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Following up on the comment in the questions thread about aging affecting attributes being introduced in the next release, i thought I would post a few thoughts/ideas I have had about it. The ideas are actually not all-together about aging per se, but rather about calibre and aging.

A player should only be able to actually acquire international and world class calibre when they have played international rugby. Before this the potential to reach this calibre is there (i.e. remains as a potential calibre, even if they are in the senior squad), but a player needs international experience to actually aquire the calibre. It should not be automatic either, but perhaps depend on attributes and international performances (i.e. match ratings). So, for example, you can have a player who has the attributes necessary to qualify for international calibre, but if they never play international rugby, their calibre will never change from national to international. To go from international to world class would then be another stepping stone that is only achieved through actually playing like a world class player in international matches i.e. start getting v.high ratings in international matches.

To sum the idea up, as I envisage it, a class club player would be national calibre, but could have attributes that currently only international and world class calibre players have. They could spend their whole career at this calibre unless they actually get the chance to play international rugby. Once they start to play international rugby their calibre then has a chance of raising to international level, the speed/possibility being dependent on the amount of international matches they play and their ratings in those matches (perhaps some sort of weighting mechanism would need to be in play here re rating, as I imagine if playing for a rubbish international team continually getting beaten means a player's ratings are likely to suffer, or achieveing a high rating in a hard match etc). Once a player does rise to international calibre, then the process begins again to see if they can then rise to World Class calibre, using much the same system. The higher a player's attributes are, the greater the chance they have of actually being able to make the grade jumps, as these attributes will increase the likliehood of them getting good ratings etc. I think this system would make international management more interesting, as it would introduce bringing players on, bloodying them and hoping that they make the grade - if you have a young potential world class star then you may want to blood them first in an easier game, to help boost their rating and thus ease them into international rugby and increase the chances of them fulling their potential. Conversely, throwing a new player in at the deep end might pay big dividends if they perform well, but if they don't it might hinder their progress.

One other, non-connected idea, but I reckon it would be very useful to be able to search for players by setting minimum attribute levels e.g. i search for players that only have aggression above 85, Strength above 90 and scrum above 89.
 
I love the idea with regards increasing calibre according to performance milestones.

The calibre system not changing or evolving bothers me a little. On the decline side, look at the Boks' Morne Steyn - from World Class to International class after a couple of years decline. Some players maintain calibre into "old" ages, others don't..
 
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Great idea !! I would say that only players that achieve player of the year awards turn to world class players but fully agree with the international idea .. but why have calibre system in place ? ... why not have a rating system like football manager plain and simple but works perfect then also i dont like players getting picked for internationals .. then they never make the match 23 but still gets awarded a int cap ... int caps should br awarded ONLY when you get onto the field
 
I love the idea with regards increasing calibre according to performance milestones.

The calibre system not changing or evolving bothers me a little. On the decline side, look at the Boks' Morne Steyn - from World Class to International class after a couple of years decline. Some players maintain calibre into "old" ages, others don't..

Declining should also be included, definetly. When aging comes in, presumably attributes will go down as the player starts to feel the effects of aging. If this brings their attributes to a level where they no longer qualify for a calibre, then their calibre should drop. The higher a player's attributes get too, the longer it will take for them to drop below calibre thresholds. In additon, their should be some randomness in aging effects, both gaining and losing, so that some players gain/lose quicker than others. Also, perhaps world class and international calibre could also go down if a player's match performances dip enough over a period of time. A dynamic calibre system has to be better than a static one in the long run, i would think.

As to getting rid of calibres, I think this would be a mistake. Calibres are something unique to the game, so it would seem a shame to get rid of them. Also, i think I read somewhere on the forum that calibres can impact the match engine, when a team has a certain number of higher calibre players than the team they are playing. That would imply that getting rid of them would involve more of a re-write of the match code. On the other hand, having calibres that evolve over time due to attribute changes and match performance would not seem to impact the match engine in the same way.
 
I agree. Calibre could also have a small random element. Sometimes inexplicably a player's calibre improves or gets worse!
 
Caliber SHOULD be a players attributes expressed in words ie. Really high stats (90+) = World class. As a player ages ONLY certain stats drop ie Physical (speed, strength etc)

If a winger has 90+ all stats but only 10 speed then he aint gonna be world class.

Are we expecting any actual updates tho?
 
Caliber SHOULD be a players attributes expressed in words ie. Really high stats (90+) = World class. As a player ages ONLY certain stats drop ie Physical (speed, strength etc)

If a winger has 90+ all stats but only 10 speed then he aint gonna be world class.

Are we expecting any actual updates tho?

I do also see what you are saying. Calibre could be something that doesn't affect on field performance - just wage demands? Like a reputation stat. I think there could be more ability attributes also perhaps?

I think though that backs in general need better forward ratings and forwards (perhaps barring TP and LP) need MUCH better backs ratings. Forwards are much more mobile and skilled than they used to be (in general).
 
Calibre affects the match engine, as per Dave:

The simulator takes into account many differing factors, the heaviest weighted being the player attributes.
So the team with the highest attributes has the best chance of winning.
But if one club very strongly out-calibres the other team, the simulator can take a different path in deriving the result.

So it can affect team performance on the field. What I think would be good is for a player's international and World Class calibre to stay as a potential until they actually perform in the international arena at a level so that the calibre moves from potential to become their actual calibre. By the same token, a player whose performances on the field drop below a certain level over a period of time, may well find their actual calibre dropping back down, but their potential calibre will remain what it was i.e. actual calibre is dynamic, potential calibre is static. A player can still have his attributes at a level of international/world class if he has potential international/World Class calibre, but until he actually produces the goods in internationals his calibre won't go above national. Thus you can still look at a player and say that player has all the attributes of an international/world class player, but until he actually performs like one on the field his calibre (i.e. the game engine bonus that arises from calibre) won't apply.

You could take this further than just the international/world class calibre, and say that academy players fresh from the colts may well have a potential calibre of whatever, but they start out with an actual calibre of professional or worse. Playing well in the academy/main squad will then see their actual calibre rise to national level, meaning they are actually now of the calibre to compete at top club level. For lower leagues, the jump may be between semi-pro to professional etc.

What is great about calibre is that achieves a couple of things. Firstly, it allows you to say of as young player that he looks to have the potential to make a good international player one day, or that this guy could become world class. Secondly, a player's calibre impacts the match engine, which I take to be simulating the improved performance a player has that comes from both having the confidence that he can play at a certain level and the potential worry that this can cause in the opposition i.e. it simulates a psychological factor, which few management games do. However, what needs to change, in my opinion, is that while it is great to be able to say of a player he could be, for example, world class someday, it is wrong if you can say a player is of a certain calibre before he has actually played like it. Take, for example, Lomu - when he was starting out people realized he could be a very special player, but until he actually performed like a world class player, he hadn't realized his potential. At the moment this doesn't happen in the game - you are either world class or you are not once you actually progress to the seniors. So this is what i think needs to change. It would make managing players more interesting and make the management sim more realistic.
 
Perhaps calibre and indeed calibre potential should be hidden until a certain number of games is played at each level?
 
I would like to see the attribute gap between international calibre players and national calibre players with a star be less than it currently is. At the moment it seems to hover around 4-7 points less on average per attribute (bar a few exceptions like LP muscle or TP Strength etc), and I think that is too large a gap. It could be around half of what it is currently at a guess. That would make these national calibre players with the right training might be potentialy useful international players.
 
I do also see what you are saying. Calibre could be something that doesn't affect on field performance - just wage demands? Like a reputation stat. I think there could be more ability attributes also perhaps?

I think though that backs in general need better forward ratings and forwards (perhaps barring TP and LP) need MUCH better backs ratings. Forwards are much more mobile and skilled than they used to be (in general).

I mean caliber and attributes are the same thing!!! Attributes = numbers (1-100) and Caliber = words (ameture to world class)
Im not saying what it is im saying what it should be. They is no such thing as a world class player who is weak and slow. All world class players reach certain stats in match's and training....thats what makes them world class.

So far to be honest im very let down by the game, constant crashes (no its no my comp), not even real rugby rules (offsides), no franchises (Cant understand if they had the rights why they wouldnt follow them) LIED to in the game advert when it said it had an editor of leagues, They fact that all you do in the game is swap players around (or play the same 15 for every single league game and keep winning)

An ocean of work needs to be done on this before I will even consider buying it again
 
So far to be honest im very let down by the game, constant crashes (no its no my comp), not even real rugby rules (offsides), no franchises (Cant understand if they had the rights why they wouldnt follow them) LIED to in the game advert when it said it had an editor of leagues, They fact that all you do in the game is swap players around (or play the same 15 for every single league game and keep winning)

An ocean of work needs to be done on this before I will even consider buying it again
I have no idea why they don't sort out franchises even with unlicensed players. Loads of solutions to that problem have been offered. I was also disappointed by the editor. Reading the description and indeed early posts about the game, I agree we were misled.


Despite this though I like the game and am optimistic that there will be in game improvements and other updates.
 
I have to say I absolutely love this game, sure it may have one or two things that I would have done differently, but before this game came along all we had was Pro Rugby Manager 2015 (need I say more :-( ) Incidentally it has never crashed for me, and I have been playing it regularly since it came out. Plus judging from the posts on here, the developers really care about the game, and are very quick in helping with any problems that individual gamers may have.
So in my opinion, for what it is worth, this is without doubt the best rugby union management game there is, and I just hope that the developers are not put off continuing with their work on this by the odd comment. I for one will certainly be first in the queue to get the Rugby League version when it comes out, and also hope that they have received enough sales of this game, to be encouraged to create a new RUTM version for next year.
 
I have to say I absolutely love this game, sure it may have one or two things that I would have done differently, but before this game came along all we had was Pro Rugby Manager 2015 (need I say more :-( ) Incidentally it has never crashed for me, and I have been playing it regularly since it came out. Plus judging from the posts on here, the developers really care about the game, and are very quick in helping with any problems that individual gamers may have.
So in my opinion, for what it is worth, this is without doubt the best rugby union management game there is, and I just hope that the developers are not put off continuing with their work on this by the odd comment. I for one will certainly be first in the queue to get the Rugby League version when it comes out, and also hope that they have received enough sales of this game, to be encouraged to create a new RUTM version for next year.

Not surprised coming from a league fan, millions of crap league games out there :p lol jks
 
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So in my opinion, for what it is worth, this is without doubt the best rugby union management game there is, and I just hope that the developers are not put off continuing with their work on this by the odd comment. I for one will certainly be first in the queue to get the Rugby League version when it comes out, and also hope that they have received enough sales of this game, to be encouraged to create a new RUTM version for next year.
if i've not pre-order already TWA and with this promo of 20% on steam i went to buy, but certanly next year with all the good comments i read here its a great game!
keep up good work
 
I would like to be able to edit the attribute ranges for each calibre class. By ranges, I mean the minimum and maximum attribute scores the game will generate for a player per calibre per position.
 
Is there any progress on the game would you say?? I still have not bought as want to see what happens for a few months. Any new competitions or better game play?

So far to be honest im very let down by the game, constant crashes (no its no my comp), not even real rugby rules (offsides), no franchises (Cant understand if they had the rights why they wouldnt follow them) LIED to in the game advert when it said it had an editor of leagues, They fact that all you do in the game is swap players around (or play the same 15 for every single league game and keep winning)

An ocean of work needs to be done on this before I will even consider buying it again
 
Is there any progress on the game would you say?? I still have not bought as want to see what happens for a few months. Any new competitions or better game play?

To be fair they did fix the offside rule, works a treat now, and the game play in general is a bit better from the start. Still loads of work to do but still a fun game
 
I would say take away the stuff like (sp turnovers) and all those buttons that change the match so much i dont want to select how my players play while in the match that is why i have a captain and a flyhalf before a match i want to adjust how to play .... stand deep or flat when attacking / play a wide game to wings / crash balls with my centres / forward based by bashing up / up and unders / long kicks but infield / long kicks and out i want to be alble to adjust sliders like that before the game and let the AI do it ... then how succesfull they do it depends on there skills ... how much pressure the oppistion is giving them ... i want to sit back and relax and watch ... my captain should decide what to do with penalties that will bring the mental attribute more into play when choosing your captain and playmakers
 
Scrums
There are many......The same applies to the line-out. The dominant line-out will not be turned over,
while the weaker line-out may be turned over. The balance of the scrum and line-out can be viewed at any time
by pressing and holding the SP button down.

That seems a bit odd - in reality even a dominant line-out occassionaly loses their throw. Wouldn't it be better to have at least a chance of a dominant line-out turning over its own throw?
 

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