very smart brotherMy photo editing skill needs to be upped but Im getting there
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Great work - I've update the face tracker doc with all your new models. I'm probably not going to have a whole lot of time to work on new models but will try to finish off some of the better half-finished ones and I'll try to keep up to date with the tracker + compile a face pack at some pointAwesome to have you back
will gladly assist with faces if you post zip files
had some issues with the tutorial video but overall it equipped me to be able to create faces just believe at Step 9 just before you export the skeleton you need to select correct base model for your face I got stuck there for weeks with all my faces having colours not the real face that was created
But big thank you for the time you took to create the video.
The other completed faces I have that are not rigged are:
Happy to share the blender model files for any of the above if anyone wants to finish off by rigging to skeleton. They vary in quality a lot so I've added screenshots of them all and put an Asterix next to the ones I think are best
- Antony Watson (remake)*
- Tom Curry (remake)*
- Henry Slade (remake)*
- Sam Simmonds
- Gareth Davies
- Michael Leitch
- Yu Tamura
- Timothy Lafaele
- Ben Carter*
- Taine Basham
- Callum Sheedy
- Aaron Wainwright*
- Josh van der Flier
- Aphelele Fassi*
- Akira Ioane*
- Sam Underhill (remake)*
- Lewis Ludlow*
- Harry Randall
- Max Mallins
- Jamie George*
- Mako Vunipola
I've got 109 days left on the facebuilder licence and have completely forgotten the rigging process so will have to refamiliarize myself if I am to finish off any of those players. May pick a couple of the better ones to rig and the get some more faces done but little just going to do a little bit and unlikely to rig most of the above players (unless we can come up with a quicker rigging process)
It may be an option for someone who doesn't want to fork out on a Facebuilder license, the likeness isn't that far off. Below is what I've been able to gen in 15 mins in Facebuilder this morning, vs 5 mins in Avatar sdk:webdemo avatarsdk on google
That seems to be the general consensus. I chose the self-assigned route to avoid conflicts in the existing roster, but it might just be easier to use the roster as-is going forward and swap out clashes as they occur.But my personal opinion will be lets stick to Ama rost face ids and work on that