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Rugby '15 announced

I'll buy it on release... and just like rugby challenge, RWC and Rugby challenge 2 i'll talk myself around to how good it is.. then after a week ill spend time crying in a cold shower because the rugby gaming world has raped me once more
 
I'll buy it on release... and just like rugby challenge, RWC and Rugby challenge 2 i'll talk myself around to how good it is.. then after a week ill spend time crying in a cold shower because the rugby gaming world has raped me once more
LOL half the same here :D
 
the graphics cant ship like that - there is zero shading

but they have farked up these game forever - its a conspiracy. oh and hi everyone!

Good old AK - back when a rugby game surfaces!
 
i am certain the game will be good and have decent graphics, not the BETA screens we have been getting over the past few weeks... relax gents, relax....
 
You know that games in the beta stage look practically the same as the release version?

Beta versions are just unoptimised and buggy as ****.
 
You know that games in the beta stage look practically the same as the release version?

Beta versions are just unoptimised and buggy as ****.

what i am talking about is if you look at the bottom right corner it states WIP? final release should be better graphically?
just trying to be optimistic here...
 
I would of thought looking at the opinions of the public that they would of released a few screenshots or a video to show the final product to show that maybe it Is better than the beta version. I'm really surprised how little has been said from the actual producers of the game. And again I know it's been stated a November release but I ain't to sure. Not even the uk cover has been shown yet..
 
what i am talking about is if you look at the bottom right corner it states WIP? final release should be better graphically?
just trying to be optimistic here...


Ok - but "WIP" doesn't specify which stage it is in... if it's in Beta then that is what it's going to look like - if that's not what it's going to look like the it's not in Beta.

"Beta" isn't just a generic term for "not done yet" - it has specific implications.
 
The only real visual changes that may be made, realistically, from the WIP/Beta stage to the finished project will be the player faces, possibly kits, particularly if they are to be animated themselves.

However, issues about bunching may be addressed. Though I wouldn't get your hopes up.
 
Perhaps Mario, would be able to explain why some features, as above are left out - certainly with these in RC2 would literally have been the rugby game of our dreams. Is budget the answer?

A lot of it just comes down to complexity. Rugby is complex in that at any given time the ball carrier can run, pass, or kick in any direction, while the large numbers of players on both sides need to react to that moment to moment, through the lens of the rules of rugby, moment to moment tactics, and higher level strategy. Sprinkle on top of that a lot of "odd" formations and physical situations requiring close proximity or contact, which is both formal and freeform. When you translate that to game form, that complexity manifests in terms of big challenges in animations, pathfinding, controls, AI, physics, game management etc.

In other words, making a rugby game is hard, and like any game development you are going to be constrained by the limitations of talent, budget, and time. So you have to pick your battles. And sometimes that means leaving out whole aspects of the sport in order to devote more time and effort to those things you have included. The alternative is a sprawling game that includes "everything" but probably does most things poorly.

Now, you try your best to leave out the more obscure or more advanced aspects, or things which just aren't "bang for buck", and include and focus on the things you deem important. Not everybody is going to agree, not even internally, but the choices have to be made. And you have to make those choices from generation to generation of the game. Again, not everybody might again you are working on the right things.

And to some degree, some people will never be satisfied. When emulating any real world sport, there is always more depth, complexity, and nuance that sport fans want to see reflected in the game e.g. "socks". Even if you make all the right choices, and do an amazing job to a high quality, spending your budget in the most efficient way, there is always something else that could have been added. Even well funded franchises like FIFA and Madden face this never ending treadmill.

In any case, that is the vague answer to the question of "Why didn't you have X in the game?" that might apply to us, HB Studios, or any other sports game maker.

Hope that helps shed some light on the "problem" even if it doesn't speak to our specifics.
 
If I may ask (and if you can answer such a question) Mario, where would have been the focus areas for RC3 if it went ahead?
Never got a chance to play RC2, so my experience is limited to RC.
 
A lot of it just comes down to complexity. Rugby is complex in that at any given time the ball carrier can run, pass, or kick in any direction, while the large numbers of players on both sides need to react to that moment to moment, through the lens of the rules of rugby, moment to moment tactics, and higher level strategy. Sprinkle on top of that a lot of "odd" formations and physical situations requiring close proximity or contact, which is both formal and freeform. When you translate that to game form, that complexity manifests in terms of big challenges in animations, pathfinding, controls, AI, physics, game management etc.

In other words, making a rugby game is hard, and like any game development you are going to be constrained by the limitations of talent, budget, and time. So you have to pick your battles. And sometimes that means leaving out whole aspects of the sport in order to devote more time and effort to those things you have included. The alternative is a sprawling game that includes "everything" but probably does most things poorly.

Now, you try your best to leave out the more obscure or more advanced aspects, or things which just aren't "bang for buck", and include and focus on the things you deem important. Not everybody is going to agree, not even internally, but the choices have to be made. And you have to make those choices from generation to generation of the game. Again, not everybody might again you are working on the right things.

And to some degree, some people will never be satisfied. When emulating any real world sport, there is always more depth, complexity, and nuance that sport fans want to see reflected in the game e.g. "socks". Even if you make all the right choices, and do an amazing job to a high quality, spending your budget in the most efficient way, there is always something else that could have been added. Even well funded franchises like FIFA and Madden face this never ending treadmill.

In any case, that is the vague answer to the question of "Why didn't you have X in the game?" that might apply to us, HB Studios, or any other sports game maker.

Hope that helps shed some light on the "problem" even if it doesn't speak to our specifics.

Although, by the time the rucking slider patch was released for RC2 , I believe Sidhe really had began to nail down one of the most difficult parts of Rugby Gaming, if not the most difficult part of Rugby gaming, the breakdown (rucks). (Even added a specific animation for pilfering) . It still needs a little polishing but that system with the correct sliders works great, for the first time in rugby gaming the AI's difficulty was not determined by cheap ruck possession!!! And you guys added a tremendous amount new features, the problem is that Sidhe never seemed to get the same support by Tru Blu to iron out a few of the rough edges on all the new features. I never understood how RLL2 by Big Ant in that respect received so many updates and support by Tru Blu, and Sidhe did not. If RC2 would of had the same kind of support by Tru Blu with patches and game of the year editions, many of those rough edges would of been gone. And Sidhe added plenty of X's. to its sequel. And those that say otherwise will be bombarded by the huge list.:).

Cheers and Salud
 
Nail down? Are u seriously going to kiss their arse that much? Bloody hell man
 
If I may ask (and if you can answer such a question) Mario, where would have been the focus areas for RC3 if it went ahead?
Never got a chance to play RC2, so my experience is limited to RC.

Do yourself a great favor, find yourself, either a PC or PS3 version, add the the simple modifications, add the sliders I and others have recommended, if you like more sim like play, you will be treated to the best rugby gaming up to date. The only thing is, do take the time to learn the different strategies and tactics and apply them, rather then asking for these things and then never taking the time to read the instructions on how they work and actually applying them:) (HINT)Do not bash the join buttons at the ruck, approach the rucks with all the tactics given to you. You can't get quick ball by bashing buttons!!!.

My predictions as to what would of been in a RC3, besides a polishing of already awesome features added in RC2.
More ruck and scrum infringements
More user controlled offensive moves. (spins,head down and drive, turn and try to set up a maul, shimmy)
More user control over mauls
A rucking individual rating (although, maybe the strength rating effected this)
More set Plays
A change in the defensive tackles, high tackles, low tackles, each with its own advantages. (this concept first introduced by Big Ant in RLL2 was an excellent upgrade in defensive Rugby tackling)

Well, at least that is what I would of like to have seen in a RC3 :)

Cheers and Salud
 
(HINT)Do not bash the join buttons at the ruck, approach the rucks with all the tactics given to you. You can't get quick ball by bashing buttons!!!.
i use to bash them but until i heard it somewhere on therugbyforum or sidhe forums i just played it normal and got much quicker ball, like if i made a long break then i just tapped the ruck buttons then i had quick ball and 80-90 % of the time i got points cause most times some players where coming from an offside position :D
 
Nail down? Are u seriously going to kiss their arse that much? Bloody hell man

Learn to play the game brother!! This, is not something I am imagining this is something I experiencing on a day to day bases playing this game. If not, ask anyone that has played the game with tips and sliders I and others that understand the game have posted. So when you got something productive to say , say it!!!
 
I've "learned" to play the game you condescending lunatic. Ive experimented with all sorts of sliders, settings including your famed ones and i still just can't get a good feel for the game, unless i'm playing online and even then it's still a frustrating clustermuck.

Are you a subcontracted salesman for sidhe or something? Or are you really just this obsessive?
 
i use to bash them but until i heard it somewhere on therugbyforum or sidhe forums i just played it normal and got much quicker ball, like if i made a long break then i just tapped the ruck buttons then i had quick ball and 80-90 % of the time i got points cause most times some players where coming from an offside position :D

Exactly!! Thank you put some people don't take the time to read, even in my post above my words got taken out of context. I said " Sidhe had began to nail down the rucking" and then it was interpreted by Mr Welsh as "Sidhe had nailed down the rucking". Maybe I should of said "Sidhe had begun to nail down the rucking??":)

Cheers and Salud
 

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