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Suggestions/ideas for Rugby 2012

eveybody seems to have an good idea but we want a pro mode where you should be able 2 be only one player and try to make the game more madden like because the old game just didint do it
 
eveybody seems to have an good idea but we want a pro mode where you should be able 2 be only one player and try to make the game more madden like because the old game just didint do it

It would probably be better to refrain from using 'we' to represent your own personal opinions - we don't want HB getting the wrong end of the 'consensus' stick.

With regard to the Be a Pro that you have mentioned there is an independent thread here specifically on the topic. Although there is clearly quite a lot of support for the inclusion of such a feature the main concern is that such a feature that would probably be classed as outside the main aim of the ***le may be distracting and/or costly and time consuming for the developers to include as well as a polished game. I would say the realists among us - myself included - would love to see this feature in the game, but only after the core gameplay of the game is overhauled and refined. I tell you, I would be absolutely gutted if I waited 4 years for the next rugby game only for it to have rubbish gameplay and a be a pro mode, wouldn't you?
 
great ideas out there and ive got a few.i think game play is really important so a succesful series can be maintained. evryone seems to have covered al the xtra features i.e game modes, licenses, stats.

The lineouts need to be looked at. 3 options just wasn't enough.
I was thinking there should be different set ups.. such as full lineouts, 5 man lineouts 3 man lineouts. This would allow another key aspect to happen which would be moving the jumper forward and back using the left or right sticks( one for each jumper) if you get to the front of the oposition jumper, you can use a harder flat throw using - lets say the x button, and if you move further back of the jumper you could use a differnt button - lets say L1 and x to lob a throw to the jumper.

This would stop the fact you just have to time your front jumper to steal the ball all the time where ever ur throwing it.

i would like to see a career mode/manager mode like weve seen in fifa, or something of the sort and better player development. such as they can improve during the season, or get worse depending on game time, form etc. Big game players that play in finals and play well can gain better ecperience and stats

key players in teams with different specials not just stars. i.e tackler, ball stealer, ball runner, speed, playmaker, etc like the nba games.

defence needs an overhaul, was too easy to break thru the backs and need better options like drifting, man on,man out. also the pick and goes were too easy to smash so they needs to be sorted

also a harder difficulty
 
More trophies to win. The Freedom Cup and Mandela Plate as part of the Tri-Nations would be great. Also, the Grand Slam Trophy for the Six Nations (Winning all games) and perhaps even an opportunity to do the Spring Tour with Australia/New Zealand and win that Grand Slam.
 
I thought of another one; running.
It's a little odd if you're running forwards, and then pull back on the analog stick, that your player seems to insta-turn, not losing momentum (or falling over, because it's damn near impossible to stop after sprinting, let alone change direction). That's kind of odd, and I can't see why any player would do it.

What might work, is if you're running full-pelt up the pitch and then pull back on the analog stick then your player attempts to turn his back into the opposing player (trying to start a maul). A maul would only be started if your players got there quick enough (so a high balance stat for the tackled player + speed/ stamina on the forwards is needed), and the chance of a turnover would be lower if you did manage to turn your back, otherwise it might be higher.

Just a thought that came to me about now. Sorry for the gratuitous use of brackets!
 
What might work, is if you're running full-pelt up the pitch and then pull back on the analog stick then your player attempts to turn his back into the opposing player (trying to start a maul). A maul would only be started if your players got there quick enough (so a high balance stat for the tackled player + speed/ stamina on the forwards is needed), and the chance of a turnover would be lower if you did manage to turn your back, otherwise it might be higher.
Ooh, sounds good.
 
With regard to the Be a Pro that you have mentioned there is an independent thread here specifically on the topic. Although there is clearly quite a lot of support for the inclusion of such a feature the main concern is that such a feature that would probably be classed as outside the main aim of the ***le may be distracting and/or costly and time consuming for the developers to include as well as a polished game. I would say the realists among us - myself included - would love to see this feature in the game, but only after the core gameplay of the game is overhauled and refined. I tell you, I would be absolutely gutted if I waited 4 years for the next rugby game only for it to have rubbish gameplay and a be a pro mode, wouldn't you?

Amen .................
 
I thought of another one; running.
It's a little odd if you're running forwards, and then pull back on the analog stick, that your player seems to insta-turn, not losing momentum (or falling over, because it's damn near impossible to stop after sprinting, let alone change direction). That's kind of odd, and I can't see why any player would do it.

Absolutely. Realistically the player should have to slow down before changing direction (more than 45 degrees) Perhaps instead of a "sidestep" button, you can sidestep with a change of pace i.e. letting go of the sprint button and flicking the left analog stick at an angle. Then you could press the "sprint" button to accelerate away. Perhaps this clip would help with my explanation - http://www.youtube.com/watch?v=UHIzvwyy1wo

This could be used as an option, with the standard sidestep button set-up still available.
 
Perhaps instead of a "sidestep" button, you can sidestep with a change of pace i.e. letting go of the sprint button and flicking the left analog stick at an angle. Then you could press the "sprint" button to accelerate away. Perhaps this clip would help with my explanation - http://www.youtube.com/watch?v=UHIzvwyy1wo

This could be used as an option, with the standard sidestep button set-up still available.
I so hope that is possible.
 
Ha, that was great (Shane Williams Vid). I think if players run with a little more weight to them (kind of like this video, but without the Be a Pro camera: http://www.youtube.com/watch?v=Cp20TyZVxog), then this sort of thing wouldn't occur.

Watch the video and try not to pay attention to any of the fancy moves. Just the plain running. I know BackBreaker is physics-based, but Fifa isn't as has reasonably realistic sprinting as well.
 
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Ha, that was great (Shane Williams Vid). I think if players run with a little more weight to them (kind of like this video, but without the Be a Pro camera: http://www.youtube.com/watch?v=Cp20TyZVxog), then this sort of thing wouldn't occur.

Watch the video and try not to pay attention to any of the fancy moves. Just the plain running. I know BackBreaker is physics-based, but Fifa isn't as has reasonably realistic sprinting as well.

I love the idea of a physics based running/contact game. It's aesthetically pleasing and almost every situation regarding contact would have a different feel. However, I'm guessing HB Studios would need a hefty donation to use/build a physics engine like this. I look forward to seeing this incorporated into a rugby game though, as BackBreaker looks sexy.
 
I love the idea of a physics based running/contact game. It's aesthetically pleasing and almost every situation regarding contact would have a different feel. However, I'm guessing HB Studios would need a hefty donation to use/build a physics engine like this. I look forward to seeing this incorporated into a rugby game though, as BackBreaker looks sexy.

Sure does! And while I'd love to see it, I don't think it'd be too realistic. All I'm thinking about is a little realism to make the gameplay a lot better. Rugby is a game all about the running, and so I think that should be high on the list of "Things To Get Right".
 
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full player/team licensing is key. Creates an atmosphere that good gameplay alone cannot match

I wouldn't agree with that at all. PES v Fifa from around 1999-2007 completely falsifies your statement; it is definitely possible to have a good game without licences.
 
So basically had PES had the licenses for the teams and players you're saying it wouldn't have made a better game? Or had Fifa had the gameplay of PES during those years it would have not been better? Look at FIFA now, where it has superior gameplay and full licensing and tell me which is better.
I'm not saying you can't have a "good" game without licensing, but great games have the two (gameplay and licensing) combined. A great game is what i'd expect, not a half-assed effort as of the likes of Ricky Ponting Cricket, which was overpriced for the game it provided.
 
So basically had PES had the licenses for the teams and players you're saying it wouldn't have made a better game? Or had Fifa had the gameplay of PES during those years it would have not been better? Look at FIFA now, where it has superior gameplay and full licensing and tell me which is better.
I'm not saying you can't have a "good" game without licensing, but great games have the two (gameplay and licensing) combined. A great game is what i'd expect, not a half-assed effort as of the likes of Ricky Ponting Cricket, which was overpriced for the game it provided.

So, your expectations are for a absolutely top drawer, world class, fully licensed game first time up on the PS3 & 360, from a franchise almost killed by sales not being high enough in the past to justify new versions. Licenses cost and sometimes a lot, can kill budgets, but still must be considered more than gameplay and/or the ***le coming out? (As from the sound of things they shouldn't bother without full licensing).

Tall order, but if everyone expects so much, this WILL be the last version of rugby for a long time, as only a minority will buy a rugby game which is likely to feature marginally improved gameplay, HD graphics, smarter presentation, more options and online play.
 
So basically had PES had the licenses for the teams and players you're saying it wouldn't have made a better game? Or had Fifa had the gameplay of PES during those years it would have not been better? Look at FIFA now, where it has superior gameplay and full licensing and tell me which is better.
I'm not saying you can't have a "good" game without licensing, but great games have the two (gameplay and licensing) combined. A great game is what i'd expect, not a half-assed effort as of the likes of Ricky Ponting Cricket, which was overpriced for the game it provided.

Of course having licencing and good gameplay would make it better than not having them but thats totally missing the point. Its like saying its not worth eating a rump steak unless you eat it on a particular kind of plate. If the steak isn't cooked you're not gonna eat it no matter what its on because the substance that makes it what it is isn't there.

You're living in an ideal world. You can't just expect everything to be perfect - yeah i'd love the game to come out and be absolutely amazing; full licences, great gameplay, but the problem is, as C.A. Iversen has pointed out, there probably isn't sufficient budget to do both. Im just really hoping that HB do prioritise the gameplay firstly and concentrate on the aesthetics secondly. If the game is released and is rubbish but has the kits everyone will be like "Oh, look its that rugby game thats awful" and word will quickly spead. Likewise, if a game with good gameplay and replay value came out that maybe didn't have all the licences I would be 100% sure that all my mates would buy it and it would gather HB a lot of repect for being to only company to believe in a rugby union game.
 
Random thought pertaining to the license discussion: Whilst the licenses might normally be expensive, the fact that HB Studios have done this before, coupled with the fact that there's only one rugby union game coming out in 2011 (as far as we know, right?), in theory the leagues should be clamouring to get their licenses in the game.
I'm neither for nor against licenses, although I am a big fan of having player names be correct (especially without the mods normally available with PC), and if HB can do it cheap, I'd love to see that. You can only hope that Super 14 or the RFU want to be represented in the game more than they want some quick cash :)
Sorry if that came out ramble-y or didn't make much sense, I'm afraid I'm incredibly tired after an all-night-workathon.
 
Of course having licencing and good gameplay would make it better than not having them but thats totally missing the point. Its like saying its not worth eating a rump steak unless you eat it on a particular kind of plate. If the steak isn't cooked you're not gonna eat it no matter what its on because the substance that makes it what it is isn't there.

You're living in an ideal world. You can't just expect everything to be perfect - yeah i'd love the game to come out and be absolutely amazing; full licences, great gameplay, but the problem is, as C.A. Iversen has pointed out, there probably isn't sufficient budget to do both. Im just really hoping that HB do prioritise the gameplay firstly and concentrate on the aesthetics secondly. If the game is released and is rubbish but has the kits everyone will be like "Oh, look its that rugby game thats awful" and word will quickly spead. Likewise, if a game with good gameplay and replay value came out that maybe didn't have all the licences I would be 100% sure that all my mates would buy it and it would gather HB a lot of repect for being to only company to believe in a rugby union game.

Why are the licenses such a problem in this version of the game when it hasnt been before really (yes im aware of the top 14 and a couple of others not having full license), cant the licenses just be extended for this version, and considering the market, at a massively reduced rate? I deal with the purchase of huge amounts of software licenses for a large organisation, the companies we are dealing with are giving up to 75% reductions in order to keep our custom due to the market, surely this situation cant be that different?

I agree with most of what is said about budgets etc, but really all this managing of expectations is becoming a little tiresome. If this game does come out with reduced licenses on players and countries where they have been included in previous incarnations, and that money has been reallocated to staff costs to make the game look prettier or add some ill thought out mini game, I can only speak for myself, but im fairly sure we will all be fairly ******.

However I agree that playability probably comes first ahead of this, but I dont think its too much of a stretch to hope for a bit of both.
 
Why are the licenses such a problem in this version of the game when it hasnt been before really (yes im aware of the top 14 and a couple of others not having full license), cant the licenses just be extended for this version, and considering the market, at a massively reduced rate? I deal with the purchase of huge amounts of software licenses for a large organisation, the companies we are dealing with are giving up to 75% reductions in order to keep our custom due to the market, surely this situation cant be that different?

I agree with most of what is said about budgets etc, but really all this managing of expectations is becoming a little tiresome. If this game does come out with reduced licenses on players and countries where they have been included in previous incarnations, and that money has been reallocated to staff costs to make the game look prettier or add some ill thought out mini game, I can only speak for myself, but im fairly sure we will all be fairly ******.

However I agree that playability probably comes first ahead of this, but I dont think its too much of a stretch to hope for a bit of both.

Why could licenses be a problem now when they weren't before? I'm sure that many of you realise that the game was developed for EA Sports in the past. EA have fairly deep pockets financially speaking and I'm fairly sure that with EA not being involved this time around that it could make a massive difference to financial resources for the first ***le this gen.

If this ***le sells really well it might not be so much of an issue for future ***les.

Still, this is all hypothetical, maybe HB have worked very hard with the IRB and individual unions and made it clear how unprofitable the last games were. Maybe there are deals for licenses much better than before due to the IRB etc, realising that they can't milk this cash cow for anything other than promotion. I don't know, but I do know that HB will try their best for us. How do I know? Quite simply the more licenses they get the better it also will be for them.

Still, no-one is saying that we are hoping that they don't get a lot of licenses, we're merely saying to not raise expectations over our heads.
 

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