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think about it this way, gameplay can't possibly be worse and rugby 2004 never had a positive preview like this one[/b]
From gamespy, previewing rugby 2004...........
It's been three long years since EA, or anyone for that matter, has produced a Rugby game for U.S. consumption. With the recent success of the American rugby team, however, EA is banking on a big surge of interest within the states. The new version of EA Rugby aims to educate Americans about the rough-and-tumble sport, but that shouldn't signify it's got nothing to offer those who are familiar with it.
In fact, if you're a serious rugby player, you're going to be playing it for a long, long time.
Ninety-five teams are included in the next version of EA Rugby. That's essentially three times as many teams and players as in Rugby 2001. Though it won't be online this year, up to four players can play simultaneously, dictating the behaviors of groups of players within the team. A new game engine powered by the always-impressive RandomWare suite brings the players and stadiums to life.
There will be a career mode, and though the EA representative wasn't willing to divulge how many seasons you could play, he emphathized players would have to take a team through games against all 95 teams. He estimated the road to the World League could take as long as six months for the average gamer to get through. To those who wouldn't know a scrum from a sideout, there will be a training pitch. It will set up simple goals that will allow the player to not only get familiar with the controls, but also teach them the rules of the game.
In our dry run of the game, passing was accomphished with the top shoulder buttons of a PS2, while other shoulder buttons controlled speed and other tactics. The ball carrier would be tackled, and soon the forwards would form the scrum in order to free the ball on their side. That worked at a steady pace as we pushed, shoved, and sometimes sprinted down the pitch, but mere yards (whoops ... meters) from the goal, a misplaced pass turned over possession of the ball. The tactics of the game are there, along with the inevitable mishaps.
Graphically the game was impressive, but in scrums I saw a lot of clipping. This may be improved as work on the game continues. Another interesting addition is a playbook for certain situations, like in a side out. EA borrowed a Madden-style playbook scheme in order to present the various types of tactics a team could take when they bring the ball in play.
All in all, EA Rugby 2004 will be a quantum leap over its predecessor. I asked one of the developers of the game why it took three years in order to develop a sequel to Rugby 2001, and he said it was the work of a smaller team who wanted to present the most complete game possible. It looks like they've succeeded. Rugby 2004 will present a worthy challenge to experienced rugby players and hopefully introduce a new generation of fans to the game.
and what about this snippet from a gameplanet preview.........
Wilson's
basic vision for Rugby 2004 is a product with the looks of Madden 2003, but set in a world NZ and international rugby fans will revel in - Super 12, Tri Nations, Bledisloe Cup, World Cup, Six Nations, and a Lions tour are all present and correct.
got to laugh sometimes...........