HB Studios please ! PLEASE !!
Please put
sliders into the game for teams that allows you the ability to create strength/weekness and depth to how a team plays and varies in their style.
Sliders could be such as
Ball Retention - Regardless of how good the teams flankers are this takes into account also how the entire squad works as a unit to be technically in position at breakdowns to secure their own ball. A Team that is highly rated in this catergory is more likely to put together more succesfully recycling of the ball in play. A team that is weak in this catergory is more likely to give over turnovers to the opposition.
Line speed positioning Attack - How quickly players move into position to create attacking lines running onto the ball at speed and with fluidity. A team at the hign end of the slider will create better attacking raids and more opportunities in movement. A team on the lower end of the scale will struggle to create as many over laps and line breaks.
Line speed positioning Defense - How quickly players position themselves in a defensive line to succeesfully stop and push back a defensive raid. Even slow ball down in coming out on the opposition side in a ruck. Teams at the top end of the scale are much harder to break through and opportunities against are really needed to take advantage of. Teams at the bottom end of the scale can be fragile and cause a heart attack or two as fast sharp play from the opposition can find them out and they can be broken.
Possession or Territory - Teams leaning higher towards the Possesion slider will be a teal that looks to move the ball forward from any part of the field, they are probably more attacking orientated and feature strike players that defense need to be up tight on. A team such as the All Blacks would be a good example of this type of setting. Teams leaning towards Territory would be more tactical in looking to play their football more froml the oppositions half etc. Meaning less risk and probably more kicking taking place up field in defense to position themselves into the contest, either looking to force mistakes, turn overs. A good example of this team is South Africa.Neither setting does not mean a team cant play both styles, but shows a preferance of how in a majority of situations how they will most likely play.
Expansive or Tight Play - A team that is higher in the Expansive side of the slider will wider standing backs and play a fast side to side game trying to create gaps and over laps for tricky fast backs. This also means a team that plays this is also likely to have good flankers, play makers and tricky fast backs. Two teams that fit this mould are the All Blacks and Austrailia. France is another who looks to play in this mould. Team that are more placed in the tight Play Slider are normally strong forward based with a good tactical kicking no 10 to back them up. They like to move the ball up field and control the forward battle. Two teams that suit this style are South Africa and England.
Risk Reward or Safety First - Teams high in the Risk Reward slider are more than likely to throw the dice even in intense battles and make plays that can be 50/50. If it fails they hand over posession or throw an intercept pass or Kick or come up diamonds and score dazzling trys or gain great fast ground. If a team in this slider has strength on other slider such as Ball retention, line Speed attack etc, these are the most dangerous teams to face, these team also have a much higher off load rate in play. Safety first is a team that looks to do all basics right not focussing on 50/50 plays but looking to be tactical in not giving away free oppotunities and always looking for the smartest, logical situation or play. Such as taking 3 points on offer with a kick, not throwing cut out passes and having supporting players in most plays looking to secure ball. These teams will accumulate points and look to build momentum.
Momentum Bar !!! - Please have a momentum bar that shows a dominance of some soughts between the two teams playing. A team that has strong momentum is more likely to activate the benefits of the slider settings they are using. With Momentum up high An attacking team will really get into flight, a forward pack will really grind forward making strong ground and more plays and descions have the possility of coming off. A team that doesnt have momentum will not find it easy to have all their benefits of their sliders, they may relay on either some individual brilliance or a real slog out to get into the game. Teams that are fairly even 50/50 or 55/45 on the momentum bar will be in a real dog fight. Momentum can change in a match and the contrasting emotions and swings and turns will come out - making for totally compelling matches in some circumstances.
So please PLEASE HB STUDIOS !!!! please take into account the above, It will create a rugby game finally with true depth. Imagine being able to create rugby temas that simulate closely their real life copies - That would be EPIC !! . Having create a player opportunitys would further advance this. Especially if you allow create a team(s) with of course a few slots, players could create their ulitmate rugby enjoyment. Imagine creating Jonah Lomu and the 95 All Blacks, or Mike Gibson and the old Wales legends. Or England and their forward dominating Wilkinson best era.
One other thing you have to have the ITM cup from New Zealand!!!!!!, that is the bread basket of what makes the All Blacks the most powerful rugby nation on the earth. Superstars galore in the making and playing there, true province passion.
Thanks
Nightmare Hitter