Hi Dan,
This is precisely why we allow you to edit all of the player stats and team ratings in the game. You can rate the players as you see fit.
A.
The problem with this concept AJ is that online is unaffected by the users editing.
So if you were inclined to want to play online using the real-life best lineup (and I'm talking about the lineups over the past year here, not just for the first game of the WC) then you would be statistically disadvantaged to another player picking the same team but using the default lineup.
Sure, you can say that its a choice the player makes to pick a statistically lessened team and they're not forced to, if you really want to have the best chance at winning just pick the strongest possible team - but part of the draw of sports games is taking control of your favoured team and its players... as evidenced in the need for licenses, that is, realism!
Now perhaps some of the stats appear falsely inflated due to very specific attributes, e.g. O'Gara is an average rating generally, but his kicking accuracy (just an example!) pushes his overall rating to the inflated heights of 90+
That's all well and good for some examples, but really, can there be any tangible reason or excuse for rating Jamie Heaslip as low as he is? I'd like to find someone that realisticly rates Heaslip as low as he appears on that screenshot, I mean anyone, really?
I do appreciate the player editor and will be making full use of it for my games offline (dropping the speed of props, locks and some loose forwards, decreasing drastically the kicking distance most of them can achieve too).
But the editor should primarily be aimed at enabling the adjustment of atributes to personal preferences and opinions, not as an excuse to dismiss failings in the player research.