oranjeboom
Academy Player
- Joined
- Mar 3, 2011
- Messages
- 18
- Country Flag
I've played at least 10 run throughs, using both teams. This is an honest opinion: (and I'm still likely to buy both, but RWC as a second hand/post world cup purchase)
I agree with previous posts:
Positives:
- Commentary was pretty good, I liked it
- There are some good parts, but these are also the same good parts from 08 and we need new good parts for this to be new game/retail worthy, rather than patch/DLC worthy
- Its on Xbox360
... I'll think of another one soon
Negatives:
- No significant/obvious improvement from 08. In fact, they've gone backwards with less modes and simpler lineouts
- Knock on advantages go on far too long (the opp had one for 5 phases, but they kept the advantage because they didnt make a territorial gain. In rl rugby, after 1 or 2 phases if they still have the ball, advantage over. Its not a penalty advantage)
- All cut scenes were of backs of heads, obviously no faith in player likenesses
- I sidestepped the fullbacks with Matfield and other forwards, managing to run and score from halfway...
- Run on a 45 degree angle and you split the backline every time
- Hooker's arm twitch still exists so you know exactly when they'll throw it
- When you kick for goal, the tee is there and some dirt flicks up when you kick, but the tee and dirt disappear on a replay
- same kick restart glitches so there are the same holes to kick to to get the ball back easily
- rucks are a button mash, just don't button mash for too long
- its the official, authentic RWC experience but with only 10 licenesed teams, no licensed or accurate NZ stadiums, etc. Its about as authentic as my copy of the Mona Lisa I cut out from a National Geographic
- In one of my conversions the kicker slid forward and ended up being in front of the ball by 3m before he kicked it (it still went over, the ball kicked itself while the kicker did an animation in front of the ball)
- superman tackles are still in, and the ball carrier begins to fall backwards before contact from the defender is even made
- dive for a try and be horizontal and centimetres from the ground but get ankle tapped in the meantime and somehow the player is standing in a maul
- bunching is still everywhere, but we all knew that
- lineouts are a one button process
- halfbacks take the ball from the middle lineout and run around the back of the number 8s into a whole bunch of space
- no momentum when changing direction while running or sprinting
- no refs or touchies
- ball bounces 30m after it initially lands, and kickers can punt end to end if the ball does that bounce
- I almost never used the set plays, quicker to run sideways for a bit then cut to 45 degree angle and waltz through (yes its on easy but we all know this wont change on hard thanks to the same thing happening in 08)
That's probably enough from me... Its more rugby arcade than sim. A small amount of people will like it for its simplicity, the majority of the market want more and this won't meet that need. Up to RC to see if they can do better, but at least they can't do worse
PS: For the TRFers, I would have said if this was better than I expected it to be, it wasn't. I would gladly (and secretly hoped to be able to) say that this plays better than expected... it doesn't. How many people at HB/505 worked on this and for how long since 08? It would be interesting to know, and it seems whatever the actual answer is, its too many and for too long given what they've come up with
I agree with previous posts:
Positives:
- Commentary was pretty good, I liked it
- There are some good parts, but these are also the same good parts from 08 and we need new good parts for this to be new game/retail worthy, rather than patch/DLC worthy
- Its on Xbox360
... I'll think of another one soon
Negatives:
- No significant/obvious improvement from 08. In fact, they've gone backwards with less modes and simpler lineouts
- Knock on advantages go on far too long (the opp had one for 5 phases, but they kept the advantage because they didnt make a territorial gain. In rl rugby, after 1 or 2 phases if they still have the ball, advantage over. Its not a penalty advantage)
- All cut scenes were of backs of heads, obviously no faith in player likenesses
- I sidestepped the fullbacks with Matfield and other forwards, managing to run and score from halfway...
- Run on a 45 degree angle and you split the backline every time
- Hooker's arm twitch still exists so you know exactly when they'll throw it
- When you kick for goal, the tee is there and some dirt flicks up when you kick, but the tee and dirt disappear on a replay
- same kick restart glitches so there are the same holes to kick to to get the ball back easily
- rucks are a button mash, just don't button mash for too long
- its the official, authentic RWC experience but with only 10 licenesed teams, no licensed or accurate NZ stadiums, etc. Its about as authentic as my copy of the Mona Lisa I cut out from a National Geographic
- In one of my conversions the kicker slid forward and ended up being in front of the ball by 3m before he kicked it (it still went over, the ball kicked itself while the kicker did an animation in front of the ball)
- superman tackles are still in, and the ball carrier begins to fall backwards before contact from the defender is even made
- dive for a try and be horizontal and centimetres from the ground but get ankle tapped in the meantime and somehow the player is standing in a maul
- bunching is still everywhere, but we all knew that
- lineouts are a one button process
- halfbacks take the ball from the middle lineout and run around the back of the number 8s into a whole bunch of space
- no momentum when changing direction while running or sprinting
- no refs or touchies
- ball bounces 30m after it initially lands, and kickers can punt end to end if the ball does that bounce
- I almost never used the set plays, quicker to run sideways for a bit then cut to 45 degree angle and waltz through (yes its on easy but we all know this wont change on hard thanks to the same thing happening in 08)
That's probably enough from me... Its more rugby arcade than sim. A small amount of people will like it for its simplicity, the majority of the market want more and this won't meet that need. Up to RC to see if they can do better, but at least they can't do worse
PS: For the TRFers, I would have said if this was better than I expected it to be, it wasn't. I would gladly (and secretly hoped to be able to) say that this plays better than expected... it doesn't. How many people at HB/505 worked on this and for how long since 08? It would be interesting to know, and it seems whatever the actual answer is, its too many and for too long given what they've come up with