• Help Support The Rugby Forum :

EA Rugby 2008 Discussion Thread

That certainly make the idea a lot simpler. Although in real life team don't "adjust their form meter".

The situations that I posted (and many more) do happen in real life. Adding those kind of things add character and flavour from real life situations. Anything that creates the atmosphere of an impending real game, has got to be better a little more engaging than turning up a dial.

Sometimes simpler is not always better. Although it does seem that you agree that teams need to have a somewhat variable overall level.

After all, how many teams float along at one consistent performance level all year long in the real world?
 
Yeah I was thinking more for friendly matches where you can adjust the form to suit your mood. Having specific events which affect playing form would no doubt add flavour to a franchise or league. Playing at home and crowd size should affect form also.
 
Couldnt you adjust stats by percentage in Rugby 2001 ie adjust team a -30% to drop all the player stats respectively ? Im sure you could. Its a simple option that offers so much to supporters of the stronger teams as CA said like NZ. It just means you can play as your favorite team no matter how good you get. Sincerely hope they have such an option in the fabled 08 version. :D
 
Graphically this is what HB Studios is capable of producing on the XBOX360 platform, so if they are definitely putting rugby on XBOX360, then this is encouraging stuff. I don't know anything about the budgets they work with, but wouldn't rugby be bigger than Champions League game seeing as the majority of the Football gaming market buy the FIFA & Pro Evo. series. <_<

Here's the website for C.L. game
http://www.electronicarts.co.uk/games/9843/

99591-uefa0607_x360_BenficaVsArse.jpg
 
Is that a gameplay shot or is it pre-rendered? If it is gameplay......man thats tasty!!!!!

I am really going to start taking notice of this new console generation.


Kage
 
Is that a gameplay shot or is it pre-rendered? If it is gameplay......man thats tasty!!!!!

I am really going to start taking notice of this new console generation.


Kage
[/b]
I think it's a render.
 
Is that a gameplay shot or is it pre-rendered? If it is gameplay......man thats tasty!!!!!

I am really going to start taking notice of this new console generation.


Kage
[/b]

Im not sure my self, but when you play the next gen on high def. televisions the graphics go to another level. Which I have witnessed myself with FIFA. Could be high def. shot, but im thinking it's render. :unsure:
 
On closer inspection I reckon its a render, you can tell by how smooth the players silhouettes are. Something to look forward to next generation then (M$ say 2011 for the next X-Box).
 
even if its a render, the graphics are pretty impressive in game, but not as footballers cos the players all look like really wide ass heavy people, proportions are all wrong!
 
Nope that pic is (more or less) the real deal. I downloaded the demo from Xbox (360) live marketplace (free) The game looks nice but its cack. It good to pass the ball around, but when you shoot, you never feel like you are hitting the ball right. Shots just looks like they are in slow motion & the ball has the ballooning effect.
There are a few clips of the demo on you tube.
 
I've got an idea that might be good in a rugby game:

It's basically a playmaker mode, where by holding down a button (maybe clicking down on the left analogue stick) the ball carrier goes into a mode where they hold the ball out in two hands shaping to pass. When in this mode all the controller buttons are assigned to passing the ball to various players, kinda like RL2 but either side of the ball carrier at once. With eight buttons on a console controller that means 4 players on either side. Maybe the sprinting speed of a player on this mode is reduced due to carrying the ball in two hands instead of tucking under a wing, and maybe there is a greater chance off losing the ball in the tackle because the ball isnt secured. A player with the playmaker skill doesnt suffer from these side affects.

Another idea stems from this, just having one button for kicking (maybe a lower shoulder button) that when held transforms the other buttons into various styles of kick, eg grubber, chip, punt, bomb, drop kick etc. This gives you a greater variety of kicking options without using up all the buttons on the controller.

What do you peep's think????
 
What a great idea! it's the sort of of idea that would make a computer game. I would be tempted to send that idea to the big guys themselves.
 
what about also giving the players a sense for the try line, because sometimes when im over the try line the player looks for the off load instead of dotting down the ball. or when you dive for the corner and the player jumps to high and straight over the out line.

also when you get tackled short of the line maybe make the player stretch for the try line.
think this will make it more realistic.
cheers
 
Kage,

Your playmaker passing suggestion is an interesting idea. It would mean that you could pass to one of eight players at any time. At the moment once your playmaker has the ball you can really only pass to one of four players.

However I think that at the end of the day it is a case of overkill.

My idea of holding the pass button down to activate the pass and then releasing the button to release the pass is more realistic and would play better. Essentially during the time that the pass button is being held down the intended receiver would start to run and depending on when you released the button (too fast and the player gets the ball without any momentum; too late and a forward pass results) would determine the effectiveness of the movement.

For long passes the button would need to be tapped once and then held down to start the run and then released. You could tap the button once for a cut-out pass or twice to cut out two players.

I guess that an extension of this would be the ability to dummy the pass and the run of the dummy receiver to fool the opposition.

Even though my idea would only give you a maximum of six players to pass to it is still better than what is currently available and would be easier to implement for the developers and also easier for people to understand and use.

gallopaway,

This is a big one - how many times have I dived to score in the corner and my winger does a swan dive and allows the defender to initiate the tackle and the tackle animation sends my player out of bounds!? So annoying.

It also looks dumb when your player is over the try-line and about to dive for the try and a nearby opposition player makes the tackle and suddenly your diving player stands back up again and takes the tackle. So stupid!
 
I think everyone needs to remember that this will be the first next gen version and is likely to have a lot of content stripped out from the previous version. It happened with both FIFA and Tiger Woods. Next Gen graphics take a whole load more time, money and effort to produce and must be done from scratch.

What I really do hope is that they build on the great gameplay of '06 and make a few strides in that department. It would be heartbreaking to get a next-gen, online rugby game that fell down on the pitch. The anticipation leading up to release is going to be so huge that it would be too much too take if it was a dissapointment.
 
so except for the brief comment on hbs ticker thing, has there actualy been any proper confirmation???

also, mikeeboys point its completely true, rugby 06 came so far and the step to next gen could be a big one backwards, id imagine less faces, stadiums etc and a new engine with potential but with flaws. e.g. fifa 07
 
I've got an idea that might be good in a rugby game:

It's basically a playmaker mode, where by holding down a button (maybe clicking down on the left analogue stick) the ball carrier goes into a mode where they hold the ball out in two hands shaping to pass. When in this mode all the controller buttons are assigned to passing the ball to various players, kinda like RL2 but either side of the ball carrier at once. With eight buttons on a console controller that means 4 players on either side. Maybe the sprinting speed of a player on this mode is reduced due to carrying the ball in two hands instead of tucking under a wing, and maybe there is a greater chance off losing the ball in the tackle because the ball isnt secured. A player with the playmaker skill doesnt suffer from these side affects.

Another idea stems from this, just having one button for kicking (maybe a lower shoulder button) that when held transforms the other buttons into various styles of kick, eg grubber, chip, punt, bomb, drop kick etc. This gives you a greater variety of kicking options without using up all the buttons on the controller.

What do you peep's think????
[/b]

Nice point....couple of years ago I had the carying the ball in two hands idea for an offload concept. However my idea of carrying it in two hands is simply when you take your foot off turbo....turbo pushed is one handed ball carrying with no option to offload if you are tackled. Therefore non turbo is two handed carrying...with the chance to offload (if the tackle is not a smoother albeit the run in tackle).
 

Latest posts

Top