best_fullback
Academy Player
- Joined
- Jan 23, 2006
- Messages
- 375
- Country Flag
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I feel looking through the suggestions thread this is an area that many neglect or haven't thought about. As defence is half of the game I feel it has to be given as much attention as attack otherwise (as shown in games such as madden) a game with a poor defence system, or over biased attack system, can ruin a game.
What do you guys think? What kind of tackles do you want to see? One kind or different buttons for different tackles?
What about defensive formations? More? Less?
How much of control would you like over the defenders?
I really want to get some good debates going on what you guys feel about improving this area so if you've got a suggestion speak up!
My personal views:
I think tackling should be like it is in JLR and Rugby Challenge 2006 with a normal 'wrap' tackle button which would have a higher success rate (especially if big v small) and a 'smash' tackle which would have a lower success rate but a large chance of forcing a turnover if successful. Obviously again if used by small v big you would just be bounced off. This would then mean big forwards could put in big hits on backs, but it wouldn't be silly to the point where Shane Williams could flatten Chabal.
In the defensive line I think there should be the formations as there are rugby 06/08 (tight, kick, wide etc) but with the shoulder buttons you should be able to initiate either blitz or drift defence depending on the opposition play happening on the fly, and the harder you hold it down the more aggressive/fast the defence will be and if you let go the defence will just approach normally. If you get it wrong then you can get caught out wide (blitz) or hit with an inside runner (drift) so you should judge in accordingly as in real life.
Instead of selecting one player and contolling them for the whole defence or frantically trying to select to the closest defender to the CPU I think the AI should just automatically follow the ball (as in football games) meaning you always have the closest player selected to make the tackle. Then you can press the change player button if you wish to select another.
What do you guys think?
What do you guys think? What kind of tackles do you want to see? One kind or different buttons for different tackles?
What about defensive formations? More? Less?
How much of control would you like over the defenders?
I really want to get some good debates going on what you guys feel about improving this area so if you've got a suggestion speak up!
My personal views:
I think tackling should be like it is in JLR and Rugby Challenge 2006 with a normal 'wrap' tackle button which would have a higher success rate (especially if big v small) and a 'smash' tackle which would have a lower success rate but a large chance of forcing a turnover if successful. Obviously again if used by small v big you would just be bounced off. This would then mean big forwards could put in big hits on backs, but it wouldn't be silly to the point where Shane Williams could flatten Chabal.
In the defensive line I think there should be the formations as there are rugby 06/08 (tight, kick, wide etc) but with the shoulder buttons you should be able to initiate either blitz or drift defence depending on the opposition play happening on the fly, and the harder you hold it down the more aggressive/fast the defence will be and if you let go the defence will just approach normally. If you get it wrong then you can get caught out wide (blitz) or hit with an inside runner (drift) so you should judge in accordingly as in real life.
Instead of selecting one player and contolling them for the whole defence or frantically trying to select to the closest defender to the CPU I think the AI should just automatically follow the ball (as in football games) meaning you always have the closest player selected to make the tackle. Then you can press the change player button if you wish to select another.
What do you guys think?