j-dawg
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Rugby, a genre too little now in the category of sports games. 505 Games and HB Studios want to make their vision of the virtual rugby.
HB Studio consists of developers used to touch the sports games. The studio has indeed often worked with EA Sports for the past adaptations PSP, PS2 or Wii games such as FIFA, NBA Live, PGA Tour, Madden, NHL, etc.. In the past, the studio was mainly illustrated by the development of Rugby in 2004, 2005, 2006 and 2008. The first risky enough given the uniqueness of the sport and the general lack of expertise on its game adaptation. Although progress has proved to constant. Today, HB Studio seeks adventure regardless of the EA juggernaut by granting itself the license of the Rugby World Cup. Competition to be held in New Zealand in September, preceded by two weeks the game's release (August 26).
Marked test ...
The near-final version Rugby World Cup (RWC) 2011 that we had in front of us was presented by Alastair Jarvis (Studio Head) and Matt Lane (Game Designer). First of all, they insisted on the independent and passionate approach to discuss the development of the ***le. Certainly a roundabout way of admitting that their baby is perhaps not perfect but it is designed with a view to appeal to rugby fans, whether casual or experienced players. While we have no a priori on the soft, we must recognize that for the moment the rugby games have never really passionate players like FIFA or PES can do. Perhaps because the feeling of the player was not tickled to addiction. RWC 2011 can make a difference?
Joystick in hand, we feel clearly the influence of years of working with EA. The tactical management of phases like the Madden arrested (with everything you need for customizing the menu of workforce management) offering many opportunities on the pad, and the penalty shootout are similar to blows francs former FIFA (kinds 2003/2004). RWC 2011 but gives the impression of being half way between simulation and arcade. A feeling reinforced by the races of the players, whose support is sometimes fantastic. For cons, the transmission of ball is very demanding and unforgiving tackles. With practice, there is spectacular games composed of large impacts and rides to the Chabal-great-moments!
And processing time?
Where the shoe pinches a little, it is at the stage floor, very static. Players enjoying the game where the ball carrier makes a meter before giving turn to a buddy in the middle of a forest of arms and legs that grow in both directions will clearly remain unsatisfied. While it is obviously more attractive (and most common) to see long runs straight to the test line, sometimes rough muscular rugby is just as nice, especially when the game is on. Fortunately, these conditions turn out smart and influential on the game (ball and slippery ground). Another black spot: no video referee. The developers felt that it was more reasonable not to include the activities at issue when the camera is justice. And folklore in all this?!
However, the most troublesome defects related to the achievement. The game has great benefit for many licenses, the faces, the templates of the players and their sizes seem very rough. A time "clonesque" thought to be gone in sports games is back and ugly is a shame. Fortunately, the protagonists have very clean entertainment with wholesome motion capture sessions. The audience in the stadium, it leaves a double impression antithetical. On the one hand, it is nice to see the work on the sound environment and three-dimensional modeling of each spectator sitting in his seat, on the other, it is unfortunate to note that they are all driven by a single script.
It will be decided in extra time
RWC 2011 takes advantage of the license of the World Cup and, as such, it offers 20 national teams qualified for the tournament. However, licenses are negotiated team by team, some selections are entirely fictitious - Australia and New Zealand - and do not even try to get closer to the real teams with similar names and skins. On stage, those of the competition are all present as well as most international fora (although some are not accurately transcribed for copyright reasons, they remain readily identifiable). Content friendly but a bit stingy. Especially since the game, even if independent, will be sold full price (around â'¬ 60), only on consoles! A very strange conception of "independence."
One of the highlights of Rugby World Cup 2011 is the location. Simple and clear menus incorporating the theme of discipline (the friendly match is named "international test", etc.).. The comments are provided brilliantly by Philippe Sella and Eric Bayle, specialists Rugby Canal +. If he suffers from some flaws and gaps (a "radar" would have been useful to identify the positioning of players), RWC 2011 has still a significant gameplay which is not subject to the impact of approximation techniques . The game seems happy to except, and the gaming industry rugby is promised to go one step further. Although it still lacks final few meters to cross the goal line ...
HB Studio consists of developers used to touch the sports games. The studio has indeed often worked with EA Sports for the past adaptations PSP, PS2 or Wii games such as FIFA, NBA Live, PGA Tour, Madden, NHL, etc.. In the past, the studio was mainly illustrated by the development of Rugby in 2004, 2005, 2006 and 2008. The first risky enough given the uniqueness of the sport and the general lack of expertise on its game adaptation. Although progress has proved to constant. Today, HB Studio seeks adventure regardless of the EA juggernaut by granting itself the license of the Rugby World Cup. Competition to be held in New Zealand in September, preceded by two weeks the game's release (August 26).
Marked test ...
The near-final version Rugby World Cup (RWC) 2011 that we had in front of us was presented by Alastair Jarvis (Studio Head) and Matt Lane (Game Designer). First of all, they insisted on the independent and passionate approach to discuss the development of the ***le. Certainly a roundabout way of admitting that their baby is perhaps not perfect but it is designed with a view to appeal to rugby fans, whether casual or experienced players. While we have no a priori on the soft, we must recognize that for the moment the rugby games have never really passionate players like FIFA or PES can do. Perhaps because the feeling of the player was not tickled to addiction. RWC 2011 can make a difference?
Joystick in hand, we feel clearly the influence of years of working with EA. The tactical management of phases like the Madden arrested (with everything you need for customizing the menu of workforce management) offering many opportunities on the pad, and the penalty shootout are similar to blows francs former FIFA (kinds 2003/2004). RWC 2011 but gives the impression of being half way between simulation and arcade. A feeling reinforced by the races of the players, whose support is sometimes fantastic. For cons, the transmission of ball is very demanding and unforgiving tackles. With practice, there is spectacular games composed of large impacts and rides to the Chabal-great-moments!
And processing time?
Where the shoe pinches a little, it is at the stage floor, very static. Players enjoying the game where the ball carrier makes a meter before giving turn to a buddy in the middle of a forest of arms and legs that grow in both directions will clearly remain unsatisfied. While it is obviously more attractive (and most common) to see long runs straight to the test line, sometimes rough muscular rugby is just as nice, especially when the game is on. Fortunately, these conditions turn out smart and influential on the game (ball and slippery ground). Another black spot: no video referee. The developers felt that it was more reasonable not to include the activities at issue when the camera is justice. And folklore in all this?!
However, the most troublesome defects related to the achievement. The game has great benefit for many licenses, the faces, the templates of the players and their sizes seem very rough. A time "clonesque" thought to be gone in sports games is back and ugly is a shame. Fortunately, the protagonists have very clean entertainment with wholesome motion capture sessions. The audience in the stadium, it leaves a double impression antithetical. On the one hand, it is nice to see the work on the sound environment and three-dimensional modeling of each spectator sitting in his seat, on the other, it is unfortunate to note that they are all driven by a single script.
It will be decided in extra time
RWC 2011 takes advantage of the license of the World Cup and, as such, it offers 20 national teams qualified for the tournament. However, licenses are negotiated team by team, some selections are entirely fictitious - Australia and New Zealand - and do not even try to get closer to the real teams with similar names and skins. On stage, those of the competition are all present as well as most international fora (although some are not accurately transcribed for copyright reasons, they remain readily identifiable). Content friendly but a bit stingy. Especially since the game, even if independent, will be sold full price (around â'¬ 60), only on consoles! A very strange conception of "independence."
One of the highlights of Rugby World Cup 2011 is the location. Simple and clear menus incorporating the theme of discipline (the friendly match is named "international test", etc.).. The comments are provided brilliantly by Philippe Sella and Eric Bayle, specialists Rugby Canal +. If he suffers from some flaws and gaps (a "radar" would have been useful to identify the positioning of players), RWC 2011 has still a significant gameplay which is not subject to the impact of approximation techniques . The game seems happy to except, and the gaming industry rugby is promised to go one step further. Although it still lacks final few meters to cross the goal line ...