Rugby Challenge 06 should have been Jonah with better graphics but they dropped the ball big time on that one.
Sorry for straying.
Thats an excellent point and as well as having geniune rugby gamers testing why not get some input on their knowledge of clubs and the lesser players who can be otherwise underrated by game programmers.
Too true. Having an early preference is one thing, but you can't say one game will be awesome, and the other will tank, because of the ONLY ONE announced feature.I think assumptions can sometimes be made one way or the other too early by fans, based on too little information.
Yes, please.If we had the go ahead to, a good idea would be appointing a team of 5 forum members per club to work on that club in
threads that only focus on working out:
1. Who would be the 30 players for the club.
2. Which players would start, which would be substitutes in the 22, which would be reserve players.
3. Their skill levels rated out of 100 in the various skill categories.
4. Their primary position, secondary position and alternate position (if applicable).
5. Their specialist skills (goalkicker, passer, playmaker etc).
By now we could have had some really good draft squads to submit. If anyone from HB reads this and okay's it, I'm sure there'd be no shortage of volunteers. We'd just have to get that go ahead.
If we had the go ahead to, a good idea would be appointing a team of 5 forum members per club to work on that club in threads that only focus on working out:
1. Who would be the 30 players for the club.
2. Which players would start, which would be substitutes in the 22, which would be reserve players.
3. Their skill levels rated out of 100 in the various skill categories.
4. Their primary position, secondary position and alternate position (if applicable).
5. Their specialist skills (goalkicker, passer, playmaker etc).
By now we could have had some really good draft squads to submit. If anyone from HB reads this and okay's it, I'm sure there'd be no shortage of volunteers. We'd just have to get that go ahead.
I'm confident that with the right people involved over-powering players wouldn't happen.
That would be perfect for developing the specifics of the game as long as people were realistic on the abilities of there team and players. The other thing I was considering was some way of defining different teams style of play depending on their strengths and weaknesses, such as forward pack dominated style of play opposed to a strong set of running backs. Something lacking from older games.
If we had the go ahead to, a good idea would be appointing a team of 5 forum members per club to work on that club in threads that only focus on working out:
1. Who would be the 30 players for the club.
2. Which players would start, which would be substitutes in the 22, which would be reserve players.
3. Their skill levels rated out of 100 in the various skill categories.
4. Their primary position, secondary position and alternate position (if applicable).
5. Their specialist skills (goalkicker, passer, playmaker etc).
By now we could have had some really good draft squads to submit. If anyone from HB reads this and okay's it, I'm sure there'd be no shortage of volunteers. We'd just have to get that go ahead.
I'm confident that with the right people involved over-powering players wouldn't happen.
If we had the go ahead to, a good idea would be appointing a team of 5 forum members per club to work on that club in threads that only focus on working out:
1. Who would be the 30 players for the club.
2. Which players would start, which would be substitutes in the 22, which would be reserve players.
3. Their skill levels rated out of 100 in the various skill categories.
4. Their primary position, secondary position and alternate position (if applicable).
5. Their specialist skills (goalkicker, passer, playmaker etc).
By now we could have had some really good draft squads to submit. If anyone from HB reads this and okay's it, I'm sure there'd be no shortage of volunteers. We'd just have to get that go ahead.
I'm confident that with the right people involved over-powering players wouldn't happen.
If we had the go ahead to, a good idea would be appointing a team of 5 forum members per club to work on that club in threads that only focus on working out:
1. Who would be the 30 players for the club.
2. Which players would start, which would be substitutes in the 22, which would be reserve players.
3. Their skill levels rated out of 100 in the various skill categories.
4. Their primary position, secondary position and alternate position (if applicable).
5. Their specialist skills (goalkicker, passer, playmaker etc).
By now we could have had some really good draft squads to submit. If anyone from HB reads this and okay's it, I'm sure there'd be no shortage of volunteers. We'd just have to get that go ahead.
I'm confident that with the right people involved over-powering players wouldn't happen.
Thats what many of us have been calling for since the information that the game was being done. It would make way more sense to use the community to create the stats and such for each player, because if you used the average of more peoples input the better balanced it would be. There would have to be set guidelines atc, but I think it would work great.
If we had the go ahead to, a good idea would be appointing a team of 5 forum members per club to work on that club in threads that only focus on working out:
1. Who would be the 30 players for the club.
2. Which players would start, which would be substitutes in the 22, which would be reserve players.
3. Their skill levels rated out of 100 in the various skill categories.
4. Their primary position, secondary position and alternate position (if applicable).
5. Their specialist skills (goalkicker, passer, playmaker etc).
By now we could have had some really good draft squads to submit. If anyone from HB reads this and okay's it, I'm sure there'd be no shortage of volunteers. We'd just have to get that go ahead.
I'm confident that with the right people involved over-powering players wouldn't happen.