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- Jan 31, 2005
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Hmm, lot's of good views coming up here.
Was that forced on you? Or did you volunarily opt to do that? What harm would it really do anyway? Having a Don Carter, Sammy Bill Williams etc should hardly be a concern for the unions right?
Having never got that into any of the previous Rugby games too deeply, I've got a lot of catching up to do to get good at this. Looking forward to the challenge and constant beatings till I get to grips with it.
Question: Who are the new commentators?.
You will be one of my main training partners....so it won't take long before you get the hang of it if Fifa is anything to go by.Having never got that into any of the previous Rugby games too deeply, I've got a lot of catching up to do to get good at this. Looking forward to the challenge and constant beatings till I get to grips with it.
Commentators have not been announced yet... they will be shortly tho!
Because after all, aren't the current uniforms shown "taking the ****" of license holders?
It's a pretty bitter pill to swallow to know that there's more of a fear of "taking the ****" of a license holder than there is of "taking the ****" of fans. Taking the **** aside, there are things that can be done to manage editing and things that can't and those simply aren't in this one.
If we don't talk about this now, what chance a fully licensed ANYTHING in the future? Almost ZERO. I'm not talking about fully licensed games of rugby with every comp in it. I'm meaning holes right through competitions as is the case in Sidhe's Super 15 and right here with what for New Zealanders may as well be Rugby Faux Cup 2011.
What's really taking the ****?
Very Strange decision by HB not to make the players close to their real life counterparts(appearance in game).
Agreed.. Was thinking that since this will be the OFFICIAL game.. With only 20 teams.. I thought the IRB could allow the Game to have all the players likenesses and names... Regardless if they are called the All Blacks or Just NZ.
Re-set after re-set of scrums is a characteristic of the contemporary game, as is timing the cadence of "Crouch, Touch, Pause, Engage" but it's not something that we think lends itself to accessible and compelling moments of gameplay. Again, this is an area that can tend to devolve quickly into a series of minigames that take away from our goal of fast, flowing and fun gameplay.