Originally posted by sanzar+Aug 3 2005, 03:33 PM--><div class='quotetop'>QUOTE (sanzar @ Aug 3 2005, 03:33 PM)</div>
Originally posted by ak47@Jun 15 2005, 02:43 PM
Originally posted by sanzar@Jun 15 2005, 12:46 PM
<!--QuoteBegin-ak47
@Jun 15 2005, 10:41 AM
all this game has to do is play and feel like JLR and it will be the new leader in rugby
all it needs is offloads........manual rucks/mauls..........attacking kicking game.......jump button............career/franchise mode...........and we have a new king.
now i know its being optimistic, but in reality, 10 yrs on on new gen consoles, it really should be a piece of ****
heres hoping these guys maximise the technology available
It definately needs a new rucking system, no rugby game has had a decent rucking system yet! JLR was one of the worst in that area...
JLR and rugby 2001 have the only rucking systems
if JLR was on of the worst in ur opinion, i like to know which ones u think beat JLR
Rugby 2001
Rugby 2004
Rugby 2005
WCR
ur kidding
I actually think Rugby 2001 had the best rucking system, but in all honesty I think they are all absolutely attrocious and stating one is better than another doesn't deal with the fact that NO Rugby game has had a rucking system that even comes close to real life! JLR is no exeption...
In my opinion rucks need to be FAR more interactive. The tackle button should have an extra option that allows you to fight to stay on your feet and try to steel the ball! So if you tackle an isolated winger, then unless he can fight you to the ground long enough to get support, then you should have ample opportunity at getting the ball. There should also be an option that allows you to try and turn a tackler in the tackle, but doing so may lead to the tackle being proken. If it is successful however, you should be abble to quickly select all your forwards to steamroll the ruck. On the other side you should be able to control both when and how you release the ball... If you have plenty of forward support you can place it quickly and far away from your body, but if you have minimal support you should be able to release it close to your body to make it harder to steel... and of course if you are in danger of losing the ball you should be able to try and hold onto the ball, but at the risk of getting penelised. As for your forwards, you should be able to do 2 things: with the first few, be able to provide adaquate protection of the ball for the half back and then if the other team try to steam roll over, then you should be able to send additional forwards to clear out the ruck!
It may be a bit far fetched to ask for all that considering the current efforts, but for me if a rugby game could effectively implement a rucking system like that, along with other gameplay features that were equally in deapth, but also responsive, then it would be the ultimate! [/b]