On The Fly Attacking Options. I've been trying for a while now to think of a way to get realistic set plays into the next game, but I wanted them to work in such a way that you could control and create the play on the fly.
Well, I actually think I've struck gold on this one. I have come up with ideas that I think can work really well with my earlier defence ideas. The following things could possibly now occur in the game and be controlled on the fly
* Decoy runners
* More realistic kick chases
* Run arounds, Multiples even could be possible
* Mix of run arounds, cutout passes, more realistic kick n chases
* Choice of deep or flat attack depending on aggressiveness
Maybe even more could happen with the controls I came up with that I haven't even realised yet. Or this idea could go up in flames.
Anyway here they are, I hope you understand how everything will work as I explain the ideas. I'll try and explain them as I imagine them working.
Attacking Play Controls (PS2/3 controls)
Left Stick= Move player with ball, jog/run/sprint, Move player without ball in run around play (see on the fly play control for more on this)
Right Stick= Tap X to select between kicking options and running options, a small arrow would appear in front of the player with the ball to indicate that kicking options are selected.
Kicking options are, Punt, Grubber, Chip, Bomb, Field Goal, Cross Kick, Banana Kick Left, Banana kick Right. Each kicking option fits to one of the eight directions of the stick and could be customisable.
Running options are, Jump/contest/Dive for ball, Fend left, Fend Right, Step Left, Step right, Spin left, Spin right, Score Try. Again each option fits to one of the eight directions of the stick and again could be customisable.
Passing= Same passing options as in RL2.
Dummy Pass= Hold L1 and tap L2 to dummy Left, Hold R1 and tap R2 to dummy Right.
On The Fly Play Control *NEW*
L2= Tap or press and hold L2 to have the first player to the left of the dummy half run forward
L2 + circle= Hold L2 and tap circle to have the second player on the left of the dummy half run forward
L2 + triangle= Same as second but it is the Third player instead.
L2 + Square= Hold L2 and tap Square to set off your winger for a cross kick or bomb chase, keep holding L2 when performing a kick and once the kick is up release L2 to take immediate control of the winger for the attempted chase and completion of the move.
R2=Same again for R2 to perform options to the right of the dummy half player.
Now with these options you can create plays on the fly, to perform a run around, here is how I thought it could work.
Lets just imagine the play is to the left, your 9 is at dummy half, he has a player to his left he can pass to, he could with the above options have this player run forward, take a pass, pause while the dummy half runner runs around him and have the ball passed back to him at any stage in the move, here's how I worked it,
Remember timing will come into it as well so practice will be required to get it to work smoothly,
As the ball is being played press and hold L2 to have the player to the left of the dummy half run forward, while still holding L2 tap L1 to pass off to him, as the pass is recieved the player recieving the ball will pause, turn and brace himself in case of a hit, you will now have control of the dummy half runner, now simply run around the player with the ball and release L2 whenever you like to have the ball passed back to the dummy half runner to continue the attacking play.
The beauty of this play is that it could be strung together multiple times if given the chance by the defence or depending on how deep your attack line is set. Again practice would be required to become good at timing moves but if sussed it could be a great attacking weapon for drawing in the defence.
So now that the run around has been explained, and if you get the idea of selected runners, you could start to imagine the possibilities as far as attacking moves are concerned.
You could have the first runner running through as a decoy, pass to the second, hand off to the next, perform a run around, grubber for the winger......or have the second man left run forward as a decoy to draw defence left then cut out pass, cut out pass to the right, big gaps open, easy try.....I could go on and on.
the options now are plenty and fully controlled by you on the fly. Neat huh.
And I still have the D-pad to play with.
As far as possibly fitting on the fly interchanges and setting aggressiveness on attack just a quick idea could be up and down to set aggressiveness of your attack so the more aggressive the more quicker they play and harder they hit up, the thus tiring them out quicker and the lower the aggressiveness the play slows down and the attack is a bit deeper set and is a bit more structured perhaps allowing for easier fifth tackle options.
Left and Right could be selecting a player to go off and a player to come on in a little window or something?.
For those that don't want control of play there could be an option for random runners so you just have to pass, kick and perform attacking moves. Something for the kiddies.
I think these are pretty c
l ideas that I think could work. What do ya'll think, good or wouldn't work?.
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