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Our new game is coming soon:- "Rugby Champions"
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<blockquote data-quote="GPRed" data-source="post: 954920" data-attributes="member: 51969"><p>Slow mode does make kicking easier, but in testing we found without it, it was too difficult. It allows you to have much better control over kicking and pull off some great kicks, especially in tight spots. Things like little chips by a winger on a break, just as the fullback is closing in.</p><p></p><p>The original rosters will be based on our ratings, but you will be able to edit and share these with others in game. We will also look to add rosters and update them over time if the game is well supported.</p><p></p><p>We definitely view it as a foundation for future ***les. The key difference is that we want to get gameplay right first, graphics to follow. The other way round has been implemented by other rugby games, but at least in our opinion hasn't led to rugby gaming progressing.</p></blockquote><p></p>
[QUOTE="GPRed, post: 954920, member: 51969"] Slow mode does make kicking easier, but in testing we found without it, it was too difficult. It allows you to have much better control over kicking and pull off some great kicks, especially in tight spots. Things like little chips by a winger on a break, just as the fullback is closing in. The original rosters will be based on our ratings, but you will be able to edit and share these with others in game. We will also look to add rosters and update them over time if the game is well supported. We definitely view it as a foundation for future ***les. The key difference is that we want to get gameplay right first, graphics to follow. The other way round has been implemented by other rugby games, but at least in our opinion hasn't led to rugby gaming progressing. [/QUOTE]
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