This is a stupid idea. I think its obvious that everyone wants Rugby12 to be more realistic, as that was the major flaw with its predecessors, especially in the ruck area. Your theory would make rucking, and thus the game MORE unrealistic. You say it should have designated "rucking" players and designated "support" players when this would be an impossible strategy in real rugby. Have you ever seen a player make it to 5 rucks in a row? There is physically not enough time to do it even if a player had the stamina. The reality is that all players have to go into a ruck sometimes because otherwise the team would never get the ball. Of the players who aren't in the ruck one is chosen to run the ball in a support role but it has to be in that order. Your reasoning for your plans is given as "that works in madden" but madden is a game based on NFL a completely different game to rugby and that's something I'm very happy about.
Best_fullbacks idea, on the other hand, is a great idea. I definitely agree with the player having more control over the finer details of the game and making the decisions in game play the same as the decisions a player would have to make in a real game. Rucking is such an important part of rugby, it should be an important part of this game too. Not so sure about the simple version but agree that something has to be done to make it easy enough for amatures to play.
Mate, harsh.
The reason i put it forward like that was because of how the system is at the moment. As it stands the rugby game is at an awkward point where the rucking
isnt really in your control anyway it just makes a half assed attempt to look like you have control over it.
Everyone, including me, has put forward ways that you could actually have full say over what happens in the ruck, but when i thought about it, it would be expensive and time consuming for HB to make up and implement a completely new rucking control. Think about the logistics of it, it would be a nightmare and would take up the vast bulk of the new updates for the game. Also, when you think about it however, the majority of
gamers (not necessarily rugby fanatics but the people that would actually be paying money for the game) don't really care about the ruck. The bit that everyone wants is the free flowing running, sidestepping and passing game, not the confusing button bashing bit when you get tackled. You are never going to pull in new markets by showing off how realistic the rucking controls are! Everyone in the sports gaming world is losing it over how awesome the running game is on backbraker (an american football game), and you hardly ever get to actually run the ball! If HB focused its powers on creating an amazing free flowing running rugby game, then you could attract a huge group of american gamers that have no idea about rugby itself but are drawn to the running game. More games sold means more money earned at that means a higher budget and a better rugby game in future where you could put the option of advanced ruck control in.
As for having rucking and support players being an impossible strategy, i just don't think you understand.
Every team i have ever been involved with has put this into play to some extent, with some players hanging out of the rucks more often than others. Look at Keiran Read or Liam Messam.
I'm not proposing that the support players
never go into rucks, i'm saying that rucking players go in without being told where as you had to tell support players or backs to go in if you need extra people or there is no ruckforwards close, just like in the real game. If this system was put into place then before the game the AI could calculate the stats of both teams forwards and predecide the approximate percentage of possession each team will receive.
Also, i have seen one man hit 5 rucks in a row before, it was Richie McCaw and it was
******* incredible. I dont know why you are withering on about there not being enough time? its a ruck mate they can go for ages.
Obviously
not everyone would be able to pull that kind of **** off, the best, elite ruckers in the world would occasionally pull off ridiculous plays. That was one of my problems with the previous games, there was no way that the elite ruckers could stand out, they just made them really fast or injure people or when they made a tackle they just fell over and the ball magically pops out your side. If the animations were predetermined based on stats + field position etc, then you could physically and tangibly show how much better those players are at rucktime.
The players that are chosen to run the ball aren't necessarily just the ones who were too lazy to get to the ruck! some players are tactically and deliberately told to avoid getting tied up in rucks and stay out in the backs to run. Obviously they would come into the ruck sometimes but the majority of the time they would be runners.
"Your reasoning for your plans is given as "that works in madden" but madden is a game based on NFL a completely different game to rugby and that's something I'm very happy about. " This is just ******* insulting.