Originally posted by NZL fan+Aug 10 2005, 08:15 PM--><div class='quotetop'>QUOTE (NZL fan @ Aug 10 2005, 08:15 PM)</div>
Originally posted by Los Lover@Aug 10 2005, 05:00 PM
<!--QuoteBegin-NZL fan
@Aug 10 2005, 01:00 PM
Started a world cup last night on test hardness (wanted to try the one dayers again).
First game NZL(me) vrs Holland.
Made it a 30 over a side game to try and give the comp. AI time to post a decent score...................
.....I bowled first and in the 17th over I got Holland all out for 8 runs .......
Harris got 7 wickets for 1 runÂ
I won in 5 balls.........needless to say I quit the tourney and went back to playing my saved test match.
against the might of Holland?
well done.
anyway....
playing 50 overs for an odi, or at least 40...is the only way to balance the contest.....I believe odis are actuallt this long in real life anyway. The ai blocks at the beginning of odis to get its confidence up....
No, it is not ideal....but you show it up when you play 30 overs or less as you are doing.
Even Holland are capable of scoring more then 8 runs.................
Reading through the cricket forums on other websites it doesn't appear to make a difference in one dayers whether its set on 50 overs or not.
It basically blocks and then it tries to up the runrate (after 30-40 odd overs of scoring not a lot) by scoring boundaries, but usually this just means wickets fall at an alarming rate.
I just think it is poor programming - confidence quickly goes up and down like a yo yo in the game so it has nothing to do with the computer "getting its confidence up" (ie. it doesn't take 10 overs to get your confidence up in the game, more like a few balls).
Guys on planetcricket.net are pretty good at modding games (even made EA cricket 2004 play very well), so PC players should expect massive improvements in the one day play once they get the time to change things around. [/b]