size will make it trickier to land them.
Again, wind should be taken into account more so that kicks will move in the air accordingly.
Goal Kicking: At the moment I think this is ok, and I wouldn't be too bothered if it didn't change. However I feel, like with drop goals a lot of emphasis is placed on stopping the line on the orange line when the bar is coming down really fast and if you don't you pretty much always miss.
I like the system used on kicking kings on the BBC website here. The important difference is you do accuracy first, and its a lot easier. Then power after. This means you can pretty much always get kicks going where you want them but then the 3rd aspect of wind is taken into account so you have to judge accordingly. I think the wind on 08 for goal kicking was fine and its pretty much the same on kicking kings.
That is pretty much my 2 cents on kicking. I feel as well as these changes the two most important mechanics that should be taken into account are wind and the speed it takes to complete the kick. In the previous games grubbers would take ages so you would get tackled and knock on far too much when doing them. Short quick kicks like chips and grubbers should take the same time (maybe a little longer) that it would to operate a normal pass. Distance kicks on the other hand will take longer as the kicker will usually take a run up into the kick.
What are your thoughts?