Same.Think Clifford has more to offer at 6 than Robshaw to be honest.
I think the theme from everyone is the best player in that position, so best openside, best blind side, best hooker who are the best because they do the basics well firstly.
Why has Marler gone so backwards...and indeed you can add Cole to that.
Have they been asked to do too much work away from the scrums? Are they expected to be too much like extra flankers?
Did having a lock pairing of Parling and Lawes take much of the power out of the engine room which in turn affected the front row. And did having Tom Youngs in there cause problems.
Tom Youngs is too small be an international hooker
I very vocally disagree with this statement and wish to see the best team picked, which is done by picking to a plan and/or philosophy and getting the best players in to fit that plan, and if that means overlooking the best player because he doesn't bring the right attributes or putting someone out of position into a different position they should be able to pick up, I'm a-ok with that.
I also find the basics first approach very old fashioned and prefer to pick for all-round impact. Or maybe I'd say people's ideas of the basics are very old fashioned.
If sir would care to re-watch England vs France in the Six Nations this year and get back to me on the scrummaging of Parling and Lawes, that would be grand. While you're there, please look at the work rate of the props. Or anyone's props. Work away from the scrums is part of the basics these days.
I understand what you mean about game plan but if a player can't do the basics it doesn't matter what gameplay you try and play.
So look at for example hookers. You make a list of players that can hit their darts, hook, scrimmage and ruck/ tackle.
Then depending on your game plan you whittle that list down via the extras like super strong in the scrum or super mobile.
At international level you need players that do basics and extra stuff
I understand what you mean about game plan but if a player can't do the basics it doesn't matter what gameplay you try and play.
So look at for example hookers. You make a list of players that can hit their darts, hook, scrimmage and ruck/ tackle.
Then depending on your game plan you whittle that list down via the extras like super strong in the scrum or super mobile.
At international level you need players that do basics and extra stuff