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TRF 21 Patch

Re: your third question....
To add players outside of woosah's editor - you could use the excel editor.

First, you would need to know their db index id in hex. (First 2 bytes)

For example, the db index (in hex) for Jonny May is 05 50. (Which translates to 5005, as the second byte is read first)

By understanding the structure of the roster in hex - you can manually add this db index into the 'new ros' spreadsheet in the corresponding team and position. The teams part of the roster is the top part (The first 149 rows if you set width to 100 bytes per row in your hex editor).

How the teams part of the roster is structured. (I tried to colour code them in the 'Edit' spreadsheet to cross reference)

There are 104 bytes allocated for each team.

Bytes 0 - 60: The db indexes for all the players in order from 1 - 30 (use their jersey numbers as a reference).
* 2 bytes per player db index.
Byte 61: The team id
Bytes 62, 63, 64: Null (00 for each)

Bytes 65 & 66: Captain 2 bytes (db index once again)
Bytes 67 & 68: Vice Captain
Bytes 69 & 70: Long GK
Bytes 71 & 72: Short GK
Bytes 73 & 74: Long P
Bytes 75 & 76: Short P
Bytes 77 & 78: Kick Off Taker

Byte: 79: Attacking
Byte 80: Defending
Byte 81: Scrums
Byte 82: Lineout
Byte 83: Rucks
Byte 84: Kicking
Byte 85: Technique
Byte 86: Stamina
Byte 87: Flair
Byte 88: Overall

Bytes 89 & 90: Stadium ID

Byte 91: Null (00)

Byte 92: Performance Rating (1 (Highest) - 5(Lowest)). This is reversed for WL mode.

Byte 93: Commentary ID

Bytes 94, 95, 96, 97: Set Plays (Up, Down, Left, Right)
 
Nice - hope the home office goes well! Stadiums and cyberfaces sound great. I'm going to be spending some time soon improving the method for producing my custom faces - jim546 on the forum has posted a tutorial on improving the assignment/rigging of facial animations and the neck which, if I figure it all out, will hopefully make the customs faces a lot cleaner looking. Also have a few touch ups to do on players with missing texture patches or odd looking hair etc. and plenty more players to add.

I've had a quick look into the english file and the xml files and think I know what I need to edit. Realised I need to use hex editor to edit and I had one that has expired it's trial so will get another and have a go at this soon as it would be great to have the real stadium names and reassign/move around some stadiums to make best use of the new custom stadiums that are available.

By the way I've made a google sheets doc listing current teams and their stadiums - I posted it on the stadiums thread so hopefully it will be useful to keep track of new stadiums especially when a new patch update comes around

I've got three more questions of things I'm curious about:

1) How do you change the background images on the menu screen? I really like the updated images but they come up a but pixelated for me - wonder if it is the custom screen resolution edit that I have on my profile but I wanted to have a play around to see if I could get a image looking a bit clearer. Also the same for changing the starting video - how do you change it/which file? Was wondering whether we could change to highlights of RWC19 or similar for now maybe. I think I understand how to change music but haven't had a go.

2) It might just be a strange bugbear for me but I don't like how the game adds +5 rating for star players and +1 for attributes to get the overall rating. I would prefer if those improve the player but not actually impact the overall rating - basically I'm after ratings closer to FIFA and I think that would be easier to compare between players without these additional rating boosts. I was wondering if anyone has ever looked into/managed to figure out which files relate to how player ratings are calculated? Also aware the player rating is just a average of two/three relevant stats and doesn't take the rest into account

3) How would you go about adding in a team and assigning them a squad outside of woosahs? Say I want to add in more team's like in peter83s patch (one version with many teams, the other with working WL - both updated rosters etc.). I know you need to activate the team in be29 file and add in all the relevant big and fsh files but then how would I assign players to that team if I can't access it via Woosah's?
Woosah has its own teams.csv, you should just also ativate by changing active status from no to yes, change name if need be, it it should appear under the country its assigned to. Country can also be changed

Edit:just saw ama1 explained the excel version which is a much quicker way
 
hey bro I stopped making cyberfaces because I don't have a license... in argentina is very difficult and expensive to buy that sort of stuff online... do I need some special tool to design stadiums?? If you upload a video tutorial I would love to give it a go. I would really like to include Amalfitani stadium (pumas home ground)
Yes that is the major issue will it which is really unfortunate. Let me know if there are a couple more Argentinian players that you want and I will add them to my list.

I don't know how to make stadiums currently but I think you don't need anything other than blender (maybe sketch up if working from model and I think there is a free version). If you ask delta or Jim in stadiums thread they might be able to help but I think it is quite a process to do so might take them a while before they can make a tutorial. I noticed there are few models of Amalfitani on 3D warehouse that might help. I'm also trying to figure out the exact stadium that is in the raw rugby 08 - do you know the name of stadium that is currently there for pumas?
 
To mod the background images, you need a decent image that is 896(W) x 512(H) in .png format.

Once you have the image, you will need to split the image up into 3 sections (from left to right)
1.) 512(W) x 512(H)
2.) 256(W) x 512(H)
3.) 128(W) x 512(H)


The background screens are as follows.
Keep in mind, specific screens load for specific tournaments - so you will need a super rugby screen for super rugby...etc.


d92963913f9ce4ca1187be0b607014a3.fsh All Blacks
cd00c4ce31883f3bacdf262435dbb8df.fsh All Blacks
d94fcd3ee1638cc5ecad2d323c20f421.fsh All Blacks
d3e46a022149c07d23ba54110f905aa7.fsh Aussies
6cb946f081316b1ba94634d4a9698d88.fsh Aussies
ec82b0810cbb11722e4c71b551ce9246.fsh Aussies
bc4b583975ab06e3dbc2ac1430fca6ad.fsh South Africa
25c29c5cf9781a954e29fa3ea3f4f404.fsh South Africa
1c92e13617beacc389919ec8f968fd75.fsh South Africa
bedfff565e00f5b0d9518dcd58840b60.fsh South Africa
c203c589888c89c45e60839d712cac15.fsh Argentina
f5af1e87d844e8a39eff8e1992bb7007.fsh Argentina
47bfcb902dd06811726654a58e2edd4d.fsh Argentina
2d048090fe5c42754ac4f399c0cd229b.fsh All Blacks
5ecbc49df223d2b8e3f4b574d434e017.fsh All Blacks
aaa1d73a5cebbe002c7ab12c7428cc44.fsh All Blacks
454c93926f4a0e71075777a2833d1e80.fsh Green
7e219e476eff6794650def2e3c4dd3ce.fsh Green
e93f9afa2b333ec3d9db4c9ecc71d6d7.fsh Green
5e61f7d5fd9c39c90dd62eea07a47f49.fsh Blue
f79e248a059aab9e300bc7599697aaa0.fsh Blue
efe7525affdeca13a9fb3576b3849323.fsh Blue
bcc4189509d793bcaa5f3c482d3ace5f.fsh New Zealand
87b876a9018351e0a7cc6eaa882cc70e.fsh New Zealand
646090c846fce1475d47948137f6ff78.fsh New Zealand
bb19c57426bd3f7ccea1556750a8bbf5.fsh Aussies
fe9e1c1c508707c61bf7c43eb4a0282e.fsh Aussies
1016580890c59ce8dd0e51ca4861bfd9.fsh Aussies
6a25f0a281549078e95c8472990487a3.fsh Aussies
3d4450cd66dc220daeefdc982152953c.fsh Aussies
c3e851a8f1f058e11f09c21fe31d971e.fsh Aussies
32efd4b65a4238bd44bb245c971ca07b.fsh New Zealand
3479b6da43cf763c51f08dbe48d53d69.fsh New Zealand
da43e83b469707a2c094be7d6f7d3b09.fsh New Zealand
80deda2ea6077169801a2e29e7d45858.fsh Aussies
990afe189a863ec65cc055c217a9ece6.fsh Aussies
99af4b7845aa4ef3fb6ad7000308fe5a.fsh Aussies
0fc95f7a3b6b49def807013cb4873f11.fsh England
aec3933d9a2cbcbd307f7813b6bb4aea.fsh England
59c6213df55949cadff86f4e2c079bc4.fsh England
1edb05c3c7d3444dbd3430bf47446f7b.fsh
731bdeb2084fc5205069ee70fb40a24c.fsh
1e33cf3b7a650ad07d9bbfd5e0ed5a79.fsh
b52dcbb0bbd0edc5a393c8c73d2b38de.fsh
414e440343f2476892e439e8d4eb3d79.fsh
8a0d90449fab32ccbf228e90af521a0b.fsh
b5e04532e4adc5ac204f112c60d462d8.fsh
d41b8ca1bea3c2ac738e517a04eadaa9.fsh
81020a0aaba2a53842441219e5070999.fsh
a2a2802d339bbefefd6ca85f18000304.fsh
dc3b219049a19996d5784a2b16fc0493.fsh
931876c7fdaf0c4923f6200be68ed3d4.fsh
1da6337ffd7448620b73a1ce02ee3b52.fsh
a4486f1553ad0741a0f27c554608a199.fsh
3ebd9cee8ae65949f8e3d46ba0e6b711.fsh
8abb2e8dc3d72da2c217d295035f472e.fsh
f811f06516835238e4388a63392432c4.fsh
49e1a54766c889d71cbf088bab4eedec.fsh
e18696af0ce044a103bde62c9a79d61a.fsh
af0256bdeb1e2b6d627ac2d5f828f5fa.fsh
22870a5f92b76c3ebe721d8ad99a3539.fsh
af1a79123f7877dacf1dc78811a27137.fsh
719e0f6b28d33cf891dc5f36eba67e0d.fsh
0dc320875f005785273eb4580be44413.fsh
2296f4a556ad177f674f0556b64a1dcc.fsh
51bbcc46ad06a3d7612a873b0d4fe3c8.fsh
d4d3c4a13e7a722ccbde402261e0889b.fsh
663db21cd55db3a5124592cd434667a5.fsh
0fb7092efc96c6f687a7238731b05171.fsh
7dc0383073a710d857a5ef922fba4879.fsh
89ae0f2a863501f0adfe4645997ff516.fsh
6c9c0898a1a4d8aaf87e2062d7a4043d.fsh
03b77a05a14b91d22e00c5926b5eeb1e.fsh
24ceaace60255ab07bf16cca431c966b.fsh
c5bc7ff8833732d5bca4b332b8091fc2.fsh
8de4a626f500b21db50f2be83b1b2332.fsh
88e8360a060b4eb380b9baacf68a4034.fsh
4bf3d0e7c4402acf4deee2d7e4168d96.fsh
d1aa61985a83bbb36fcb1cdc3d8d9bd3.fsh
96f6bf1b3c96dccdce35029a5cb08853.fsh
4e88b047de6b9740e9dfe5a5519f7692.fsh
ae7778ee178f3145d83efd5555d318d1.fsh
aae65eacc83615d4003cd9396f7735bc.fsh
2742993a224455f697d3eeaf2a0f81c4.fsh
0c96704433020fd927fac6e95fd34039.fsh
f881156c0458c4241189c655fda073c2.fsh
a017adafc819e60fb549c3bdf55b9315.fsh
28134badc7f34d51f0767fcddf3883ef.fsh
a1dc2da3135e6279a3d5c84461360f38.fsh
27e4db07cb513b1cbb4c71112275ee1b.fsh
6b7a8243e093d8191b0824b1e4730c9d.fsh
fbfb887e30a33caa1ab9c315dd4cfada.fsh
ef4d10402738c52f6340b7ea96b30b87.fsh
5fe89071cedde57b92c71f698fc72385.fsh
37bdc20111d0a947840f3edbdf3807d0.fsh
0e964caa97cc2837a6336a94f8d91b34.fsh Quins
3a3d2b61926a1f8c9b6b3dc6f3799669.fsh
d8d1fe4acda9b0379d35394ca1a96b8c.fsh
59c4a08c6ebb8f8e928759fd79c9f005.fsh
5c042e3e43ae23abfc376efcad2fd07b.fsh
5f4fb92639b1580160ee9eab656c0493.fsh
82eb562ce5e87d0976a50e863485c6f7.fsh
9a0bfeb4fa7319d4e7daaed9f97ad339.fsh
02406ea18acb54949938433e41333ace.fsh
26680239e66739a87c5c88b786aec4ce.fsh
7d59c3962695afad18aeacda6a4aa60f.fsh
61ec3e3188b0509bd02f1bcf785005d9.fsh
fda8f844a995f50d256ffd4336e04507.fsh
cddfa9a6675abfe28a1049f86f841770.fsh
95a89f866c211a64931e82a569709a3e.fsh
89e8bbe6882e1855b49f8b775794f2bb.fsh
8f69b8e1e4baf02b5f650a54b8ba0129.fsh
3f321f817450a3cf1e9971836b02f601.fsh
6d2770f0d2e72e7177ca7ee5871ddb10.fsh
4832ce5ab72de5e221d079ede3f2e0b9.fsh
b128c2c03a5667f41345f6a112c7465f.fsh
702caa2f748b2f694b4be0646257907e.fsh
ea280abe24d9b70bdc39e3b7b423c9df.fsh
cf50bfc9a9af4c2def350f3246e1caa3.fsh
033ec6515c2caf551d9eb225981fa442.fsh
25610f2e525b7f84d39514721bacb95c.fsh
93df59524c63291144aa5363bfbca817.fsh
77d43ff2cb6dc429364f9aac754df994.fsh
aafef0c0226b92b0b7518320d811ccab.fsh



The main loading screen is: 341cf61cb6f2f38262f7203d0d3bde7b.fsh

There is the odd image in there which is split into 6 pieces. Sorry I cant remember which ones, but I have extracted the original GOB file and used those as my reference. The other way to identify screens is to use process monitor and set the filters to 'process name' 'is' 'Rugby08' and 'path' 'ends with' '.fsh'.
You can also add another filter to include .big and another one for .xml files, depending on what file you are trying to trace.
Ok thank you I'll look into this. I'm assuming anything higher than 896 x 512 will just crash the game?

Amazed how you modders have figured this all out seems like bucket loads of work. I will look in process mointer as it seems to be useful for working out how the game works/what loads when.
 
Yes that is the major issue will it which is really unfortunate. Let me know if there are a couple more Argentinian players that you want and I will add them to my list.

I don't know how to make stadiums currently but I think you don't need anything other than blender (maybe sketch up if working from model and I think there is a free version). If you ask delta or Jim in stadiums thread they might be able to help but I think it is quite a process to do so might take them a while before they can make a tutorial. I noticed there are few models of Amalfitani on 3D warehouse that might help. I'm also trying to figure out the exact stadium that is in the raw rugby 08 - do you know the name of stadium that is currently there for pumas?
They made up that stadium. It doesn't exist... I think they where trying to make the amalfitani buy it's not even close... I know they made it up because the Pumas only play in 4 stadiums (Amalfitani, Malvinas Argentinas, Padre Martearena and Estadio Unico de La Plata) and it's none of them
 
Nice - hope the home office goes well! Stadiums and cyberfaces sound great. I'm going to be spending some time soon improving the method for producing my custom faces - jim546 on the forum has posted a tutorial on improving the assignment/rigging of facial animations and the neck which, if I figure it all out, will hopefully make the customs faces a lot cleaner looking. Also have a few touch ups to do on players with missing texture patches or odd looking hair etc. and plenty more players to add.

I've had a quick look into the english file and the xml files and think I know what I need to edit. Realised I need to use hex editor to edit and I had one that has expired it's trial so will get another and have a go at this soon as it would be great to have the real stadium names and reassign/move around some stadiums to make best use of the new custom stadiums that are available.

By the way I've made a google sheets doc listing current teams and their stadiums - I posted it on the stadiums thread so hopefully it will be useful to keep track of new stadiums especially when a new patch update comes around

I've got three more questions of things I'm curious about:

1) How do you change the background images on the menu screen? I really like the updated images but they come up a but pixelated for me - wonder if it is the custom screen resolution edit that I have on my profile but I wanted to have a play around to see if I could get a image looking a bit clearer. Also the same for changing the starting video - how do you change it/which file? Was wondering whether we could change to highlights of RWC19 or similar for now maybe. I think I understand how to change music but haven't had a go.

2) It might just be a strange bugbear for me but I don't like how the game adds +5 rating for star players and +1 for attributes to get the overall rating. I would prefer if those improve the player but not actually impact the overall rating - basically I'm after ratings closer to FIFA and I think that would be easier to compare between players without these additional rating boosts. I was wondering if anyone has ever looked into/managed to figure out which files relate to how player ratings are calculated? Also aware the player rating is just a average of two/three relevant stats and doesn't take the rest into account

3) How would you go about adding in a team and assigning them a squad outside of woosahs? Say I want to add in more team's like in peter83s patch (one version with many teams, the other with working WL - both updated rosters etc.). I know you need to activate the team in be29 file and add in all the relevant big and fsh files but then how would I assign players to that team if I can't access it via Woosah's?

I have no idea, why I'm not receiving any more updates regarding posts on the forum :p
With lockdown here for the next few days, I have more than enough time on my hands.
You have many different options regarding hex editing programs, although XVI32 is basic for the type of modding & patching required within Rugby08, it does the job :p

I've noticed that ama, has already replied, now I can modify the game to only show the All Blacks backgrounds :p haha

After extensively modifying the default roster, I've noticed multiple instances where several players who don't aren't ^ have sufficient variances from their Player Rating, listed in the Woosah Editor compared to appears in Rugby08. In many instances, the differences can be as high as 8.
Although you can specify how Player Ratings are calculated within the game, using the Team Chemistry .xml files, I don't feel this will alter how these Player Ratings are calculated within the Woosah Rugby Editor. In some instances, I haven't been able to replicate the Player Ratings used in later patches within the default roster. The only roster where I've noticed there hasn't been much variance is ama's.

I'd like to introduce a stat depreciation into the game, as I've noticed that even with later patches some Player Ratings aren't realistic, or example how a Player can have a rating of 86, but be 74 in a later Patch?

Ultimately, the.rdf file will determine which Players & Teams appear in the default World League Roster.
To add additional teams, you will need to edit the be29.xml file & dc.english file.
To achieve this process within the Woosah Editor, you'll need to edit the Teams.csv file (contains the list of enabled teams within the roster)
Assign players to the specified teams & save the roster twice, you may need to refresh the current team to determine if any changes have been made.

I noticed that the South All-Stars XV crashed my Squad Management on the default game, despite having the correct values within the appropriate xml files.

If you can't access Woosah, the only other choice is ama's Rugby Editor, however, you'll need to export the roster file into a hex editor then transpose this data into the Excel Spreadsheet. It may seem complex, but this is the only resource we have that allows rdf files to be exported manually.

There is the odd image in there which is split into 6 pieces. Sorry I cant remember which ones, but I have extracted the original GOB file and used those as my reference. The other way to identify screens is to use process monitor and set the filters to 'process name' 'is' 'Rugby08' and 'path' 'ends with' '.fsh'.
You can also add another filter to include .big and another one for .xml files, depending on what file you are trying to trace.
Appreciate your work as always brother <3
 
They made up that stadium. It doesn't exist... I think they where trying to make the amalfitani buy it's not even close... I know they made it up because the Pumas only play in 4 stadiums (Amalfitani, Malvinas Argentinas, Padre Martearena and Estadio Unico de La Plata) and it's none of them
That will explain why I couldn't work it out then

I'm pretty lucky that my favourite stadium (millennium/principality stadium) is already in the game and looks pretty good but would be really nice to get all the teams their real world stadium. I may have a look into doing some edits in future but going to focus on faces and understanding other bits and pieces for now
 
The Woosah editor doesn't calculate the ratings of the backrow correctly, it uses handling, tackling, rucking average (I think) whereby the game uses the average of strength, tackling and rucking.
I found a post about this (i.e. how player overall ratings are calculated). Essentially it's an average of 2-5 stats that are position dependent then modified by first any attributes the player has (except for unknowns and injury resistance) which each add either +1 or enough to round up the average. Then star players then get a +6 rating boost.

https://www.therugbyforum.com/threads/rugby-08-patch-team.6147/post-125084

I tested a number of players (Savea, Barrett, Vakatawa etc.) and this seems to be how it is done. One anomaly I did notice is Louis Rees-Zammit has the star in the roster I have but in game Jonny May seems to be getting the boosted +6 rating for being a star player. EDIT: when actually in a match Zammit has a star besides his name but May is the one with a star actually above his head

As you mentioned woosah gets the flanker average wrong and it also doesn't seem to take into account the rounding rule as it pre-rounds the average which can throw it off.

I looked through all 100 or so XML files and couldn't find anything about ratings (interesting bits on chemistry, form etc.) so I assume it is calculated within the roster file somewhere?
 
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That will explain why I couldn't work it out then

I'm pretty lucky that my favourite stadium (millennium/principality stadium) is already in the game and looks pretty good but would be really nice to get all the teams their real world stadium. I may have a look into doing some edits in future but going to focus on faces and understanding other bits and pieces for now
I'd like see both the Pasfika Teams & Japan, have a dedicated Stadium rather than using Asia, Stadiums

JP excellent work brother, both Dominci & Jauzion within the default version were Star Players, who didn't have ⭐ above there head

IF you're on the Rugby08 Enthusiasts Page, I've previously listed the files. I'll message you when I'm at my machine
 
is there any way to get the B&I Lions tour working. always seems to crash
 
Another question - are there any 'spare players' that I can overwrite? I want to get Willie Le Roux in the starting line up for SA but as he plays in Japan we don't have him in the patch. I was thinking of overwriting another player within the SA squad but that will have a knock of their club team (i.e. Le Roux will be in a squad for a club he doesn't play for). Just wondering if I can add him in w/o having knock on effects
 
Can anybody help me with adding the B&I lions squad, i have redownloaded the mod files and have put the into my games folder. But they arent in my game.
Thanks
 
Can anybody help me with adding the B&I lions squad, i have redownloaded the mod files and have put the into my games folder. But they arent in my game.
Thanks
Have you put the TRF21.ros file in your documents folder?

Documents\EA SPORTS(TM) Rugby 08\TRF21.ros
 
Another question - are there any 'spare players' that I can overwrite? I want to get Willie Le Roux in the starting line up for SA but as he plays in Japan we don't have him in the patch. I was thinking of overwriting another player within the SA squad but that will have a knock of their club team (i.e. Le Roux will be in a squad for a club he doesn't play for). Just wondering if I can add him in w/o having knock on effects
You could consult with ama to determine which of the current players are retired or remove players as I mentioned earlier who don't add value to their respective team and replace them with past players. I've done this with my Default Rugby08 and added All-Star Players into the roster.
As Petey83's roster has been recycled since 2018, you could easily replace most of the players within that roster.

The two files which relate to Team Chemistry & Attribute bonuses are 67f02aaadec608b128f11c74a6be8196.xml & e74247ee7c0b1c728e760548e4344da9.xml
 
All new stadiums and faces will be combined with the ama1 patch(and peter83) right? If so, will there be one roster to go with all the latest updates?


I've noticed from the threads, (If memory serves correct), that different users use different rosters?

Will there be a forum for the roster mod also? As I feel this plays a major role in overall gameplay. Somewhere where we can debate/discuss who gets who's star abilities and such (like I prefer a s.williams>c.kolbe switch as he can always sidestep on a one on one situation , d.hill>e.jantjies similar kicking style etc).

If we can't manage to changed how the rating system works, I think this will be helpfull.
 
All new stadiums and faces will be combined with the ama1 patch(and peter83) right? If so, will there be one roster to go with all the latest updates?


I've noticed from the threads, (If memory serves correct), that different users use different rosters?

Will there be a forum for the roster mod also? As I feel this plays a major role in overall gameplay. Somewhere where we can debate/discuss who gets who's star abilities and such (like I prefer a s.williams>c.kolbe switch as he can always sidestep on a one on one situation , d.hill>e.jantjies similar kicking style etc).

If we can't manage to changed how the rating system works, I think this will be helpfull.
I feel this decision comes is one of personal preference & having analyzed earlier Patches, ama's configuration files & rosters maintain the structure adopted in stable patches.

There were roster threads for earlier patches, discussing who should be Star Players, I'm open to having conversations about this & other issues relating to the next patch.

I'd like to modify the Attribute bonuses which impact both Team Chemistry & Player Ratings, as well as making both Ball Winner & Crashball less bullshit within the game
 
Don't know if this is possible; is there a way to change the location of the RWC quaters/semis/final matches? I've found the file for the pool stages but not the later stages.
 

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