I'm a user of Rugby 2006! So my little suggestions come by using this game, even if know something about R08
Sorry if anyone have posted these things before... well, I actually thought I've already posted it, but I can't find it in this thread!!
Also sorry for my bad English, I have a lot of ideas and suggestions, but it's hard to translate them precisely.
Tournaments
I'd like to have november/june tour, but anyway, I hope that all features in R06 will be available in R12 (Lions and World League included, maybe with some differences by regions).
Rosters & Teams
Updated of course, possibility to create own players (and maybe our own team, but it's not so important to me) with a good editor, because in R06 it was impossible to not having big-mouthed players, with strange nose and small eyes!
I'd like to select 30 players for normal tournaments, but for World Cups and B&I Tours (and maybe end-of-season tours), I think that 35 players would be better!
Gaming and General Play
I think there are a lot of things to improve in Rugby 2006, and if something have been done in 2008, others not!
So:
[
U]- better lineout[/U]! I think Rugby 2004 was the best lineout system ever had! You must be able to use in the lineout at least one flanker and the n.8 too!
- better scrum mode. I found very hard to use a correct push, hard to rotate! It's also ridicolous that your n.8 wouldn't be able to make 3 mt. out of a scrum without being tackled, but CPU n.8 could run for 5 or 6 meters!!
- rucks, better tournover: I'd like to be able to conserve the ball until some of my backs (or other players not involved in the rugby) will be ready to receive the ball. I can't understand why if you wait for 4 seconds, you immediatly lose possesion.
- flyhalf on the run I really like it, but when I do this, one player from outside the 3/4 (normally a wing) start to run back and positioning himself inside the flyhalf! This is stupid, because this is a good system for a quick attack with numeric advantage, but this numeric advantage disappears without the wing outside.
It's a good idea to have someone inside the flyhalf, but he should come from the other side of the field, the one you're not attacking into.
- scrum-half should be able to pick & run the ball from the ruck and from a scrum, this is impossible to to in R06 because he starts to run straight into the defenders, being tackled after 50cm!! He should be able to run a little wide from the ruck/scrum
- better camera angles. I always use Classic 1, well... ehm... behind your players, I think it's the best angle to attack and defend, but in Rugby 2006 camera was too close! I'm not able to see touchline if I want to kick and I'm not able to see the post if I want to take a dropgoal!
- better grubber and kicking mode! Longer grubbers, good kicking time, in R06 it's unreal you've been tackled after a nanosecond of late! Also i want chip kicks!
A good power/distance ratio, it's impossible that Wilko, DC and Monty could kick a 90m punt, but no one is able to take a dropgoal from outside 30mt!
Also a right-footed must not kick with the same precision with his left-foot and viceversa!
- better passing in R06 there are slow and lob skip-pass easy to intercept, i think a good system to pass the ball could be:
L1 (1 click) pass left
L1 (2 clicks) skip pass left
R1 (1 click) pass right
R2 (2 clicks) skip pass right
- better running lines: teammates must be able to run different angles than the ball carrier, looking for gaps and holes! In R06 everyone runs the same angle of the ball carrier!
- attacking moves: some are good, some others not! Especially the more complicated, made by players running very slowly and always stopped by the defence.
I like (R06) "Classic" "Pivot" "Miss Pivot" and "Miss", I hope to have this one:
http://www.youtube.com/watch?v=5OsOlqWnAUQ#t=1m56s
Defences
In Rugby2006 there is a stupid defence!!! Your centres just run away, opening an enormou gap that you have to cover with only one player (normally 10), who has to tackle every one! Centres are useless in this way of defending, and of course it's not real!! Just make them run straight if you make a normal defence, or run outside if your using a sliding defence...
Rules
Correct rules!
Tackling in the air, lineout offsides (a lineout ends when the ball crosses the advantage line, not when the jumper touches ground!), ball carried over dead-ball line... no holding-on, backs penalised for collapsing scrums...
And of course, as everybody said before, AI must be more realistic and smarter.
"Elite" mode is too easy!