best_fullback
Academy Player
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- Jan 23, 2006
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Right, seeing as there is a thread for improvement suggestions for rucks and mauls I think it should follow suit that there should be a thread for each different aspect of the game so the HB guys can easily see our suggestions on them.
Right what is everyone's thoughts on how to improve the attacking aspect of the game?
My personal thoughts on what should be improved:
In the most recent EA rugby games the running has been ok, though it can get very boring when the same gap always opens up in the midfield allowing for easy tries again and again. I think there needs to be a total overhaul of the way attacks are constructed (such as set plays, as they pretty much useless in the last games because you could run through a team with normal passing anyway) and the way you can use players specific traits in attack.
EA need to do away with the 'star player' system, its far too arcade and makes some players almost god like. For instance Wilkinson should be good at kicking and passing but not very good at running. Basteraud on the other hand would be very hard to tackle and clearly a physical presence, but his kicking far worse than a seasoned fly half. Rugby Challenge 2006 managed to capture the difference between a lumbering forward and a slick back quite well (for a bad game) and meant that trying something a player would not usually do, such as a side step from a prop, would more than likely be close to inneffective, whereas a shoulder charge would not, and vice versa.
I think there should be a lot more emphasis on the scrum half and fly half also. They are the pivots in attack and are where the whole play will be decided. I would like to see a sort of american football style set play system where a play will be set by the fly half (say a simple dummy scissors pop) and instead of the player setting the play and then being simply taken along with the animation you should control the fly half so you have to run the correct line with him across the switching reciever and then pop to the 2nd reciever. However, it should be your choice what you do in the set play and if you want to do the switch when you are running across pressing pass you will operate the switch and assume control of the reciever. Likewise after selecting the set play if you see a gap in the defence you could just run straight with the fly half and ignore the set play to exploit it. The flyhalf is the 'quarterback' who runs the whole play. This could mean like in Fifa 10 you could set running routes from players in the back line and (possibly) create your own set plays - though understanding the low budget I wouldn't expect this.
The running moves in the previous games are awful too; just scripted animations which if pulled off at the right time render your players paralysed far more akin to a game like fifa street than rugby. If anyone has played the new Madden game then I think a running mechanic should be implemented similar to that. Though it is not perfect the players arch and lean as they run and feel heavy meaning they cannot just turn on a sixpence at full speed as in previous EA rugby ***les. The special moves should also be physics based not animation timing based. The moves I would like to see would be handoff (L+R), charge, sidestep (L+R), hitch kick (if you're wondering what that is look at Ryder in the Fiji 7s), dummy (pass + kick) and possibly spin.
Passing needs to be improved and definitely offloads. I would like to see something like JLR bought back where you hold the pass button before the tackle and release it when in the tackle to execute it.
Right what is everyone's thoughts on how to improve the attacking aspect of the game?
My personal thoughts on what should be improved:
In the most recent EA rugby games the running has been ok, though it can get very boring when the same gap always opens up in the midfield allowing for easy tries again and again. I think there needs to be a total overhaul of the way attacks are constructed (such as set plays, as they pretty much useless in the last games because you could run through a team with normal passing anyway) and the way you can use players specific traits in attack.
EA need to do away with the 'star player' system, its far too arcade and makes some players almost god like. For instance Wilkinson should be good at kicking and passing but not very good at running. Basteraud on the other hand would be very hard to tackle and clearly a physical presence, but his kicking far worse than a seasoned fly half. Rugby Challenge 2006 managed to capture the difference between a lumbering forward and a slick back quite well (for a bad game) and meant that trying something a player would not usually do, such as a side step from a prop, would more than likely be close to inneffective, whereas a shoulder charge would not, and vice versa.
I think there should be a lot more emphasis on the scrum half and fly half also. They are the pivots in attack and are where the whole play will be decided. I would like to see a sort of american football style set play system where a play will be set by the fly half (say a simple dummy scissors pop) and instead of the player setting the play and then being simply taken along with the animation you should control the fly half so you have to run the correct line with him across the switching reciever and then pop to the 2nd reciever. However, it should be your choice what you do in the set play and if you want to do the switch when you are running across pressing pass you will operate the switch and assume control of the reciever. Likewise after selecting the set play if you see a gap in the defence you could just run straight with the fly half and ignore the set play to exploit it. The flyhalf is the 'quarterback' who runs the whole play. This could mean like in Fifa 10 you could set running routes from players in the back line and (possibly) create your own set plays - though understanding the low budget I wouldn't expect this.
The running moves in the previous games are awful too; just scripted animations which if pulled off at the right time render your players paralysed far more akin to a game like fifa street than rugby. If anyone has played the new Madden game then I think a running mechanic should be implemented similar to that. Though it is not perfect the players arch and lean as they run and feel heavy meaning they cannot just turn on a sixpence at full speed as in previous EA rugby ***les. The special moves should also be physics based not animation timing based. The moves I would like to see would be handoff (L+R), charge, sidestep (L+R), hitch kick (if you're wondering what that is look at Ryder in the Fiji 7s), dummy (pass + kick) and possibly spin.
Passing needs to be improved and definitely offloads. I would like to see something like JLR bought back where you hold the pass button before the tackle and release it when in the tackle to execute it.