G
Gay-Guy
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And the animations for the maul when you shifted across were great as the people at the back of the maul reset into another pushing position.Originally posted by sambad5+May 15 2005, 05:13 PM--><div class='quotetop'>QUOTE (sambad5 @ May 15 2005, 05:13 PM)</div>Originally posted by Gay-Guy@May 15 2005, 04:40 PM
<!--QuoteBegin-Teh Miteexactly, you had complete controll over the rucks. blowing over and everything.@May 14 2005, 01:20 AM
Rucks and mauls were also crap in JLR/WCR IMO.
The rucks in JLR were never "random." They had a fantastic system despite the animations. You had total control and if you turned the ball over you knew it was not the AI's fault but totally your own incompetence.
and the mauls were also the best in all rugby games, you could move them across the feild and as far as you wanted (unless slowed by the opposition) - instead of the rest of the games, were you could only move them so far, and then forced to pass it. [/b]
Also you could drive off the back of the maul to set up another maul.
You could pass to a forward who was on their way to joining the maul, like a short ball off the ruck.
Going back to the JLR rucks.
You had total control placing a person to stand off the ruck anywhere on either side to get a short ball. The exact placement of this person was dependent on you.
The pick and go from the ruck did not have you charging uncontrollably into the opposition.
You can set a maul up from the ruck if you had players behind you to support you when you had the ball once you have picked and gone. YOU determined how many people you wanted behind you supporting yopur pick and go.