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No, the TMO protocols don't work like that
For Foul Play, the Referee, ARs and TMO can go back as far as the last time the ball was dead (e.g. in touch or the game was stopped for some other reason), but no further.
For other types of non foul play infringements such as a knock-ons, forward passes, offside, hands in the ruck, not rolling away, side entry, not releasing etc, they can only go back two phases (being the current phase at the time the call is made, back to the second most recent ruck, maul. In the examples below, they can only go back as far as the red ruck
ruck : open play (knock on) : ruck : open play (try scored)
- Try disallowed for the knock on
However..
ruck : open play (knock on) : ruck : open play : ruck : open play (try scored)
- Try stands
Also, of course, you cannot adjust the score without affecting the play. If you retrospectively disallow a try, this would have resulted in the game restarting in a different place (penaty, 22 droput, lineout instead of a halfway restart). This means you cannot predict how that change will affect the rest of the game.
I get how they work mate. I just think it's a f#cking stupid system. You can disagree if you like, but the logic of reversing a try over an incidental infringement several minutes before your side has even had the ball could very reasonably by revised to extend it to revising scores at the end of the match as well. It's just that moronic in nature to begin with.