Posting here (the "new" rugby game announced's topic) is a quite desperate move, but this is still the best way to be read by some community manager from an editor / developper... For me they all put the problem in the wrong way, and rugby video gamers seem to support that way, which tells that because rugby union game is a "niche" target, the video game will be poorly founded / developped. This though means the (poor) demand commands the (poor) offer. EA is disengaged cause of this argument, and Sidhe too. HB tells us they have to deal with that, and use the very-low cost Unity Engine...
I completely disagree, economicaly and culturaly, with this for 2 reasons:
First of all, the rugby fans "niche" is quite a huge niche (6 northern nations ( moreless 200M people) + 4 southern nations (moreless 100M people)= a pool of 300 M people and almost 6/7M potential customers). 6/7M is a very good score for a video game! Most of editors dreams to reach such a sells target! But it's not gainable with medium or poor quality products
A (good) offer can create a (good) demand! That's one of the biggest mistakes of the marketting's philosophy. This peoples always reduct the behaviour to adopt to a "target" which they try to see precisely. That's WRONG!!! A good product can perform a massive overflow of his supposed target. For example, FF VII - a j-rpg with menus and texts- wasn't supposed to hit so hard the european market. Madden is played by people who doesn't care about US football... and so on. A rugby video game is, above rugby, a video game! And it could be such a way to touch people non called "rugby fans". (Rugby federation should also consider that fact...)
To conclude: PLEASE TRY TO DO THE STUFF WELL, YOU COULD BE SURPRISED BY THE (ECONOMIC) RESULT!
PS: I apologize for my approximative english. I'm french