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I think you mostly want, whatever the zietgiest isn't - so long as the basics are at least capable.
If most teams have athletic props who can pass and sidestep and move the point of attack - then there's a weakness to exploit in the tight.
If most teams have a monster who needs a lock with a wheelbarrow to move them from one scrum to the next, then there's a weakness to exploit in the loose (as long as they can kinda hold their own in the scrum against most opponents).
The same goes elsewhere as well - if everyone's got ersatz FHs in the 12 shirt, then a gain-line battering ram can make hay. If everyone's got a battering ram, then someone who can dance their way through traffic and get the ball away is worth his weight in gold.
However, for all of these, you need to have the playing resources capable of both coping with what other teams are throwing at them AND good enough to exploit those weaknesses (as opposed to trying to make a Tindall & Noon midfield a handling duo, for ... I still don't know why)
If most teams have athletic props who can pass and sidestep and move the point of attack - then there's a weakness to exploit in the tight.
If most teams have a monster who needs a lock with a wheelbarrow to move them from one scrum to the next, then there's a weakness to exploit in the loose (as long as they can kinda hold their own in the scrum against most opponents).
The same goes elsewhere as well - if everyone's got ersatz FHs in the 12 shirt, then a gain-line battering ram can make hay. If everyone's got a battering ram, then someone who can dance their way through traffic and get the ball away is worth his weight in gold.
However, for all of these, you need to have the playing resources capable of both coping with what other teams are throwing at them AND good enough to exploit those weaknesses (as opposed to trying to make a Tindall & Noon midfield a handling duo, for ... I still don't know why)