I would love the controls to have a major overhaul. By adding a shift button (one of the lower shoulder buttons perhaps) They could double the functions of each other button. Hold shift and pass and you have a miss pass (or just steal the RL2 passing model). Shift + bomb = chip, shift + punt = grubber. A quick double-tap of any kick button snaps off a quick kick, like the grubbers in RWC/ RC2006 but applied to any type of kick.
I agree with the 'manual' sidestep: a sudden sharp change in direction should be all it takes to perform a sidestep. But agility should play a huge part in this, a nimble back with a high agility stat could almost turn 90 degrees without losing any speed or momentum, whereas a lumbering forward with low agility would practically stop and lose all momentum trying to perform the same feat. The right stick could still be used to avoid contact, ie benji marshall style leaps and sideways hops, stutter steps/ goose steps etc. Add the shift button to the right stick and you have different ways of making contact, ie shoulder barges, left arm/ right arm fends, hit and spins, turning and presenting the ball to set up a maul (a must I reckon) etc.
I also have some ideas for controls in defense, but I thought of them when thinking about controls for a rugby league game, and I'm not sure if they translate across codes. You be the judge.
First off you have your usual d-pad assigned defensive styles/ patterns (kick/ tight etc), but by adding the shift button into the equation you can adjust the speed the defensive line advances. Press down on the d-pad and the defenders in the centre of the field rush forward quickly while those on the edges move up at the usual controlled pace. Left and right on the d-pad control the speed of the defenders out wide respectively, while pushing up causes the entire line to rush forward. This would only work if fatigue played a greater part in defense, and in the game in general. Constantly rushing up in defense would tire out your players, which would reduce their tackling effectiveness and leave them no energy for attack. This also opens up the opportunity for well timed chips and grubbers to ruin over eager defenses.
My second idea for defense is to have the shoulder buttons control the defenders either side of you. Press the left shoulder button and the next defender to your left (or the next to the left of screen in classic view) would move in to tackle the ball carrier. This could be useful in helping to stop overlaps occurring as you assign the computer to tackle the man while you cover any men in space, or you could use it to stop big men (or cover weak defenders) by bringing in the men around you to help tackle.
As I said, al this makes more sense with a League game and gang tackles, but maybe it could help give greater control while defending in a Union game too.
p.s. sorry for the essay
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