Okay, heres what I want to see.
I would like to see the entire physics engine redone for the next generation rugby ***le.
In games like FPS and the like, you can shoot someone in the shoulder and they way they react is that their shoulder goes flying back first. True to life I mean. If you have a look at a video of Spore, you can see there is a lot of calculation involved in that game. Just the way your character moves. They've developed a system where the game calculates exactly how the character would move if it was real life. Lets say a certain character in Spore was a bit too top-heavy. They will be almost teetering over when turning corners, and they have short, sharp steps. Its a very intellegint system.
Back to the first point about FPS... In the latest games, you see ragdoll physics which is the norm these days, and in the more intellegent systems, rather than having just an animation, when they get hit on a certain part of theur body, the rest of the body reacts as if that part was hit in real life. I'm no programmer, but I am certain that a simplified version of the two examples above would work beautifully in a rugby game.
I'll start with tackling...
There are big hits in Rugby 06. It's pretty cool. I like they way you can just run into a player for a safe tackle just to bring them down, or you can press the dive takle button to make sure you put them to bed. What I don't like however, are **** animations playing out the story for us.
What would be fricking sweet, is that if you could do a dive tackle where the collision would determine how the tackle plays out.If you throw Jerry Collins at Shane Williams for example, both run full tilt, then Jerry will flatten him. The game engine will determine the weight ratio, and the momentum, and that will decide how big a hit that is. After that, the game engine won't choose a tackle animation like it does now, but it will 'create' the animation on the fly and that will show how hard the hit is, and how they fall to the ground. Thats a very basic explanation of what I would like to see.
Also, if somebody sidesteps you, rather than having the annoying animation kicking in, you can choose which way to go to tackle by using the thumbstick. If you get it wrong, you get it wrong. Penalty shootout type stuff.
On the other hand, in the running and such of the ball, I would like to see weight play a factor in this as well. What I would like (please note, all controls will be in Xbox 360 format) is for the right thumbstick to be the weight balance stick (but with a flashier name Laughing ) where whichever direction you push the stick, that is the direction you would shift your weight. eg. If you are running the ball with Jerry Collins and you are running on a slight diagonal, there is a player you want to bump off, you would shift the stick towards the player and you will throw the wieght towards that player to make his tackle harder to execute. It's pretty similar to the Truck stick in Madden, but a bit deeper.
Also, to do sidesteps and such, it would be cool to hold in the left trigger (currently unused on attack) and then use the right thumbstick to do little jinks and shimmys and steps in any direction you wnat. (directly backwards of course being the infamous campese goosestep Very Happy ) This could prove fending to be a bit of a problem. Perhaps if you click it in then you can fend, and that way you canmbine a lot of them together. Can you imagine bursting through a gap with Ma'a Nonu with a big pushover, then tearing down the middle of the field, stepping the full back and stiffarming him at the same time for good measure, and finishing off with a montrous goosestep of the attemped ankletap from the winger... That would be sweet.
All in all I want a realistic game. The above I mentioned are just some of the things I;d like to see to help take away many of the limitations this game has.
If that was all done, it would add a heck of a lot of longevity to the game. That sort of control would make it exceed Pro Evo for me.
Easier things I'd like to see fixed are, more realistic player stats in World League (35 penalties? 0 tries? 0 conversions?......Joe Rokocoko with 8 drop goals?)
The dumping of world league for a career mode.
A player editor and decent player creater.
A much much more!![/b]