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EA Rugby 2008 Discussion Thread

stats of players dont bother me, if they do i change them. but then again if you get th is on 360 it might be a bit hard to change them. who knows though maybe we will find away to mod it on 360, i havnt even looked at it. are any of the other games on 360 modable?
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Games are not moddable on 360 as it would break the signature and therefore wouldnt run. The only thing hacked on a 360 is the dvd drive. No one has got kernel access yet.
 
I would love the controls to have a major overhaul. By adding a shift button (one of the lower shoulder buttons perhaps) They could double the functions of each other button. Hold shift and pass and you have a miss pass (or just steal the RL2 passing model). Shift + bomb = chip, shift + punt = grubber. A quick double-tap of any kick button snaps off a quick kick, like the grubbers in RWC/ RC2006 but applied to any type of kick.

I agree with the 'manual' sidestep: a sudden sharp change in direction should be all it takes to perform a sidestep. But agility should play a huge part in this, a nimble back with a high agility stat could almost turn 90 degrees without losing any speed or momentum, whereas a lumbering forward with low agility would practically stop and lose all momentum trying to perform the same feat. The right stick could still be used to avoid contact, ie benji marshall style leaps and sideways hops, stutter steps/ goose steps etc. Add the shift button to the right stick and you have different ways of making contact, ie shoulder barges, left arm/ right arm fends, hit and spins, turning and presenting the ball to set up a maul (a must I reckon) etc.

I also have some ideas for controls in defense, but I thought of them when thinking about controls for a rugby league game, and I'm not sure if they translate across codes. You be the judge.
First off you have your usual d-pad assigned defensive styles/ patterns (kick/ tight etc), but by adding the shift button into the equation you can adjust the speed the defensive line advances. Press down on the d-pad and the defenders in the centre of the field rush forward quickly while those on the edges move up at the usual controlled pace. Left and right on the d-pad control the speed of the defenders out wide respectively, while pushing up causes the entire line to rush forward. This would only work if fatigue played a greater part in defense, and in the game in general. Constantly rushing up in defense would tire out your players, which would reduce their tackling effectiveness and leave them no energy for attack. This also opens up the opportunity for well timed chips and grubbers to ruin over eager defenses.
My second idea for defense is to have the shoulder buttons control the defenders either side of you. Press the left shoulder button and the next defender to your left (or the next to the left of screen in classic view) would move in to tackle the ball carrier. This could be useful in helping to stop overlaps occurring as you assign the computer to tackle the man while you cover any men in space, or you could use it to stop big men (or cover weak defenders) by bringing in the men around you to help tackle.
As I said, al this makes more sense with a League game and gang tackles, but maybe it could help give greater control while defending in a Union game too.

p.s. sorry for the essay ;)
 
I would love the controls to have a major overhaul. By adding a shift button (one of the lower shoulder buttons perhaps) They could double the functions of each other button. Hold shift and pass and you have a miss pass (or just steal the RL2 passing model). Shift + bomb = chip, shift + punt = grubber. A quick double-tap of any kick button snaps off a quick kick, like the grubbers in RWC/ RC2006 but applied to any type of kick.

I agree with the 'manual' sidestep: a sudden sharp change in direction should be all it takes to perform a sidestep. But agility should play a huge part in this, a nimble back with a high agility stat could almost turn 90 degrees without losing any speed or momentum, whereas a lumbering forward with low agility would practically stop and lose all momentum trying to perform the same feat. The right stick could still be used to avoid contact, ie benji marshall style leaps and sideways hops, stutter steps/ goose steps etc. Add the shift button to the right stick and you have different ways of making contact, ie shoulder barges, left arm/ right arm fends, hit and spins, turning and presenting the ball to set up a maul (a must I reckon) etc.

I also have some ideas for controls in defense, but I thought of them when thinking about controls for a rugby league game, and I'm not sure if they translate across codes. You be the judge.
First off you have your usual d-pad assigned defensive styles/ patterns (kick/ tight etc), but by adding the shift button into the equation you can adjust the speed the defensive line advances. Press down on the d-pad and the defenders in the centre of the field rush forward quickly while those on the edges move up at the usual controlled pace. Left and right on the d-pad control the speed of the defenders out wide respectively, while pushing up causes the entire line to rush forward. This would only work if fatigue played a greater part in defense, and in the game in general. Constantly rushing up in defense would tire out your players, which would reduce their tackling effectiveness and leave them no energy for attack. This also opens up the opportunity for well timed chips and grubbers to ruin over eager defenses.
My second idea for defense is to have the shoulder buttons control the defenders either side of you. Press the left shoulder button and the next defender to your left (or the next to the left of screen in classic view) would move in to tackle the ball carrier. This could be useful in helping to stop overlaps occurring as you assign the computer to tackle the man while you cover any men in space, or you could use it to stop big men (or cover weak defenders) by bringing in the men around you to help tackle.
As I said, al this makes more sense with a League game and gang tackles, but maybe it could help give greater control while defending in a Union game too.

p.s. sorry for the essay ;)
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I really like your last idea - there is a similar function in the fifa games, where you press a shoulder button to get an AI player to pressure the man with the ball. This could work really well in rugby to, although to be honest in rugby 06 this is what I do anyway. i.e I cover spaces leaving the AI to tackle the man automatically.
 
well technically speaking the release date is very premature - nov2007

thats not a good marketing window to rugby

if its delayed (which we all know it will) to december or even January2008.....then its pretty much another year down the track, which means no game for 2007.


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I am fairly confident it will be released in time for the WC. Assuming Locksely's right, and Rugby 07 was scheduled for testing in March, the game could be at an advanced stage even now. That would leave them with plenty of time to get it released by September, which I am sure is what the marketing boys want. To be fair, EA have a good record when it comes to releasing games on schedule.

In terms of what I'd like to see - no major overhaul from 06, just a few tweaks here and there (better rucks, able to drive mauls with no limitation - the length of the pitch if you're good enough!) And obviously, updated rosters, and more licences - Currie Cup would be nice, as would the Magners League and a GP with the promoted team - hopefully Earth ***ans!!! If we don't make it, better include National 1 as well! :D
 
How about this for Defensive Line Control.

Using the PS2 controller for the example.

R2=Advance D Line. Hold to advance line, release to stop advance.

L1=Slide D Line Left <<<. The more you slide left, the more the gaps close left tightening defence from mid to left side of field and opening gaps wider on the right side.

R1=Slide D Line Right >>> . The more you slide right, the more the gaps close right tightening defence from mid to right side of the field and opening gaps wider on the left side.

L1+R1=Slide D line together in line with ball carrier. As ball carrier runs at your line hold these two buttons together to to slide the defence in together closing off the gap in your line.

I have posted this idea on the Sidhe forums for a possible RL3 thinking this idea would be perfect for a Rugby League game and I think it could possibly work quite well in a union game.

What is so good about it is it is simple and gives you full control over your defensive line and basically takes away that automatic AI control of the defence which I personally hate. I want more control of everything I do and I feel this idea would give me everything I need to do just that.

I even think this could lead to low scoring games on 80 minute matches I think it is that good.

But anyway I'll leave it to you guys to bag if you want to. Feel free to add to it if you want I'll take any criticism as costructive as I really believe in this idea and am sure it can work.
 
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Mine would be a Rugby League mode as well as a Rugby Union mode...
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That would a brilliant idea, combining both codes into one game.

Jeff [/b][/quote]

Highly pointless... The game makes Union feel like league anyway.
 
We're soooo reasonable to EA.

"Ok, so you've got your Rugby game almost 70% right playability wise. 60% right licensing and option wise. Now for the next installment we'd like a whole extra code added to the game, complete with licensing of League teams, players, Uniforms, sponsors on those uniforms and tournaments"

"Oh yeah. It should play like a dream, despite it meaning hundreds of thousands of changes. Even though Sidhe own the licenses as far as we know, and their last crack at league was more ******** than the one before."

If someone wants to create a 'We pray that Rugby '08 will be a Rugby League game too' thread, then go for your life. :p
 
We're soooo reasonable to EA.

"Ok, so you've got your Rugby game almost 70% right playability wise. 60% right licensing and option wise. Now for the next installment we'd like a whole extra code added to the game, complete with licensing of League teams, players, Uniforms, sponsors on those uniforms and tournaments"

"Oh yeah. It should play like a dream, despite it meaning hundreds of thousands of changes. Even though Sidhe own the licenses as far as we know, and their last crack at league was more ******** than the one before."

If someone wants to create a 'We pray that Rugby '08 will be a Rugby League game too' thread, then go for your life. :p
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it'll happen mate :p

i'll be living on mars though..............do Amazon ship interplanet??
 
If they do it, they will make a bomb, especially as it is Rugby 08 so it doesnt specify a code :p

And I think it would be great fun to switch, especially with Super League getting bigger in this country, but I suppose League hasnt made an impact to the states yet?
 
There is some great ideas up here, even if there not put in Rugby08, it will atleast get given to HB studios & EA Canada, so they can have some fresh ideas to work with for future releases. So if everyone doesn't mind, I might post some of the ideas on EA Sports forum so (EAUK_Sentience site admin.) can forward it on. :cheers:
 
Mine would be a Rugby League mode as well as a Rugby Union mode...
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Remember Trev from swordfish said this was a highly considered option for RC2006, man that would have been good. I still reckon that the RC2006 engine is perfect for a league game, if only someone would do it!!!!!!!111
 
I've heard this about the game before from someone here, I've never played the game before but must try it to see for myself.

Perhaps those here who were close to Trev here could maybe email him and suggest it?. But I guess the team who worked on that game has now split up and gone on to other projects.

What could have been aye.
 
yeah but lets get realistic

EA release World Cup editions of Soccer and then FIFA
EA Release Homecourt, and NBALive
EA Release NFL Street and Madden
EA release NCAA and Madden
EA Release NCAA and NBA live

The day they kill 2 birds with one stone at the cost of the margins made on a stone - IS THE DAY WE DIE

From their perspective it would mean eating away at profits

Once Cricket games are rolling into perfection - I see an ODI version and a TEST version from EA

Which is why Codies must come good with BLIC/RPIC - not hard to beat EA at this sport anyways.
 
Too be honest I would rather a dedicated Union game and a dedicated League game, than a game that has both in one and has diluted features/ gameplay. Now a stand alone league game built on the foundations of a Union game makes much more sense to me.

I like your ideas Radman about the sliding defense, maybe the coherence and fluency of the line is determined by the amount of defensive organisers in the team.
 
I've heard this about the game before from someone here, I've never played the game before but must try it to see for myself.

Perhaps those here who were close to Trev here could maybe email him and suggest it?. But I guess the team who worked on that game has now split up and gone on to other projects.

What could have been aye.
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I am not even sure who owns the assets involved with that project since swordfish got bought out by vivendi. swordfish handed everything over to codies for blic before they got bought out so that another game could be made but I don't think the same thing happend with rc2006. swordfish are now vivendi's ***** and I don't think another sports game is on the horizion from them anytime soon.

for a league and union game to be together in the one game a company is going to have to buy the licenses for both codes and that will cost a lot. EA can't even get all the union licenses at the moment and HES/sidhe I manage paid a fortune to get exclusive leauge licenses. maybe one day in the future when all the licenses aren't tied to one company it might happen. until then you will have to make do with what there is in either code and at the moment the ea rugby union series is the best chance of a good game.
 
I wish they'd change the quick tap option so it's more realistic (once again like in JLR) so if you do it quickly you can make some yardage and not just get advantage or nailed.
 
i wish it wud come out now!!! if i had hiros powers (from heroes) id go to the future and get me a copy!!!
 

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