N
NZL Fan
Guest
Hopefully when (I mean"if"........) a sequel is announced the management aspect is really increased to include at least the following,
#Free agents, ability to release players and offer players contracts (which they could turn down due to better offers, not wanting to join an underperforming club, loyalty). Would include making offers to overseas players in other competitions.
#Salary cap - as in real life so that teams can not sign every good player, and some excellent players become availiable to offer contracts to.
#Player injuries, long term and short term. Increased chance when player is showing high "fatigue", and when player is susceptable to injury in real life.
#Form ratings. Thus players with a poor form rating will play below their full ability. Would mean you might consider playing lesser ability players if they showing better form in relation to some of your starting line up.
#Fatigue ratings: Would mean that players that get played week in, week out for long periods of time need to be rested if they are to get back to there best ability. Higher fatique would increase your chances of picking up injuries as well.
#A small range of different defensive styles. Sliding, up and at him, umbrella.
#Franchise mode. Having the ability to start up a totally new Franchise. Each time you start this mode you could start with the same fictional players (of mainly average ability ala "master league mode in PES4), and then choose your team name, home ground etc and play season upon season in NRL or Super L. Would need to add some extra grounds for those of us wanting to start Franchises in more likely areas. Ie. Central Coast ground, Goldcoast ground, Jade stadium, NORTH HARBOUR STADIUM (PLEASE!!), Perth?? etc etc.
#Training. Basic training to improve on various gameplay components.
#Players being put on report getting suspended for various lengths of time. Could give the player a chance after the game of either defending or admitting the charge. Defending could mean a longer sentence then if you admit the charge, but also there is a chance of the player being cleared if defending the charge(would be worth the risk if a sudden death final is your next game).
#The ability to choose your main field kicker, and what tackle number you would like him to be in position to kick (by default he would be in position to kick on the sixth tackle). By pressing the designated button at your pre determined tackle number the ball would go to your main field kicker in a position slightly deeper then the rest of your attacking line. This would allow you to ask your kicker to be in position early on in the tackle count when field position is paramount, ie very wet conditions, or if a drop goal is required.
#State of origin during the year. The timing of state of origin really affects the winning chances of some teams playing the NRL during this period - thus this should be recreated during the seasonal mode. Though you wont be able to play SOO when playing with a NRL club team, your players that represent NSW/Queensland will come back fatigued, or possibly injured.
Not so important but maybe a possiblity...........
A "team aggression" bar that can be lowered/increased before and during the game. Set on high it would increase you chances of stripping the ball, knocking the ball loose, injuring opposition players etc, but also increase your chances of giving away penalties, head high tackles etc. The opposite would occur if set on low. Of course naturally aggresive individual team members would be slightly more likely to infringe, slightly higher then where the team aggression bar is set.
#Free agents, ability to release players and offer players contracts (which they could turn down due to better offers, not wanting to join an underperforming club, loyalty). Would include making offers to overseas players in other competitions.
#Salary cap - as in real life so that teams can not sign every good player, and some excellent players become availiable to offer contracts to.
#Player injuries, long term and short term. Increased chance when player is showing high "fatigue", and when player is susceptable to injury in real life.
#Form ratings. Thus players with a poor form rating will play below their full ability. Would mean you might consider playing lesser ability players if they showing better form in relation to some of your starting line up.
#Fatigue ratings: Would mean that players that get played week in, week out for long periods of time need to be rested if they are to get back to there best ability. Higher fatique would increase your chances of picking up injuries as well.
#A small range of different defensive styles. Sliding, up and at him, umbrella.
#Franchise mode. Having the ability to start up a totally new Franchise. Each time you start this mode you could start with the same fictional players (of mainly average ability ala "master league mode in PES4), and then choose your team name, home ground etc and play season upon season in NRL or Super L. Would need to add some extra grounds for those of us wanting to start Franchises in more likely areas. Ie. Central Coast ground, Goldcoast ground, Jade stadium, NORTH HARBOUR STADIUM (PLEASE!!), Perth?? etc etc.
#Training. Basic training to improve on various gameplay components.
#Players being put on report getting suspended for various lengths of time. Could give the player a chance after the game of either defending or admitting the charge. Defending could mean a longer sentence then if you admit the charge, but also there is a chance of the player being cleared if defending the charge(would be worth the risk if a sudden death final is your next game).
#The ability to choose your main field kicker, and what tackle number you would like him to be in position to kick (by default he would be in position to kick on the sixth tackle). By pressing the designated button at your pre determined tackle number the ball would go to your main field kicker in a position slightly deeper then the rest of your attacking line. This would allow you to ask your kicker to be in position early on in the tackle count when field position is paramount, ie very wet conditions, or if a drop goal is required.
#State of origin during the year. The timing of state of origin really affects the winning chances of some teams playing the NRL during this period - thus this should be recreated during the seasonal mode. Though you wont be able to play SOO when playing with a NRL club team, your players that represent NSW/Queensland will come back fatigued, or possibly injured.
Not so important but maybe a possiblity...........
A "team aggression" bar that can be lowered/increased before and during the game. Set on high it would increase you chances of stripping the ball, knocking the ball loose, injuring opposition players etc, but also increase your chances of giving away penalties, head high tackles etc. The opposite would occur if set on low. Of course naturally aggresive individual team members would be slightly more likely to infringe, slightly higher then where the team aggression bar is set.