pippops
Academy Player
- Joined
- Apr 20, 2010
- Messages
- 13
Nice!!!! Go create kit 2019/2020 for RC4
you cant really mod on console so i doubt it ahahWould the PS4 version of this game support mods? Asking for a friend who knows nothing about things sort of thing....no me , i'm well techy and know loads about modification stuff.
Excited for this, Obviously there will be things out of their control which would be unrealistic to expect, like full licencing. I'm not going to put any major things like set plays/massive improvement like new game modes etc. Of course at this point It's probably too late for these to be implemented, so hopefully they did some queries around what problems people faced before they started on this game.
The non negotiables for me would be:
Things I would like to see improved:
- Replacement numbers need to be correctly ordered based on how we place them in the squad. (Not based on Database ID like it has been) One of my biggest pet peeves in the recent games. It's been long enough now.
- A game that doesn't crash when you have edited teams, it's all good and well having a fanhub but if you can't use it to fill squads without it crashing it's basically pointless. (no point having a good career/be a pro mode if we can't use it. )
- Players over 2metres tall able to catch the ball off lineouts as the #1 jumper.
- It would be nice to see pro teams in career modes pick up less lower quality players in the transfer window. When you're playing against Crusaders/Saracens/Leinster/Toulouse etc, we don't want to be lining up against a bunch of 50/60 rated no name players. In career mode, the South African super rugby sides are completely full of fake players off the first season (before a transfer window has opened) which also sucks, Big time.
Small things that would improve the experience:
- Goal kicking made to be a little harder, or make wind effect the place kicks correctly. It's not as much fun when you can get 100% kicking on the hardest difficulty with ease every single game.
- Player fatigue is basically non existent, what's the point in using the bench when the players barely tire. (at least have a slider for it)
- Scrum-half passing the ball from rucks more often, one of the great, under-rated features in rugby 08 etc was that the 9, (unless they were tackled) would be the one passing at rucks. Having a 9 standing in the backline while your tighthead prop is passing off the base of a ruck is insane to me.
- Again, an under rated feature from rugby 08, let the player lay on the ground until a stoppage in play. That is a pet peeve of mine in the rugby challenge series is when there is an injury the game is stopped for a scrum.
- Worked a little bit more on quick lineouts, (it's very rare to get the opportunity to use the feature), not a huge issue though.
- Some player progression would be nice in career modes.
- When using the "Prepare kicker" option, the game doesn't wait for your 10, (or next best kicker) to get into position, instead it might throw a forward back there, performing a clearance kick/drop goal with your prop is just silly, Unless you are Matt dunning of course!
The game play is seriously fun and free flowing, if it weren't for these small ****les that keep letting it down it could be a really good game, but it seems to constantly have these same issues. Fingers crossed for a less glitchy game this time around.
Anything I have missed guys?
You covered a lot of good points, I'd like player injuries to be graded i.e minor, severe, with minor allowing them to continue to play for as long as you opt to keep them on but with a reasonable reduction in stats and for severed injuries to leave the player on the ground requiring a substitution upon a break in play (Much how the 2k NBA games handle it)
Other than that player positioning is my biggest hope. I'd love for the fullback to actually be back to receive kicks and for the 9 to be the primary passer.
It may be hard for them to code players like Michael Hooper, Scott Higginbotham and Dane Coles who are forwards but spend 80% of the game hanging out on the wing realistically.
Excited for this, Obviously there will be things out of their control which would be unrealistic to expect, like full licencing. I'm not going to put any major things like set plays/massive improvement like new game modes etc. Of course at this point It's probably too late for these to be implemented, so hopefully they did some queries around what problems people faced before they started on this game.
The non negotiables for me would be:
Things I would like to see improved:
- Replacement numbers need to be correctly ordered based on how we place them in the squad. (Not based on Database ID like it has been) One of my biggest pet peeves in the recent games. It's been long enough now.
- A game that doesn't crash when you have edited teams, it's all good and well having a fanhub but if you can't use it to fill squads without it crashing it's basically pointless. (no point having a good career/be a pro mode if we can't use it. )
- Players over 2metres tall able to catch the ball off lineouts as the #1 jumper.
- It would be nice to see pro teams in career modes pick up less lower quality players in the transfer window. When you're playing against Crusaders/Saracens/Leinster/Toulouse etc, we don't want to be lining up against a bunch of 50/60 rated no name players. In career mode, the South African super rugby sides are completely full of fake players off the first season (before a transfer window has opened) which also sucks, Big time.
Small things that would improve the experience:
- Goal kicking made to be a little harder, or make wind affect the place kicks correctly. It's not as much fun when you can get 100% kicking on the hardest difficulty with ease every single game.
- Player fatigue is basically non existent, what's the point in using the bench when the players barely tire. (at least have a slider for it)
- Scrum-half passing the ball from rucks more often, one of the great, under-rated features in rugby 08 etc was that the 9, (unless they were tackled) would be the one passing at rucks. Having a 9 standing in the backline while your tighthead prop is passing off the base of a ruck is insane to me.
- Again, an under rated feature from rugby 08, let the player lay on the ground until a stoppage in play. That is a pet peeve of mine in the rugby challenge series is when there is an injury the game is stopped for a scrum.
- Worked a little bit more on quick lineouts, (it's very rare to get the opportunity to use the feature), not a huge issue though.
- Some player progression would be nice in career modes.
- When using the "Prepare kicker" option, the game doesn't wait for your 10, (or next best kicker) to get into position, instead it might throw a forward back there, performing a clearance kick/drop goal with your prop is just silly, Unless you are Matt dunning of course!
The game play is seriously fun and free flowing, if it weren't for these small ****les that keep letting it down it could be a really good game, but it seems to constantly have these same issues. Fingers crossed for a less glitchy game this time around.
Anything I have missed guys?
I'd argue that we are very blessed with the animations in Rugby Challenge and probably shouldn't nit pick them on that too much, especially when you compare it to the other games.Also improve the shot of the drop goal, make it more realistic.