Originally posted by Gay-Guy@Sep 22 2005, 04:45 PM
One day we will all be happy and we will be discussing which game's dynamic lighting brings out the shading better in the players faces. Yes, that will be our big arguing point...........in 10 years.
We need to email more often our thoughts to all the developers and keep them on edge. Play them off each other.
yes except they don't care really do they? (honest question in a way) - I mean, it is all marketing and playing on what people want, but never actually giving it to them. You are better pouring your money into marketing and making heaps more dosh than actually spending it on making a great game as they same amount of people buy it....only you make less money. Forget about the fact that they have provided a service by making everyone happy and fulfilled the desire to make a greta game etc (they just want the money - so this doesn't matter...they are not gamers etc.....they are like investment wan..sorry investment bankers.
f*** em...
On the rugby in temrs of basic implementations (since I have waxed lyrical about what is needed IMO for the intricacies of play..the pop balls, momentum, random play etc etc etc - these are just things that aren't there - rather than improvements needed) =
- quick lineouts (good call)
- more reactive and quicker steps on the shoulder buttons NOT right analogue
- yes...okay...pop balls but ONLY under the controlled and potentially disasterous (if over used) way that I have mentioned in the giant gameplay post - i.e. two different offloads button - one clean, one with a bar like brian lara or sjnrl that must be timed etc....
On the grubber and kick/chip and chase etc...they are in rugby 2005 and I use them effectively all the time.....you musta given up to early, or like many of my friends, it may prove too difficult. Sure they are difficult as hell to utilise...although, in saying that, they are techniques that are as commonly incorporated in my play as a normal kisk or pass might be to be frank.
One tip I can give you GG (as so much of the game is 'feel' - I just couldn't explain to my friend at first, with out co-op gaming, half the stuff I wanted to but this I can):
When you exploit the blindside (and it should be attacked roughly HALF the time), one should use the forward (to a forward) shoulder pass and then quick pass on to next man who PRE-PASSES to fre man (if you have done this with correct numbers).....
OR - you use the normal pass technique draw and pass technique which involves reading the numbers on the blind quickly again and finding an overlao created purely by BACKS on BACKS (usually a 2 on 1)....
OR...and here's the doozy...
You use the halfback (circle or square obviously depending on which is the blind), and become him (this is a feel thing unfortunately) when he will have a second before being slammed...either when he is at the back of the ruck at its furtherest point or even back a bit from it, or when all their players have been stretched and they are ALL caught up in the ruck or scrambling (the best one)...or if the half back circles wildly for a second (retrieving the ball) then wait till his circle brings him furthest froom the defence...
When you run the half back however DO NOT make the mistake mostm do and run forwards or forward diagonally UNLESS this will work of course!!! But usually a pass, pop pass, or pre-pass is best delivered from a an angled-hip ball carriier (this can be made even easier by not holding the pace button - as the ai responds aggressively to this) - you know like the backs passed in the 70s and 80s GG...YOU KNOW EH!? with a slight diagonal...if you do this..the halfback will pop the ball from his tackle or throw behind the back ball etc which will go to your second to outside man, who will draw their winger before drawing and passing and sending away the winger who can then, out of many choices BUT if you choose to do, grubber or CHIP the fullback and either hack it ahead or regather it or regather it and pop it again (as you often have to do when playing under 'normal' game conditions for gaming or propr simulation play i.e. 90 created players, hard level, normal team being controlled with no pumped up dudes whatsoever in your team.
The rugby that goes down is special although, admittedly, if in great form, they still struglle to take me down....just finished a super 12 and won all 11 with 40 points a game average (some close as, but some 70+ etc...) -however the finals are always harder and the scorelines make the games seem easier than they were -they were not - why? becos the i significantly lifts again for finals...and the two teams (as I have upgraded the game) that made the finals against me (and the 3rd for that matter) were PUMPED UP teams....each boasting a minimum of 7 GODS in each opposition team and it made a difference.....
In the final I conceded two tries..one long range that brought the game VERY close for a significant period until won with a late try by scoring my created player's (me - but normal stats) 22 try of the season....
...lovely jubbily.....
semi = beat the chiefs: 41 - 14
final = beat Crusaders: 26 - 15
If it had have been the unedited version of the game I would have cracked fifty against them both and conceded sweet f*** all. Nuff said.
Geez caps' quite glaring ignorance and stance on this has really surprised me....think outside the square on this one caps...you do on most issues...come on!! Crumbs........
With the pumped up teams in the world cup...my mate and I have yet to win a world cup playing together (lost 1 round robin, 3 quarters, 2 semis and a final)....the teams and therugby for that matter is just not even the same. As I have said...it is much better...put it this way....about HALF of my complaints about the game have completely evaporated.
and I ahte bad sports games...I gave cricket 2005 a merciless and official 1.8 out of 10...is that merciful? NO. Unedited rugby 2005 is a 7....but modded (non-pc way) it is an 8.5 I reckon....certainly an 8. No doubt about that.
Its option are a sgood as most sports games if not better....and it gameplay (the most crucial aspect of a game IMO) becomes significantly improved by placing 90 players into the good teams but nto yours....
Think about it....
sometimes, rareky, a Giteau will break through your tckle or Mortlock or someone will do something good and you are like...that was cool....what ahppens when the ai and your opposition get armed with 90 new created players who are ALL 2-3 TIMES AS GOOD AS THE PREVIOUS SUPERSTARS OF THE GAME.
You get a wonderful, occasionally challenging game....or you get ignorance, tears and hankies....and all over avoiding a measley two hours.....which can be donw wioth headphones lidtening to music or whatever...if you do not have capacity (whoever) to imagine or understand or even remotely desire to do this..you are a lost agming cause and shoudl stick to the general rugby section etc.....make some effort..nothing ventured nothing gained....etc etc etc...These sayings were thought up for a reason.
Good luck and enjoy!