MOVES ON THE FLY
Anyone who has played Ratchet and Clank might be familiar wirth the quick select menu for weapons.
it could be used well in rugby, say you hold down triangle (or any button) and a small menu pops up and you can go left right up or down from four moves you select to be there before the game. you should be able to change what moves come up in the quick select menu at half time...
So you select secondfive crash, centre ctash, loop then miss pass, and two dummy cuts then wide. If these moves aren't working then at half time choose some new ones...
perhaps with the moves they should edit the lines the cpu controlled players run rather than controlling the move by itself (rugby 2004) so you are more in control and it would be much more enjoyable.
CUSTOMIZATION
Take a leaf out of PES3's book for this dept, as it has great editing options. Make a face editor with different eyes mouths etc rather than selecting a face (madden, SJRL...)
Also have different kit templates like PES with variable colours. there is probably no need for flag editor unless you don't get the licenses in which case it would be great.
You should also be able to change colours of different players boots, just a little feature but seeing every player with the same boots is annoying.
GENERAL GAMEPLAY
Whilst the current passing is good, the running and tackling need serious work. Momentum is a big thing in rugby and i think it needs to be implemented into this game.With a big guy When running into a tackle you should be able to drive the opposition back a few steps before going down. Scrap the holding up tackles in favour of the offending team controlling the mauls, presing a certain combination of buttons (or just one button) should make a player turn and set for the maul. This would remove the annoyance of having a runaway and being suddenly stopped with a holdup tackle from behind.
Strong players need to be able to bump of tacklers like SJRL, the current break tackles where the players stop completely then break free are stupid.
Offloading should be put in somehow, I think the JLR offloads were fantastic, go for that style over the SJRL style, but make it quite risky for a bad pass.
Speed differences are a big issue for me, and need to be added. Too often do the defending players catch such flyers as Rockothoko and howlett. the defending players in WCR are miles faster than the attackers, this should not be the case. Also the centers in WCR seem to be faster than anyone else. The sprinting has been covered by other posts and should work in a different way. Players should be able to sprint for the lenght of the feild, and not stop to a jog while on the run. after a player makes a huge run his speed should decrease, making the need for subs greater and the realism better. A good way to do this would be to have a condition stat which goes down after a huge run. For example Robinson starts the game nippy and fast as usual, at this stage his condition is at 100, but after a handful of long runs it goes down to say 59, and his runs are less dynamic and slower. This could also have an effect on injurys, perhaps when a player is below 50 he is much more likely to be injured then when he is in good condition. Players with better stamina should have there condition go down slower.
CAREER
A Career mode is needed for longetivity. It should have options of how to start it, have the option of starting with all correct players in the team, and the option of starting with nobodys. This way realism freaks and fantasy lovers would be equally happy.
-First of all, scouting should be put in, perhaps you could hire a scout (pay more for better scout who picks up better finds) andsend him to look for players under a certain category. So I send my scout out to look for a centre with my three ticked options (which should be a few of the stats in the game:
*Speed
*kicking
*Tackling
You could select high class players (super 12, international players) Seocnd class players (npc zrich prem...) or development players (more on these later)
My scout returns with a few people with high stats for speed kicking and tackling. i look through the list he has brought me and if I want I can buy the player... This would be a good system for scouting. if you want you should be able to select scouting to be turne off and simply look for good players yourself.
-Team tactics could consist of things like I mentioned earlier (moves to put in the quick select menu) How the backs stand (deep or flat, wide or packed) and players to be specially marked (maybe you want tuquri to be marked because he is a danger man) These can be changed before evry game.
-Other teams should try and buy your players during the off season also, this way you could ask for more money for the transfer etc
-Weekly E-mail wrap ups would be cool, simply to put all info into one easy to read document. the email could contain your scouts findings, other teams results, proposed transfers and any injuries your player may have obtained.
All of those features would make a pretty decent career mode.
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Sorry for such a large post, hope it was useful.