primalskalas
Academy Player
- Joined
- May 16, 2010
- Messages
- 19
eveybody seems to have an good idea but we want a pro mode where you should be able 2 be only one player and try to make the game more madden like because the old game just didint do it
eveybody seems to have an good idea but we want a pro mode where you should be able 2 be only one player and try to make the game more madden like because the old game just didint do it
Ooh, sounds good.What might work, is if you're running full-pelt up the pitch and then pull back on the analog stick then your player attempts to turn his back into the opposing player (trying to start a maul). A maul would only be started if your players got there quick enough (so a high balance stat for the tackled player + speed/ stamina on the forwards is needed), and the chance of a turnover would be lower if you did manage to turn your back, otherwise it might be higher.
With regard to the Be a Pro that you have mentioned there is an independent thread here specifically on the topic. Although there is clearly quite a lot of support for the inclusion of such a feature the main concern is that such a feature that would probably be classed as outside the main aim of the ***le may be distracting and/or costly and time consuming for the developers to include as well as a polished game. I would say the realists among us - myself included - would love to see this feature in the game, but only after the core gameplay of the game is overhauled and refined. I tell you, I would be absolutely gutted if I waited 4 years for the next rugby game only for it to have rubbish gameplay and a be a pro mode, wouldn't you?
I thought of another one; running.
It's a little odd if you're running forwards, and then pull back on the analog stick, that your player seems to insta-turn, not losing momentum (or falling over, because it's damn near impossible to stop after sprinting, let alone change direction). That's kind of odd, and I can't see why any player would do it.
I so hope that is possible.Perhaps instead of a "sidestep" button, you can sidestep with a change of pace i.e. letting go of the sprint button and flicking the left analog stick at an angle. Then you could press the "sprint" button to accelerate away. Perhaps this clip would help with my explanation - http://www.youtube.com/watch?v=UHIzvwyy1wo
This could be used as an option, with the standard sidestep button set-up still available.
Ha, that was great (Shane Williams Vid). I think if players run with a little more weight to them (kind of like this video, but without the Be a Pro camera: http://www.youtube.com/watch?v=Cp20TyZVxog), then this sort of thing wouldn't occur.
Watch the video and try not to pay attention to any of the fancy moves. Just the plain running. I know BackBreaker is physics-based, but Fifa isn't as has reasonably realistic sprinting as well.
I love the idea of a physics based running/contact game. It's aesthetically pleasing and almost every situation regarding contact would have a different feel. However, I'm guessing HB Studios would need a hefty donation to use/build a physics engine like this. I look forward to seeing this incorporated into a rugby game though, as BackBreaker looks sexy.
full player/team licensing is key. Creates an atmosphere that good gameplay alone cannot match
So basically had PES had the licenses for the teams and players you're saying it wouldn't have made a better game? Or had Fifa had the gameplay of PES during those years it would have not been better? Look at FIFA now, where it has superior gameplay and full licensing and tell me which is better.
I'm not saying you can't have a "good" game without licensing, but great games have the two (gameplay and licensing) combined. A great game is what i'd expect, not a half-assed effort as of the likes of Ricky Ponting Cricket, which was overpriced for the game it provided.
So basically had PES had the licenses for the teams and players you're saying it wouldn't have made a better game? Or had Fifa had the gameplay of PES during those years it would have not been better? Look at FIFA now, where it has superior gameplay and full licensing and tell me which is better.
I'm not saying you can't have a "good" game without licensing, but great games have the two (gameplay and licensing) combined. A great game is what i'd expect, not a half-assed effort as of the likes of Ricky Ponting Cricket, which was overpriced for the game it provided.
Of course having licencing and good gameplay would make it better than not having them but thats totally missing the point. Its like saying its not worth eating a rump steak unless you eat it on a particular kind of plate. If the steak isn't cooked you're not gonna eat it no matter what its on because the substance that makes it what it is isn't there.
You're living in an ideal world. You can't just expect everything to be perfect - yeah i'd love the game to come out and be absolutely amazing; full licences, great gameplay, but the problem is, as C.A. Iversen has pointed out, there probably isn't sufficient budget to do both. Im just really hoping that HB do prioritise the gameplay firstly and concentrate on the aesthetics secondly. If the game is released and is rubbish but has the kits everyone will be like "Oh, look its that rugby game thats awful" and word will quickly spead. Likewise, if a game with good gameplay and replay value came out that maybe didn't have all the licences I would be 100% sure that all my mates would buy it and it would gather HB a lot of repect for being to only company to believe in a rugby union game.
Why are the licenses such a problem in this version of the game when it hasnt been before really (yes im aware of the top 14 and a couple of others not having full license), cant the licenses just be extended for this version, and considering the market, at a massively reduced rate? I deal with the purchase of huge amounts of software licenses for a large organisation, the companies we are dealing with are giving up to 75% reductions in order to keep our custom due to the market, surely this situation cant be that different?
I agree with most of what is said about budgets etc, but really all this managing of expectations is becoming a little tiresome. If this game does come out with reduced licenses on players and countries where they have been included in previous incarnations, and that money has been reallocated to staff costs to make the game look prettier or add some ill thought out mini game, I can only speak for myself, but im fairly sure we will all be fairly ******.
However I agree that playability probably comes first ahead of this, but I dont think its too much of a stretch to hope for a bit of both.