likes and dislikes
likes
1. free flowing running, not very restrictive like fifa etc can frustratingly be at times
2.big hits
3.in-run options (i.e. stepping, bumping, palming)
4.special abilities (however, some could be more noticable)
5.player creation freedom!
Dislikes:
1.AGES to navigate through player menus & rosters...search engine needed, Rosters didn't allow for free movement of players to various clubs when they're already rostered. introduce signings, maybe even coach/manager and/or career mode to compliment this.
2.not enough variation in ball movement, i.e. passing, kicking, popping off ground, flick passes, chip kicks, set moves were slow and inneffective. there needs to be more opportunity for creativeness as a player, certain players must be able to create awesome counter attacks and draw defenders better than others for example...big guys draw more defenders, creating holes out wide....this needs to be evident with various options in forward runners not only off the ruck butt off the fly half and inside centre.... in a real game, not every player just gets in a line or piles into a ruck, they position themselves tactically....the roles of each position on the field need to be programmed to reflect this so there is more variation in what you can do when you have the ball so you can build your play up and score good tries and control the ball, additionally, we could see choose-on-the-fly defensive structures, i.e. rush defense for when opposition ball is slow, being able to pick and choose these things on the fly would improve the game 10-fold!
3.inaccurate player ratings can be really frustrating, but this is where freedom in creation/player editing is key as research and accuracy in ratings accross the board is not easy to do.
4.physics badly need tweaking...some kicks/passes go forever, having said that guys like gav henson and frans steyn have to be factored in, cause they can actually do some of that!
5.rucking and mauling too simplistic, not competitive, inconsistent, unrealistically won and lost...we want to be able to build momentum through phases and find gaps in defences, get rewarded for big breaks with ball retention in attack and be able to slow the attack and disrupt and eventually steal in defence and create awesome counter attacks in broken play....ripping in one-one one tackles, big cleanouts and steals after dominant tackles, opportunities for counter-rucking etc.
Thanks guys, really looking forward to an awsome game!, sorry the good looks as if it is outweighed by the bad, but that's probably what you're looking for anyway! hopefully some of the points help!