With the button mashing style rucks will we be able to play for extended periods of time?
I worry that people's thumbs will die a painful death, first.
Sorry if this has already been answered somewhere.
Your thumbs should be fine. The battle is really short, I'm talking 2 to 3 seconds, and slamming the button does not necessarily guarantee you win the ruck.
Also if you have better quality rucking players entering the ruck the button then fewer button presses are required to increase your rucking intensity.
So for example if you are playing with Namibia you may have to press the X or A button a lot more to increase your intensity, but at the same time with weaker players in the ruck it may not be possible to fill that meter very much, particularly on the harder difficulties. Rucking ability of the 3 players entering the ruck is a big factor in this contest.
On the lower difficulties it will be easier to fill the meter. You can fill it and sometimes get away without a penalty but more often then not you will be penalized for filling it too much. So the contest is not intended to be a button bash fest as that can work against you.
As with the old mechanic from our previous games the ruck contest is completely optional. You can choose to do it to increase your chances of protecting the ball or creating a turnover, but just because one person fills that meter and the other person doesn't will not mean that a turnover is guaranteed. Also the other risk to continually competing in the ruck is that the players who enter the ruck take a stamina hit the more you try to fill that gauge.
Also i think in one thread someone commented on the meter and what the padlocks mean. The check mark means that team has secured possession essentially and from that point on you cannot turn the ball over in the ruck.
As Alastair has mentioned our ruck contest are very quick, over in a matter of 2 or 3 seconds.