Italy are supposedly playing their home games at the Stadio Olimpico now. SF was supposedly too small
http://sportsillustrated.cnn.com/2011/rugby/wires/07/12/2080.ap.rgu.italy.stadio.olimpico.0073/
Feel you probably hit the nail on the head thereIt's a step back because for most of the time they worked without having a publisher to finance them. The progression of previous games happened because they had EA Sports backing them up...
Guess you have not read or chosen what you wanted to read from reviews
the aviva is one hell'va stadium for the home team though and probaly the most threatining in the 6n i prefer it to croker personally.Looks like Ireland will officially have the smallest stadium in the 6 nations then. Good luck to the Italians, I hope they can fill it.
Actually laughed out loud when I read that!!Seriously, I can not wait for this game, and hope it does well enough that they get the support that they need to produce a sequel which gets loads of the wish list items in!By not making the guy black, they're basicly saying all black people look alike.
Guess you have not read or chosen what you wanted to read from the HB team.
All in italics are quotes from HB_AJ replying throughout the forum. I put a few of the words in bold which I think illustrate my previous point.
The success of these special moves is driven by the relative stats of the players involved in the contest. We have not introduced new animations for this element of gameplay.
Note that these are easy to perform on Easy level, even with forwards as ball carriers and this is by design. Remember, our goal in tuning the Easy difficulty level is to give people who are new to Rugby and who don’t know the difference between a fly half and a prop a chance at early success in our game.
Yup. You're penalized for playing your players out of position. This is by design.
We’ve made changes to the way the scrum half picks the ball up from the back of the ruck, this has not been changed significantly on scrums.
We've been prototyping rolling mauls since pre-Rugby 08.
In the absence of real time animation in Mauls, there's not a huge leap forward that we'd be happy to move into production and that would not devolve into a mini-game contest that is inaccessible to players outside of the hard core. The jury is still out on whether physics based animation systems can support the number of real time simulations required to have than number of players in a dynamic maul.
We have focused on getting the core of our gameplay working on this generation of consoles - which we're confident we've been able to do.
Dynamic mauls and rolling mauls remain on the feature wishlist, but still haven't moved beyond prototyping into a feature that was greenlit for production.
Does a new animation for the sidestep provide a new and improved mechanic or support our goal of fast, flowing, fun rugby gameplay? No.
Now this moves from the realm of animation replacement to a new feature. This is on our list, but as it's still a presentation issue it didn't make the cut this year.I eagerly await your reply.
I eagerly await your reply Cymro.
Ah good on you, have a merit really impressed. Selective reading, congratulations. I was rather talking about the game reviews (which have all said there has been an improvement) and not questions answered by AJ ... I await your response eagerly ...
Selective reading on your part. I said about recycled animations and passing which people didn't want. Those quotes were backing up the point that the animations have been recycled. Your point about reading the reviews was in response to that. I fail to see how the reviews, which I have read, state anything different from HB_AJ about the animations.
You are on a different wave length sunshine.
You are talking animations and how the game itself is not an improvement on Rugby'08 ... people who have played it say its better.
Right... Its a shame certain people can't get their heads around how different the scenario is with this game and rugby 08... Or even FIFA WC.Its so simple. FIFA WC had pretty much an unlimited budget. Biggest sporting event in the world, backed by biggest video game publisher, probably with the biggest development team behind it (for sporting games).. Compare this with rwc11 and you have got a relatively small team who up until recently had no publisher, and therefore a relatively tiny budget.At the end of the day, they didn't have to make a game.. God knows there's **** all profit in it, particularly now that there's two coming out.