F
Fa'atau82
Guest
Just to clarify, if you want to add teams this is what you have to do roughly..
1. Open up be29.xml with notepad and change the text that says' 'no' to 'yes', go down the entire list, you can open every team and every team is playable, but it's a very long and boring task.
2. Delete the part of the line that has the teamname in the ''StringID'' brackets. Not ''Teamname'', but the part that tells the dc.english file what string text to load. If you remove the stringID text, the game will load the text you put in the ''teamname'' bracket, so you don't need to even use the dc.english (note, also works for stadiums that have shared stadium/teamname string ID)
Note, also you can take a note of the graphics loading code at the end of each team's coding. This tells the game to load logos that are coded to their respective code. For the hidden teams, i would suggest using new codes of T (for team and then a number 1-100), so you can label them T1, T2 etc all the way upto T100. Do this, if they don't have their own unique code. Note, HB coding here for hidden teams is exceptionally lazy, so ignore it and make your own coding, but i suggest 3-4 digits only.
3. Go to Woosaah's roster folder in your C:/. There is a txt file called teams.csv. Copy this and paste outside of the C:/
4. Open this file up, and you will see the text in categories. This is how it loads in Woosaah's Editor. So simply rename the teams you want and change where they appear (what country/section). Save and copy back into Woosaah's Editor folder.
5. Open a roster file, anything that has .ros, and then scroll around the sections and you will see the names of the teams you just amended in text.csv.
6. If the squad has players, remove all, and add players as you wish, or for the time being add one player, 30 times. Save. Make sure the save happens, this may take 1 or 2 attempts.
7. Load the game. Go to squad management. All your new teams will have appeared, but will all have either shared graphics (US colleges) or white squares.
8. To make the white squares into logos/graphics, you must open up the squad management logo file (.fsh) and add new objects and use those labels you made (i.e T1, T2 etc). Do this for all the teams you need. But to get them to work, you need to extract a copy of metal bin.data and name.data, and use a hex editor to edit a coded file for every team you need to add. I suggest making a folder for each new team, and editing each one.
Once you have the objects newly added in the .fsh file you need to first import the metal bin.data, and then the name.data to each new object. Then you can add the 128x64 logos, but i use a double resolution of 256x128. Save the file and copy it into your game directory.
Because you added players into teams, the game wont crash, and you then have new teams ready to start finding filenames for. Some of these have been found, but most have not. The only way to do this is play the game with one file added at a time, and let it crash to desktop. It will give you the next logical filename. Repeat x infinity, and you'll have all the filenames.
You then have to repeat the .fsh file coding (wuith the unique coding) and hopefully you'll have 30 new teams or whatever, but the main problem is the roster. IT CANNOT BE EXPANDED to include the extra 30 players for each.
And that's it!
1. Open up be29.xml with notepad and change the text that says' 'no' to 'yes', go down the entire list, you can open every team and every team is playable, but it's a very long and boring task.
2. Delete the part of the line that has the teamname in the ''StringID'' brackets. Not ''Teamname'', but the part that tells the dc.english file what string text to load. If you remove the stringID text, the game will load the text you put in the ''teamname'' bracket, so you don't need to even use the dc.english (note, also works for stadiums that have shared stadium/teamname string ID)
Note, also you can take a note of the graphics loading code at the end of each team's coding. This tells the game to load logos that are coded to their respective code. For the hidden teams, i would suggest using new codes of T (for team and then a number 1-100), so you can label them T1, T2 etc all the way upto T100. Do this, if they don't have their own unique code. Note, HB coding here for hidden teams is exceptionally lazy, so ignore it and make your own coding, but i suggest 3-4 digits only.
3. Go to Woosaah's roster folder in your C:/. There is a txt file called teams.csv. Copy this and paste outside of the C:/
4. Open this file up, and you will see the text in categories. This is how it loads in Woosaah's Editor. So simply rename the teams you want and change where they appear (what country/section). Save and copy back into Woosaah's Editor folder.
5. Open a roster file, anything that has .ros, and then scroll around the sections and you will see the names of the teams you just amended in text.csv.
6. If the squad has players, remove all, and add players as you wish, or for the time being add one player, 30 times. Save. Make sure the save happens, this may take 1 or 2 attempts.
7. Load the game. Go to squad management. All your new teams will have appeared, but will all have either shared graphics (US colleges) or white squares.
8. To make the white squares into logos/graphics, you must open up the squad management logo file (.fsh) and add new objects and use those labels you made (i.e T1, T2 etc). Do this for all the teams you need. But to get them to work, you need to extract a copy of metal bin.data and name.data, and use a hex editor to edit a coded file for every team you need to add. I suggest making a folder for each new team, and editing each one.
Once you have the objects newly added in the .fsh file you need to first import the metal bin.data, and then the name.data to each new object. Then you can add the 128x64 logos, but i use a double resolution of 256x128. Save the file and copy it into your game directory.
Because you added players into teams, the game wont crash, and you then have new teams ready to start finding filenames for. Some of these have been found, but most have not. The only way to do this is play the game with one file added at a time, and let it crash to desktop. It will give you the next logical filename. Repeat x infinity, and you'll have all the filenames.
You then have to repeat the .fsh file coding (wuith the unique coding) and hopefully you'll have 30 new teams or whatever, but the main problem is the roster. IT CANNOT BE EXPANDED to include the extra 30 players for each.
And that's it!