So much speculation on this. Here is my take on rucks and button mash, and AJ and rest of people who have played can confirm or not.
First, I am sure button mash has different meaning for different people.
I am pretty sure if you button mash on every ruck, you will end up losing the game, you may end having more ruck turnovers, but you will also end up having more penalties against you. I am thinking the way it works is you have to be patient, and know when to apply preasure in the rucks, you do this by paying attention to what going on in the game and seize the oppurtunity when the oppurtunity arrives, if you see that you have players closer to the ruck on defense then you aggresively get on the ruck button(button mash) when the time comes, given you a better chance to steal at ruck, on offense I would say it is the opposite if you have players in close support to the ruck you can be more relaxed on the rucking button, (the amount of preasure you apply I am sure also varies from team to team, which is realistic).
Now this is were the rucking tactics also brings a big strategy into the rucking, PEOPLE YOU CAN CHANGE THIS ON THE FLY!!!!,
This is what I believe makes the huge difference between 08, and 2011. Example: If you are driving with your fowards up the middle and have the rucking strategy on forward rucking, then this is the best setting, but if you decide to go out wide and lose your forward support, I am would think it would be better to switch to first player to ruck(in the rucking tactics) to have a better chance to retain the ball, or steal the ball if on defense(now in doing this you may lose a wing or back to the ruck so that you will have less(speed) attacking possibilties, but "hey" atleast you have mantained possesion of the ball). It seems like we have been given more then enough options at the ruck, people just have to know how to use it. If the rugby tactics work how I think they work combined with the new rucking system, I think we will have a real winner in ruck play.
Some questions I have are? For AJ or those who have played the game?
If you do not press the rucking button will less players be envolved in the ruck, or just less preasure? Does more preasure mean more players commited to the ruck ?? Example, if you know there is no chance to win the ruck can you save your players for holding the line on defense, or will the ai automatically throw bodies into the ruck? I did like this in 08, it was not perfect, but you needed to know when not to send people into the ruck and keep them on the line for line defense I hope this aspect is still in place.Then you also have the hands in ruck function, and kill the ball function which I believe has been slightly changed/or modified. Would be cool if it had a "Referee eyes on ruck meter"stop light meter",where it would be like a very small window to use your hand in rucks, green: refs not looking, yellow: your taking a chance, red:most likely will get penalized, does'nt have to be every ruck, can happen at random. This happens all the time in real rugby, all the time.
What does the( balance )tactic for rucking do, does the ai determine which one to choose forward or first to ball, does the ai not always make the correct choice, and that is why it would be smart to not always use that tactic? I'm thinking it has to be like that if not what would be the point, if the ai always made the correct choice on to either throw the first player in or wait for a forward there would be no point in using the other two tactics.
In any case it looks like it could be a fun system to learn.
Yea, as you can see I really like the breakdown play of rugby, I really think it is the heart of Union Rugby, so many things are determined by the way the ruck and breakdown is handled.
Cheers and Salud
EDIT:
I have really, really, been pushing and being positive about the rucks and think they have added some great additions, now saying this, I have found somthing, I hope I am wrong, it looks like there is always three players commited to the ruck ALWAYS??
I really like the new system but if this is the case, this I believe will take away some strategy, because we should be able to still decide how many go into the ruck More preasure = more players, three always is unrealistic(You will have the same number of players to defend with then always, no more over committing in the rucks????, I'm hoping that I saw it wrong because that means every rucking animation is the same, I'm hoping the rucking tactics will change this. The best would of been a combo of 08 with 2011, I guess we will see because , I have defended this new system greatly.
First, I am sure button mash has different meaning for different people.
I am pretty sure if you button mash on every ruck, you will end up losing the game, you may end having more ruck turnovers, but you will also end up having more penalties against you. I am thinking the way it works is you have to be patient, and know when to apply preasure in the rucks, you do this by paying attention to what going on in the game and seize the oppurtunity when the oppurtunity arrives, if you see that you have players closer to the ruck on defense then you aggresively get on the ruck button(button mash) when the time comes, given you a better chance to steal at ruck, on offense I would say it is the opposite if you have players in close support to the ruck you can be more relaxed on the rucking button, (the amount of preasure you apply I am sure also varies from team to team, which is realistic).
Now this is were the rucking tactics also brings a big strategy into the rucking, PEOPLE YOU CAN CHANGE THIS ON THE FLY!!!!,
This is what I believe makes the huge difference between 08, and 2011. Example: If you are driving with your fowards up the middle and have the rucking strategy on forward rucking, then this is the best setting, but if you decide to go out wide and lose your forward support, I am would think it would be better to switch to first player to ruck(in the rucking tactics) to have a better chance to retain the ball, or steal the ball if on defense(now in doing this you may lose a wing or back to the ruck so that you will have less(speed) attacking possibilties, but "hey" atleast you have mantained possesion of the ball). It seems like we have been given more then enough options at the ruck, people just have to know how to use it. If the rugby tactics work how I think they work combined with the new rucking system, I think we will have a real winner in ruck play.
Some questions I have are? For AJ or those who have played the game?
If you do not press the rucking button will less players be envolved in the ruck, or just less preasure? Does more preasure mean more players commited to the ruck ?? Example, if you know there is no chance to win the ruck can you save your players for holding the line on defense, or will the ai automatically throw bodies into the ruck? I did like this in 08, it was not perfect, but you needed to know when not to send people into the ruck and keep them on the line for line defense I hope this aspect is still in place.Then you also have the hands in ruck function, and kill the ball function which I believe has been slightly changed/or modified. Would be cool if it had a "Referee eyes on ruck meter"stop light meter",where it would be like a very small window to use your hand in rucks, green: refs not looking, yellow: your taking a chance, red:most likely will get penalized, does'nt have to be every ruck, can happen at random. This happens all the time in real rugby, all the time.
What does the( balance )tactic for rucking do, does the ai determine which one to choose forward or first to ball, does the ai not always make the correct choice, and that is why it would be smart to not always use that tactic? I'm thinking it has to be like that if not what would be the point, if the ai always made the correct choice on to either throw the first player in or wait for a forward there would be no point in using the other two tactics.
In any case it looks like it could be a fun system to learn.
Yea, as you can see I really like the breakdown play of rugby, I really think it is the heart of Union Rugby, so many things are determined by the way the ruck and breakdown is handled.
Cheers and Salud
EDIT:
I have really, really, been pushing and being positive about the rucks and think they have added some great additions, now saying this, I have found somthing, I hope I am wrong, it looks like there is always three players commited to the ruck ALWAYS??
I really like the new system but if this is the case, this I believe will take away some strategy, because we should be able to still decide how many go into the ruck More preasure = more players, three always is unrealistic(You will have the same number of players to defend with then always, no more over committing in the rucks????, I'm hoping that I saw it wrong because that means every rucking animation is the same, I'm hoping the rucking tactics will change this. The best would of been a combo of 08 with 2011, I guess we will see because , I have defended this new system greatly.
Last edited: