Originally posted by bman2112@Feb 7 2006, 12:54 AM
You know, there's one thing that really ****** me off about this game. It's a personal thing, and maybe people will take the ****.
I hate the fact you can't see the ball sail into the stands when you boot it into touch. In JLR it was great to see it going off the pitch, and enabling you to take quick throw ins.
Same with Brian Lara cricket. If i hit a six, i wanna see it going into the crowd!
Just me? (runs and hides)
The game is a lot more limited than JLR in just about every way. The problem is that these days, sports games have to have really detailed player models and animations - and anything that the players do/can't do has to be built around this.
In lomus, there was hardly any animation, and therefore there was no need for the game mechanics to be a slave to the animation, as is the case with the newer rugby games.
Unless a really big outfit commits a ot of time to a Rugby game, with a Madden style budget, we are never going to see a really great rugby game, as it's just so hard to do. Lomu's might well never be beaten!!
The amount of control you have over the game in lomus is phenomenal. I love the way that when the ball is in a ruck, you control the receiver - you can make him run on and take the ball flat, you can make him drift across to take it, run back into the pocket, or take it standing still. When defending, you also get to control a player not in the ruck, so you can line up the guy you want to tackle, you can change the player to a bigger one to try and get the big hit in.
I love how the ball has no 'intelligence' - in the newer games, the ball flies banana style into the hands of the player who is being passed the ball, and it looks daft. In Lomu's, when you pass the ball, it moves on its own, and you control the player it is headong towards. This allows you to come in and meet the ball at any angle you like.
The lineout in Lomus is perfect as well - you throw the ball in, and then you are free to move around your players, change the selected player, and time your jump.
At every stage of the game, Lomu's allows you full fluid control of the player - all possible because of the lack of the need to match up game actions with animations. In contrast, the newer rugby games allow to do a lot less, and the games consequently have a lot less depth, and are also much less responsive to control.
Having said all that, I think RC2006 is pretty decent, and as a one player game, its better than Lomus. It's certainly the best non-Lomu's rugby game out there.