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Q & A with Alastair - The Answer Thread

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This has been answered elsewhere, but The World In Union is the soundtrack to this ***le. This music has always been associated with the tournament and this year's arrangement has been licensed for inclusion in our game. This is the first time The World In Union has been part of a RWC video game, as far as I know. It definitely will set the stage and gets you in the mood.

You will also be able to select your own music to play from your hard drive through the standard Microsoft and Sony interfaces.

This has been the best Q & A ever! Custom Soundtracks on the PS3????? Amazing, finally, etc etc!!!!!

By the way thanks for noting some of the little suggestions along the way, I appreciate you've been as busy as a maniac replying to everyone. :D
 
OK guys I'm going to stick around for a little while longer to answer any questions you might still have in the next couple of minutes, but I'm going to call it a night.

Apologies if I haven't answered your question in this round. We'll look to carry on with some of the other great questions from the other thread in due course.

Thanks for all of the great questions. I hope it's proved informative and we really do look forward to your feedback when you get your hands on the game. Thanks for your support and also for your constructive feedback on the decisions we've made that you may not agree with. It's all valuable insight for us and we value all opinions.

Cheers,
A.
 
Yea, lots of thanks for the answering of questions, really excited about the game, started playing rugby 08 again as an appetizer, but now on the pc, wow, what a difference over the ps2 , almost looks like next generartion graphics on the pc, I can even play the game different on the pc because I can really see what is going on(it feels much better on Pc). Really enjoy playing it again.
Cheers and Salud
 
Thank You Alastair for spending your evening with us on The Rugby Forum, great thread with lots of answers, which will probably bring more questions.

Personally I am starting to feel a real buzz about this game, I can't wait to get my hands on it again, and play it until my fingers bleed.
 
As this is our first online Rugby game, there's lots that our online guys have been focusing on and will need to be monitoring as the game is released into the wild at the end of August.

Leaderboards are high on the priority list moving forward, but were moved off the list for this year. As points aren't awarded for wins or losses, rage quitters, while annoying, won't be consequential to your online record. Definitely something we'll be looking at in the future. For now, I suspect being quit against will be a badge of honour... ;-) It will also be interesting to see if the character of Rugby players sees fewer rage quitters and shows them to be better sports than Football gamers.

With a lot of these features, we have to be very disciplined in including or not including their development in our plan. We have to ensure that we don't bite off more than we can chew if we're to hit our dates. I'll speak more to this in the future.

Hmm I know where you're coming from but one of the biggest disincentives to quitters is being docked points.

It also makes it slightly less annoying getting quit on when you know you got a rank bump from it at least.
 
Hi AJ, can you give us a list of the XBOX 360 achievements?

thanks for all the info, cant wait for the game!!
 
Interestingly, the advent of online means you can play side on camera against someone else playing end on camera. I wonder if this means that masses of side on players are going to suddenly find they prefer end on!

We discovered during development a very new dynamic for multiplayer emerge which is pretty exciting. Playing local multiplayer in the past, you could always see the opponent's kick arrows appear, and set plays being selected. Not so online. :)

Both of those facts are VERY cool. Particularly the kicks / set plays, that will make it much more realistic and tricky in defense as it should be.
 
Will there be a large list of players to pick from for a squad like R08?
 
I think its an educated guess at the 30 men squads going to the world cup for each country. I hope players that are injured atm are included though.
 
So far so good. I have not raised my expectations very high for this game and I am pleasantly surprised with some of the answers and understand that many things had to be sacrificed due to budgeting and time constraint issues.

One of the most important features is online game-play as this is the most important factor for game longevity. My only concern is that there is not going to be any penalty for rage quitters as there will be no leader boards etc. This is pretty much going to stop any games from completing, as people will quit all the time if they are losing. It is like this on all sport ***les.

So when your friends are not online, games will be hard to come by as the hardcore(honest) gamers will lose interest and it will leave the rage quitters. This will make finding games difficult and very frustrating when you do.

I think pre-release this is going to be one of the most contentious points and raise many complaints, as more people turn to online mode when the WC finishes. Only had to look at the forum for Rugby League live to see this being a HUGE problem.

AJ please could you answer the following questions in relation to online mode.

How difficult is it to implement a bare bones leaderboard and penalty system? The (head to head mode) in Fifa WC 2010 is perfect!!!! Especially for a WC game.

Is this something that can be included as DLC?


Hoping that introducing a very very basic leader board stating wins, losses and quits will be introduced within a short space of time. This will be more than enough :D
 
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Yep 30 man squads for each team. Not too sure how they come up with the 30 but I guess it's up to the unions to hand over squad lists.
 
New Zealand and Australia are the two highest rated teams in our game â€" our rankings match the IRB’s world rankings at the time that we send the game off to first party.



Generic players on unlicensed teams don’t look like the player, and their names are not remotely similar to the authentic players. The stats on the unlicensed teams reflect the composition of a balanced team of players who collectively have the overall team rating that matches their current position in the IRB World Rankings.

Thats gonna make for some controversial ratings! France 6th!
At least it correctly puts Ireland as top NH side ;)
 
Aw man what a day to have off and not be near the pc. My one question didnt get answered but these questions that have been answered have been fantastic!
custom soundracks=awesome.
 
Aw man what a day to have off and not be near the pc. My one question didnt get answered but these questions that have been answered have been fantastic!
custom soundracks=awesome.

What's your question woosaah?
 
Any chance of finding out if there are any star players? Or is it purely players with higher or lower ratings (which actually I prefer)?
 
it was to do with the drop kicks from the scrums, can you still do that? I hated it when the AI would do it to me, when in the 'rules' you had to pass it twice. I think thats what it said anyway :)



Think from this rule
21.6 (b)The team awarded a free kick cannot score a dropped goal until after the ball next becomes

dead, or until after an opponent has played or touched it, or has tackled the ball carrier. This

restriction applies also to a scrum taken instead of a free kick.
 
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Is there any kind of permanent record keeping or unlockables of any type for the game?
 
I agree that the handling should be bad, but sometimes they'd drop nearly EVERY pass out of 10. It'd be good if they were absolutely shocking (10 out of 100), but their handling got better each time they caught it, or every 10mins of the game. It'd still be a huge penalty for playing them out of position, but would be more realistic and less unforgiving over a longer period.

I was thinking about this as well, why did you have to make it so they dropped the ball? a thought i had was that say a prop was playing second five or centre he would like only be second receiver in the backline like 1 out of 20, and maybe his handling stats could be reduced by 1/3 as well. similar if a back was to play in the forwards he would be sitting in his normal position (making it a crowded mid field sometimes and making it difficult to pass with two players tring to get the ball and both players would have a chance to drop it, and if he is in the forwards and gets hit by a forward its a chance for them to lose possession as well.

I thought about this for a while as i felt the dropped ball with a player out of position was abit annoying.
 
Yeah that was a favourite tactic at HB for a while. It's pretty much been shut down on harder difficulty levels. Though it was a tactic favoured by Matt Lane, our game designer so we'll see if he's left the window slightly ajar to preserve his edge against Glen.

I was undefeated at HB in multiplayer games for the 6 years I had been working here until we started making this game (though Alastair would argue otherwise). I have a post-it note on my desk that shows me with a Win/Loss/Draw record of 7-4-3 over Matt. So I am beatable now, and I put that down to a few things.

- We have removed a lot of exploits that people have used in the past such as toning down the zig-zagging exploit a fair amount, though players with high agility will still be fairly good at it.
- Guard Control is a great defensive tool for minimizing points and tightening up your defense.
- The Ruck battles are quicker, so you don't have that ability to turn the ball over long after you realistically should have been able to.
- When playing online you can't see kick arrows or any indication that a player is doing a set play. When playing offline you could (and still can) see exactly where the kick was going to go. This now makes it difficult to predict your opponents behaviour. Also when you do attempt to trigger a set play in general in our game the camera zooms out a bit so you can see your passing line better so you can see the icons above the player heads when the set play plays out. In Online the remote player doesn't see this zoom so they still have no idea that you are trying to run a set play.
- Different ruck support strategies. If you want to play close to the ruck we would switch to the forward tactic so you keep your best rucking players close to the ruck. The addition of the 3rd man run from the back of a ruck is another positive addition. It keeps you guessing when you can employ a tactic like this with a player that may be better suited to taking a tackle and retaining possession like a forward then say the scrum half would.
- Quick pick-ups can really change momentum. You could be pressing towards the opponents tryline then have an opportunity for a quick pick-up if the tackled player is isolated. You have to be quick but its the sort of behavior that can lead to breakaways and even length of the field tries, particularly if you aren't expecting it.

In my opinion this is the most fun and competitive Rugby game we have ever made. We have built on what has made our game good in the past whilst adapting our game play to match a more fluid and fast pace that has made Rugby so much fun to watch over the past few years.

Oh... and go the Reds!! :)
 
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