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Rugby 2001

I got it when it first came out on PS1. A few years later, I got it on PC (still got it somewhere I think) then I had R2001 etc and last time I played it would have been the beginning of last year when I played on the PS1/2 and it was crap. It was good at the time simply because there were little to no alternatives.
 
I think half the people above have missed the point of gameplay and only love glitz and graphics.
In Sanzars fav SJRL, the most obvious problem with the whole game is the defence, a whole half of the game wiped out by the fact that you can NEVER control the right player, and half the time it won't make a tackle when asked, what's so realistic about a game where all the defenders are on rollerskates and making them stand still in the defence line is more of a priority than acurately chasing and tackling?
This flaw also affected R2001, which had other flaws too, and let's not start on R2004.
Don't get me wrong SJRL is a very good game, but it has too many bugs that affect the outcome of the game, which is the whole point of playing.
If there was a version of SJRL came out with the obvious gameplay bugs worked out, then I would agree it is far better than JLR.

I can't say that right now, because all those flaws are there, interfering with the games results, particularly in multiplayer.

Sanzar, try and convince us with facts, not "but that game came out in 1970 or whenever", that's just lame. So the fact that I'm born after Colin Meads makes me a better rugby player? That is YOUR logic at work.
Not everything that is today is greater than yesterday.
 
Well, these days, you probably are a better player than Meads.

But, you talk about realism, tell me, whats so realistic about JLR?
Glitz Graphics; SJRL has quite shocking graphics bytodays standards, the player likenesses are non-existant, and there was a helluva lot of glitches, but they had the gameplay sorted, especially if theres to be a sequel. It may not be the most realistic of sports games, but compared to JLR... Well, both are arcade games, and thanks to the development of technology, SJRL is the far superior game to JLR.
You fanboys need to get over it.
 
This probably goes without saying, but I really like having these game vs game online arguments.
We'll never convince one another, but it is a laugh seeing what we'll defend our favourite with and it helps pass the time till what we all hope is the new champion.
So anyway JLR fans, help me put Kaftka and Sanzar in their places, their asking for it!
<
 
lol yeah it's good fun
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But are you seriously saying that, had Rage delayed the release of JLR until just after say, SJRL came out, it'd sill be the best ever rugby game?
Sure it was great for the time, like many sports games, but it is easily surpassed.
 
I disagree. SJRL had a bigger build up and expectation than even Rugby 2005 and turned out to be a buggy piece of ****.

JLR was and still is the best Rugby game out. EA sports just can't seem to create a fun rugby game. 2001 wasn't too bad, 2004 was a disaster and 2005 isn't out yet.

SJRL or just plain Rugby League over here, is pretty good. If and when a sequel comes out to SJRL with the bugs ironed out I believe that it will be better than the videos I've seen so far of Rugby 2005.

I haven't played enough of WCR to really comment on it but what i can remember it was too slow.

SO

1. JLR
2. SJ Rugby League
3. Probably WCR
4. 2001/"Rugby" (EA)
5. ARL 96
6. Rugby 2004

Anybody else?
 
Originally posted by .:kaftka:.@Feb 14 2005, 05:54 PM
lol yeah it's good fun
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But are you seriously saying that, had Rage delayed the release of JLR until just after say, SJRL came out, it'd sill be the best ever rugby game?
Sure it was great for the time, like many sports games, but it is easily surpassed.
Not exactly.

Factoring the relevant age gap between the two games and on like a handicap system whereby a game that is 8 years older than another has a higher weighting I would say that JLR is a much better game.

The mere fact it still holds significance in the eyes of every Rugby gamer should sway your opinion.
 
Hmm. My List.

1. Jonah Lomu Rugby
2. Stacey Jones Rugby League
3. Rugby World Cup 1995
4. EA Rugby (2001)
5. World Championship Rugby
6. Rugby 2004
7. ARL (Megadrive 96)

Think thats all the console rugby type games.
(Haven't played PC versions of any).
 
Just because it was the best rugby game ever shouldn't come into the equation. South Africa WAS the best team in the world, however, they've been bettered many times since then. What it USED to be isn't what this is about.
Like the Playstation. Both the Xbox and the Gamecube are vastly superior to that of the PS2. (in terms of specs only) but most people say playstation is the best simply because PS1 WAS the best ever.
JLR may have been the best rugby game ever, but it is not the best by todays standards. If you get what I mean.
 
I'm only taking into account the enjoyment I have had in playing these games.
If Jonahs was the exact same game and came out now on today's platforms with updated graphics, player roster and a few extra features, (like counting knock-ons!), I would buy it.
Thats if it had the same physics, speed, special moves (fends side-steps etc), controls, basically the exact same gameplay.
If I new it was the same game updated I'd pay more for it than I paid for Rugby 2004 when it first came out.
World Championship Rugby does not count as it changed the basic game structure far to much.
 
Originally posted by C A Iversen@Feb 14 2005, 05:36 PM
This probably goes without saying, but I really like having these game vs game online arguments.
We'll never convince one another, but it is a laugh seeing what we'll defend our favourite with and it helps pass the time till what we all hope is the new champion.
So anyway JLR fans, help me put Kaftka and Sanzar in their places, their asking for it!
<
ok ok ok I get it! You guys love JLR. Fair enough. But you have to understand it from my perspective too... The mate I borrowed it off was a raving mad lunatic about the game like you lot
<
and basically made the game sound as though it was forged by the lord himself in the garden of eden! ... understandably I was a tad dissapointed, right?
Now let me ask you this: lets pretend
<
for a moment that JRL is actually still the best rugby game to date, even if it is, how well does it stack up against Pro Evo 8, NHL 2005, ESPN NFL 2k5, MADDEN 2005 or even FIFA 2005??? Not very well does it? No, in fact it looks like an old man whose knee's are about to give way when it's compared to these ***les.
 
Originally posted by C A Iversen@Feb 14 2005, 05:36 PM
This probably goes without saying, but I really like having these game vs game online arguments.
We'll never convince one another, but it is a laugh seeing what we'll defend our favourite with and it helps pass the time till what we all hope is the new champion.
So anyway JLR fans, help me put Kaftka and Sanzar in their places, their asking for it!
<
I'll oblige you (quote from the 70's or 80's kung fu classic "7 Grandmasters").

When a game comes out it should theoretically be better than its predecessors. Particularly if there is a 5 year gap.

Comparing JLR with R2001, R2004, SJRL, and WCR. R2005 is not in this debate as we all sense that finally JLR has found its true successor.

Graphics:
R2001, R2004, SJRL, WCR, and anything else is better than JLR. If they weren't that would be a conspiracy as JLR is a PS1 programme.

Framerate:
Only WCR has a better framerate than JLR. Now you could argue that SJRL and the other EA ***les have to make do with their graphics balance. Hello? JLR was not made for the PS2 or XBox processors. What have these post Lomu programmers been doing all this time since '96?

Camera:
The default camera of JLR has not been surpassed by the following 4 ***les. JLR side cam follows the play along the sideline until it gets to the 22. Then it stops following and instead pans across to give the person a 3D corner view of the try line so that you can judge depth as well as distance on the line. JLR side cam also ZOOMS in at the rucks and mauls and then zooms out when the ball is cleared, very revolutionary. The other ***les seriously missed out on these aspects in their camera views and fell very short.

Options:
The other 4 ***les do have more options than JLR as well as more features with tournaments and the like. JLR is limited in what you can do.

Gameplay(now for the real guts of it)

Player movement:
JLR has a very responsive player movement. The other ***les woiuld say this is not true sim style but I would argue that the other 4 ***les went too far in creating a sim movement in their players that you feel the players do not really respond to your wishes. R2001 had useless response on defence, R2004 looked like you were moving like an 8 directional CAR while WCR ran too slow. SJRL was a total joke with its movements, especially on defence......too slowly unrealistic. In JLR you felt you could serious evasion techniques in attack while marking precisely in defence. In multiplayer if you beat a person or got beaten by a person one on one then you knew it was due to being outwitted and the reflexes thing, not a game AI issue!

Passing:
JLR is superior in its passing compared to the 4 ***les. It was quick and to the person you wanted. You could miss out as well. Passing in the tackle is one of JLR's strengths. If you were being held up in a smother tackle you could still offload if you were going to ground (amazing) while we all know about the timed offload when tackled around the legs. The programme always had a supporting runner to pick up the offload on the burst (incredible). Passes were always precise whether they be inside balls or what. you could also tkae control of the person recieving the ball and change their line when they caught it. Which of the 4 ***les had this amount of human control with passing? None of them.

Kicking:
JLR had the best touch finder kick in the game. It came out as an arrow and the distance was determined by when you released it. Longer kicks needed to held longer (great) giving the opposition a chance to charge it down (like in real life). The bombs (up and unders/Gary Owens) system was well thought out and required mastery like in real life. Wind direction affected things perfectly and the bounce of the ball was done perfectly. Again all the other ***les fell short in this area and even SJRL with its matrix option was limited to which side you could kick as well as slowing the action down.

Attacking Skills:
JLR had the fend, sidestep, dummy (which also doubled up as a brush off on the low tackle). All this were well balanced and worked well. You always had options when you had the ball in a one on one situation(outsprint if you have the angle, slow-fast if you had a stationary defender, sidestep if they rushed, fend if they smothered or went low or were too small, dummied if they went low, etc). JLR created a lot of opportunities for individual flair. The other games cannot claim this to the same extent except SJRL.

Tackling:
The tackle animations on JLR are not as good as the other ***les. But the tactics employing them are light years ahead. If you were being outsprinted the dive tackle helped a lot. Infact when you weren't totally accurate on where they were the dive tackle always covered it if the action was too fast to see. however if the opposition resorted to fending your dive tackle away then you could go to the smother tackle. This all embracing tackle was balanced well by making this tackle relying on accuracy. Even so you could still get fended but this was balanced by the fact that you had a second, third, etc chance if you failed with the first smother.....as long as you were accurate. Unlike WCR the dive tackle had you spawled on the ground if you were out of range which meant you had to use it wisely. WCR had you just pushing the dive tackle as much as you could since it would not make you fly if you were out of range, therefore you did not have to second guess the tackle. SJRL had better animations but sometimes ( alot of times!) you would push tackle and...nothing! R2001 couldn't change direction quick enough and R2004 did not have enough tactical tackling options.

Rucks:
JLR had the true rucking style with the player in and out method to compliment its players in numbers system. This was also influenced by the famous momentum factor, too much defence weakened you at the tackle situation.. JLR were instant and the players were totally controllable. You could control the next player joining the ruck to run a line as a forward reciever off the side of the ruck. This also applied to the defence as you could control a player and put him on any side of the ruck to take out any quick plays off the ruck. You can also DELIBERATELY stan offside and kill the ball on the wrong side of the ruck when they were a metre from your line. In simple words....JLR had the MOST control at rucks.....you could play a fast ruck game like the Brumbies all play the slow search and go forward game of the AB forwards.

Mauls:
JLR mauls could be controlled to move in any direction and could be reset like the rolling mauls with the last person detaching and taking it forward a bit. The control contest was well balanced in its power then push system which was 60/40 as well as the concession dig in option. You could push a maul out if near the sideline and if they weren't going forward you could get a turnover. Tries from a maul were available. The other ***les mauls looked rubbish.

Scrums:
The JLR scrums are only surpassed by R2004 as you could wheel that scrum while in Jonah you can't. JLR had a fair put in the ball then push timing system which put a lot of the onus on the feeder. Like real rugby the defending scrum had to guess when to push, power up, dig in. A very good balance.

Lineouts:
No ***le can beat the JLR system for lineouts. 3D view to judge depth and distance with the camera for starters. Selecting the distance to throw while showing the oppostion another fake distance with the icon select (wow! Faking with the Select Icon!) Choosing lifters (wow). Moving the jumper up and down the line to get a better jump on the opposition (this is also available for the defence). Tap or catch. Quick throw. Short or full. You name it, JLR had the best lineout that played like a lineout. Really brought out a lot of skill.

Jumping:
Could charge down the kick as well as leap for a ball that was kicked. You could also leap for a bad loopy under pressure PASS that went high. You could time your jumps to out jump the opposition. Well balanced hangtime and gravity likeness.

There are heaps of other little DETAILS that showed JLR was well ahead of its time and will only be surpassed by R2005. It is these details which made the game so very hard to surpass....if one of the most difficult ***les to surpass in history for any genre (rivalling Golden Eye 007 in the console FPS class). I am a bit too tired to type them all out but have only mentioned some main parts.
 
Originally posted by Gay-Guy@Feb 14 2005, 07:14 PM
There are heaps of other little DETAILS that showed JLR was well ahead of its time and will only be surpassed by R2005. It is these details which made the game so very hard to surpass....if one of the most difficult ***les to surpass in history for any genre (rivalling Golden Eye 007 in the console FPS class). I am a bit too tired to type them all out but have only mentioned some main parts.
Now THAT part is just plain ridiculous... ANY GAME GENRE???? Are you seriously telling me this game surpasses MADDEN, ESPN NFL, pro evo etc? come off it... What about Half Life 2? That was just plain silly...

As for the rest of what you said, well apart from the graphics, I feel gameplay is personally mostly opinion... and I thought the palm in lomu was ridiculous and unrealistic (WCR's and SJRL's is much better), the running style was rubbish (just like WCR and ET RL), the goal kicking system was the worst of any rugby game (equal with WCR cause it's the same), the rucks were nothing like real rugby and I never was comfortable with the camera...
 
Originally posted by Gay-Guy@Feb 14 2005, 07:14 PM
Lineouts:
No ***le can beat the JLR system for lineouts. 3D view to judge depth and distance with the camera for starters. Selecting the distance to throw while showing the oppostion another fake distance with the icon select (wow! Faking with the Select Icon!) Choosing lifters (wow). Moving the jumper up and down the line to get a better jump on the opposition (this is also available for the defence). Tap or catch. Quick throw. Short or full. You name it, JLR had the best lineout that played like a lineout. Really brought out a lot of skill.
Are you kidding??? Like the scrums, this was one area that EA Rugby 2004 actually did well in... there are no rugby games with as realistic and effective line outs as Rugby 2004...
 
One things for sure, this thread is bringing out some really riveting reading!
Great stuff Gay-Guy and Sanzar, it's real debate like this that may distract us for a little longer til R2005.
Happen to agree with GG but I do understand that it is a lot different if you've grown to be a fan of JLR like us.
 
Excuse me, I agree completely with sanzar (and he's a league fan *spew*) and I have played JLR right from the start. It was a great game, but I'd sooner play SJRL or even WCR than JLR. It's just passed it's time compared with these two examples.

Which is sad really. Bring on Rugby 2005.
 
Originally posted by sanzar@Feb 14 2005, 08:07 PM
Now let me ask you this: lets pretend
<
for a moment that JRL is actually still the best rugby game to date, even if it is, how well does it stack up against Pro Evo 8, NHL 2005, ESPN NFL 2k5, MADDEN 2005 or even FIFA 2005??? Not very well does it? No, in fact it looks like an old man whose knee's are about to give way when it's compared to these ***les.
Yeah and WCR and SJRL stack up even worse against them.

Its only being said that JLR is the best rugby game not sports game.
 
Originally posted by Serge+Feb 14 2005, 09:09 PM--><div class='quotetop'>QUOTE (Serge @ Feb 14 2005, 09:09 PM)</div>
<!--QuoteBegin-sanzar
@Feb 14 2005, 08:07 PM
Now let me ask you this: lets pretend
<
for a moment that JRL is actually still the best rugby game to date, even if it is, how well does it stack up against Pro Evo 8, NHL 2005, ESPN NFL 2k5, MADDEN 2005 or even FIFA 2005??? Not very well does it? No, in fact it looks like an old man whose knee's are about to give way when it's compared to these ***les.
Yeah and WCR and SJRL stack up even worse against them.

Its only being said that JLR is the best rugby game not sports game. [/b]
You wouldn't get that impression from whats being said above mate...

NRL was a much closer representation of League than JLR was of union... even with it's bugs. WCR on the other hand basically was JLR with better graphics and slightly altered play mechanics.
 
Originally posted by sanzar@Feb 14 2005, 09:34 PM
NRL was a much closer representation of League than JLR was of union... even with it's bugs. WCR on the other hand basically was JLR with better graphics and slightly altered play mechanics.
Slightly altered, I'll disagree with that big time.
Tactical kicking was different, there was button bashing to win rucks, camera angles were not as easy to see, and so many other things.

WCR would have been loved by the JLR fans if it was basically the same but updated.

Definately wrong with that one, it's like saying SJRL was an updated ARL 96 Megadrive sequel.
That'd gripe you as a league fan, surely.
 

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