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Glitches Galore?

still think that this will not be a huge issue, as for the most part, when you tackle someone close to the line, you will prob put the majority of the player model (including ball held in central position) in to touch anyways, therefore having a lineout called.

It should only affect gameplay seriously when you fluff a tackle close to touch and the attacking players leg/arm crosses the line but still manages to escape and finish of with a score.
-> Which should entice you to learn to "make your bloody tackles count!"
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no wishy washy half-assed attempts to nudge someone over touch - hit him hard and hit him full

... or so I'll be playing it anyways
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I disagree I think it will affect gameplay quite a lot. can see it causing havoc in multiplayer. you think you have tackled someone into touch but you haven't and they could maybe score if it was near the try line or at worst they keep possesion which they shouldn't have.

in singleplayer it may not be as bad but still a problem. also not only for potenial try savers but other situation like from a good kick you tackle the ai player into touch but because of this bug you do not get the lineout instead the ai gets the ball and ends up not only in possesion but further down field than they should. this bug is not good at all. if it was only the legs sure no problem but it's all parts of the body which is wrong and an error on swordfish's part
 
not too sure...if i can recall .. i think wcr had the same problem..some times a tackled players arm or leg was in touch but it was not called.
didn't really bother me much
 
Originally posted by Boomslangnz@Jan 21 2006, 04:59 PM
- Players get animation of getting tackled all the time even when no player is touching them lol he says they just fly up in air then slam into ground like being attacked by a ghost,says it happens all the time.

Are you sure he isn't playing one of the specialist game modes ie. hot potato. That tackles the player when the timer runs out and spills the ball. The bug he describes ie. ghost tackling 20 times a game would have been picked up by QA.

Ok ... I just picked up and played a production copy of the game for an hour and this bug is not in the game.
 
Originally posted by Trev@Swordfish+Jan 24 2006, 01:54 PM--><div class='quotetop'>QUOTE (Trev@Swordfish @ Jan 24 2006, 01:54 PM)</div>
<!--QuoteBegin-Boomslangnz
@Jan 21 2006, 04:59 PM
- Players get animation of getting tackled all the time even when no player is touching them lol he says they just fly up in air then slam into ground like being attacked by a ghost,says it happens all the time.

Are you sure he isn't playing one of the specialist game modes ie. hot potato. That tackles the player when the timer runs out and spills the ball. The bug he describes ie. ghost tackling 20 times a game would have been picked up by QA.

Ok ... I just picked up and played a production copy of the game for an hour and this bug is not in the game. [/b]

I agree Trev. Doesn't seem to be there.

The rest of you guys would have to play it to see what I mean about the "over the sideline" fault not being too bad.

It's one of the 3-4 annoying things about the game, but doesn't destroy it.

Just remember, the things this game does well, it does EXTREMELY well.

I think it beats R2005, but not in all areas.

You certainly can see when you get it, that Swordfish threw a lot of effort at this.

I'm finding it an enjoyable single and multiplayer game.

I'll try and give an overall view of it later.
 
Originally posted by C A Iversen+Jan 24 2006, 02:13 PM--><div class='quotetop'>QUOTE (C A Iversen @ Jan 24 2006, 02:13 PM)</div>
Originally posted by Trev@Swordfish@Jan 24 2006, 01:54 PM
<!--QuoteBegin-Boomslangnz
@Jan 21 2006, 04:59 PM
- Players get animation of getting tackled all the time even when no player is touching them lol he says they just fly up in air then slam into ground like being attacked by a ghost,says it happens all the time.


Are you sure he isn't playing one of the specialist game modes ie. hot potato. That tackles the player when the timer runs out and spills the ball. The bug he describes ie. ghost tackling 20 times a game would have been picked up by QA.

Ok ... I just picked up and played a production copy of the game for an hour and this bug is not in the game.

I agree Trev. Doesn't seem to be there.

The rest of you guys would have to play it to see what I mean about the "over the sideline" fault not being too bad.

It's one of the 3-4 annoying things about the game, but doesn't destroy it.

Just remember, the things this game does well, it does EXTREMELY well.

I think it beats R2005, but not in all areas.

You certainly can see when you get it, that Swordfish threw a lot of effort at this.

I'm finding it an enjoyable single and multiplayer game.

I'll try and give an overall view of it later. [/b]
i knew with a bit more time, people will praise this game

its the learning curve that exists in all ruggers games

as soon as ur fluint, and ur team works in complete condinuity, thats when u go, OMG how good was that.
like PES in a sense.

good work Iversen
 
Originally posted by Trev@Swordfish+Jan 24 2006, 01:54 PM--><div class='quotetop'>QUOTE (Trev@Swordfish @ Jan 24 2006, 01:54 PM)</div>
<!--QuoteBegin-Boomslangnz
@Jan 21 2006, 04:59 PM
- Players get animation of getting tackled all the time even when no player is touching them lol he says they just fly up in air then slam into ground like being attacked by a ghost,says it happens all the time.

Are you sure he isn't playing one of the specialist game modes ie. hot potato. That tackles the player when the timer runs out and spills the ball. The bug he describes ie. ghost tackling 20 times a game would have been picked up by QA.

Ok ... I just picked up and played a production copy of the game for an hour and this bug is not in the game. [/b]
ya he still tells me its a pretty obvious bug and ive told him no one else is experiencing it,so its strange.


He still rates the game extremly highly even with the bugs and says they still dont really put a damper on an awesome game.

i cant wait to get it
 
Originally posted by esoj@Jan 24 2006, 01:36 PM
I disagree I think it will affect gameplay quite a lot. can see it causing havoc in multiplayer. you think you have tackled someone into touch but you haven't and they could maybe score if it was near the try line or at worst they keep possesion which they shouldn't have.

in singleplayer it may not be as bad but still a problem. also not only for potenial try savers but other situation like from a good kick you tackle the ai player into touch but because of this bug you do not get the lineout instead the ai gets the ball and ends up not only in possesion but further down field than they should. this bug is not good at all. if it was only the legs sure no problem but it's all parts of the body which is wrong and an error on swordfish's part
I think someone said (one of the first guys to play the game, knowsley maybe?) said that the players were "centralised" for the tackling animations to work...

... that being the case, how often are you going to tackle a player and not put his central area (his main torso I presume, not including legs/arms/head) or indeed the ball over the line and so have a lineout called? If the tackle is good enough then you'll put the important area out - if not, then you'll soon have to learn to!

Sure its gonna be a little annoying sometimes, trying to make a last ditch tackle, just managing to get the player to put a foot out but he still carries on to score - just blame it on the blind touch judge?

...and remember while it may be a disadvantage in defence, it will work to your advantage equally so
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"if it was only the legs sure no problem but it's all parts of the body which is wrong and an error on swordfish's part"

-> you say this esoj... "all parts of the body"... but I'm guessing in reality that it will be pretty nigh on impossible to have all a players arms, legs and head over the touch line but not his torso or the ball - unless you intend to actually carve the guy up?
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I know your only voicing your opinion/concerns, I just don't feel you have that much to worry about if this is what might spoil the game for you (hell I may be wrong)
 
who knows really it doesn't seem to affect gameplay too much at the moment. I am sure there will be countless times when this bug occurrs, it has already been mentioned by a few people already so its not a rare thing. but if it's the only big problem in the game will fair enough then.
most people seem to be enjoying the game even if it's not exactly what they were expecting
 
its not a bug IMO

a bug ruins the game........completely

i like Kaftkas idea (i think it was him)...........u either clean them up or gome home chasing

no nudging, no jersey grabbing, no prancy nancy stuff

hit em hard and watch em fly, or what them fly past with ur mary fairy antics, that didnt throw him into touch, ball and all tackle

if it aint ball and all...........u aint no brick wall
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I don't know I think it still is a bug becasue when you get tackled into touch you would think it would be called out even if the ball wasn't across the touchline but in rc2006 this doesn't happen therefor imo i think it is a bug. the results of this bug are consquently very bad ie opposition scores or they maintain possesion which they shouldn't have. it is a bug because it affects gameplay and should not happen at all. hopefully though they are no more. and most games have bugs just not all are big bugs
 
well I would always think a bug was a glitch in a game that had escaped the attentions of the testers/programmers (or had been seen but left alone 'cuz they were too lazy)

This issue was seemingly well known about to both Trev & Ian (I'm guessing the programmers knew aswell then) and was deemed unavoidable, as to incorporate their improved tackling animations and exact lineout calls for bodily parts crossing the line was going to be too large an issue to nail

I know I'd prefer smoother, cooler tackling animations and a slightly inaccurate touchline call over jarred, unresponsive tackles (think R2005) with perfect touchline calls

...a calculated omission in my eyes, lineouts are still called when the ball and/or majority of the player crosses the line (from what others have said), so it is manageable

... to others its a bug
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indeed it is a bug because it is something that should not happen even if the devs know about it its still a bug. and I think its a bit more than slightly inaccurate. if was just the legs for sure but ca iversen posted in another thread saying that it was all parts of the body even the head. and its also not rare because several people have posted about it. if sidhe had said something like this about some of their bugs being unavoidable no one would care . they would still call it a bug. the overall affect this has on gameplay in rc2006 is hard to tell. it doesn't seem to bad at the moment. time will tell
 
Originally posted by esoj@Jan 25 2006, 10:34 AM
indeed it is a bug because it is something that should not happen even if the devs know about it its still a bug. and I think its a bit more than slightly inaccurate. if was just the legs for sure but ca iversen posted in another thread saying that it was all parts of the body even the head. and its also not rare because several people have posted about it. if sidhe had said something like this about some of their bugs being unavoidable no one would care . they would still call it a bug. the overall affect this has on gameplay in rc2006 is hard to tell. it doesn't seem to bad at the moment. time will tell
It can be any part of the body, except for where the ball is.

If you are carrying at waist height then obviously your waist will not go out without a lineout.
 
hey it keeps the game flowing, and fast paced

imagine the 2 player battles, and u go into that decade long overtime era, of mass injury time

its at 150mins and ticking, scores 10-10

lote is bolting down the sideline, and the cover defense swarms him up, on the 10m line, and tackles him into touch - BUT THE BALL IS ELEGANTLY PLACED BACK IN FIELD FROM LOTE - defense groups in numbers, and rucks over Lote n Co.

BACK UP THE FIELD WE GO, AND ITS THE 190TH MINUTE

Sounds good to me still, sounds arcady, but atleast will keep u on ur toes.
 
i cant wait for this - i should recieve mine on the 2nd as play always deliver a few days early - the 3rd of feb is going to be a good night - before most rugby internationals i stay up till 4/5 watching **** and eating.
 
oh well guess it keeps the game going. feb 3rd is current release date in nz for this game.
 
I really have to laugh. This forum is almost a mirror image of the Sidhe forums for RL2, except you guys go out of your way to justify RC2006's bugs instead. RL2 was widely criticised for having bugs by several on this forum, yet RC2006 has obvious bugs and most of you say "It's OK, we'll get used to them."

There's goes any credibility this forum had, I'm afraid.
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I certainly don't think RL2 is perfect by any means, but to pan one game for having bugs then attempt to explain away bugs in another similar game is hypocritical.
 
Originally posted by SteveG@Jan 25 2006, 05:24 PM
I really have to laugh. This forum is almost a mirror image of the Sidhe forums for RL2, except you guys go out of your way to justify RC2006's bugs instead. RL2 was widely criticised for having bugs by several on this forum, yet RC2006 has obvious bugs and most of you say "It's OK, we'll get used to them."

There's goes any credibility this forum had, I'm afraid.
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I certainly don't think RL2 is perfect by any means, but to pan one game for having bugs then attempt to explain away bugs in another similar game is hypocritical.

Your hysterical. You really don't know what your talking about, do you? I've played both, and RC2006 is way better.

Are you Mario from Sidhe? If so, learn this. EVERY game has bugs.

A bug can be anything from not being able to create two players with the same stats, to the game crashing whenever you choose a certain two teams. And thats just sports games!

Every bug is sufferable to a different degree. The basic functionality of player control in RL2 is largely cumbersome. Control of the core interaction in the game is almost not even there!

In RC2006 you are in control of the game so much more. So what if small parts of your players body go out of the field of play and play continues? If the ball goes out of play then there is a lineout.

The faults in RL2 are major as the most important thing is badly faulted, control. It's why we play videogames in the first place. To control something in a game of skill. That is largely destroyed in RL2 and not in RC2006.


You are really the most brainless person to ever post on the forum, and I'm glad your here. You can make the resident 2-3 dumbasses feel intelligent!

At least they mostly keep their mouth shut, instead of cramming both feet in there.

Your a real well of knowledge, sure an empty well, but deep and full of ****.
 

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